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#94228 More realistic demand
Posted by polarscribe on 29 October 2011 - 03:10 AM in Suggestions and Feature Requests
They might, but it would take years or even decades - not the single day of gametime required in Airline Empires.
For starters, consider gatespace. Effectively unlimited gates are instantly available in Airline Empires as long as you have enough money - and just about every "big" airline has the money to build as big of a terminal it wants anywhere. Want a 1,000-daily-flight hub at JFK? Done with a couple of clicks. In the real world, the vast majority of airports are completely gate-space constrained - there may be a handful of open gates, but if you want to build an entirely new terminal for 10, 20 or more gates, it would take years - or even decades - to work through the planning process, environmental review, construction time, etc.
Secondly, there's runway availability. LGA and DCA are, in the real world, legally slot-restricted. You could build all the new gates you wanted there and it wouldn't matter - you wouldn't be allowed to take off or land. For the rest of the airports, jamming a 500-flight hub into many of them would, in terms of capacity, bring them to their knees. Your hub operation would grind to a halt as delays piled up on top of one another. Never mind, as happens in AE, FIVE 500-flight hubs added to a single airport.
#94227 More realistic demand
Posted by polarscribe on 29 October 2011 - 03:06 AM in Suggestions and Feature Requests
Sure, but it might take years - not a single day of gametime, as is currently possible in Airline Empires. The vast majority of American airports do not have hundreds - or even dozens - of spare, empty gates lying around for the taking, and building a new terminal is a non-trivial process that takes years or even decades. You can't just magically create 100 gates at the click of a button.
Then you run into the issue of runway capacity - LGA and DCA are under slot restrictions and most other major U.S. airports are at or near the physical limits of what their runways can handle. Opening a new 500-flight hub at, say, SFO, is quite simply impossible - your operations would congest the airport to such a degree that your hub operations would begin to break down.
#94189 More realistic demand
Posted by polarscribe on 28 October 2011 - 02:04 PM in Suggestions and Feature Requests
In the real world, every airline can't build an unlimited number of gates at any airport they want, overnight. You can't walk into LHR tomorrow, build a new terminal and open a 500-flight-per-day hub... doesn't matter how much money you have, there's not the terminal space or the runway capacity. If you want to get down to it, that's the most unrealistic part of the game. If you wanted to slow things down, reducing the number of available gates/landing slots and making terminal construction take actual time (months to years) would surely do it. Or, once an airport fills up... that's it, no mas, until maybe in a certain number of years they open a new runway.
#94166 More realistic demand
Posted by polarscribe on 28 October 2011 - 07:28 AM in Suggestions and Feature Requests
The vaunted "point-to-point" of Southwest Airlines is now about 30 percent connecting traffic, and more than that at places such as Chicago-Midway, Phoenix and St. Louis.
And I'm open to tweaking the number of non-hub gates allowed. Maybe it's 7, not 5. That gets you 50 flights a day, and I daresay there's hardly any airline in the world that has a single outstation receiving 50 flights a day. Southwest's 10th-busiest station only serves 100 departures.
#94159 More realistic demand
Posted by polarscribe on 28 October 2011 - 04:55 AM in Suggestions and Feature Requests
#94158 More realistic demand
Posted by polarscribe on 28 October 2011 - 04:55 AM in Suggestions and Feature Requests
#94148 More realistic demand
Posted by polarscribe on 28 October 2011 - 03:00 AM in Suggestions and Feature Requests
#94072 More realistic demand
Posted by polarscribe on 27 October 2011 - 01:42 AM in Suggestions and Feature Requests
No airline could run more than 10 hubs, say, and no more than 7 on any one continent. It would force players to plan their expansions instead of going willy-nilly everywhere. First movers would still have an advantage, but couldn't ruin the game by basically taking over every route and city.
No more than 5 gates would be allowed at a non-hub city. I have been to most of the largest airports in America and have never seen a 15-gate outstation for any airline anywhere.
Of course, there would always be Open Worlds for people who don't want to play with semi-realistic restrictions.
#94039 Any news on the Fuel Bug?
Posted by polarscribe on 26 October 2011 - 02:13 PM in General AE Discussion
#94034 cant go in?
Posted by polarscribe on 26 October 2011 - 12:34 PM in General AE Discussion
#94027 cant go in?
Posted by polarscribe on 26 October 2011 - 07:25 AM in General AE Discussion
#94022 cant go in?
Posted by polarscribe on 26 October 2011 - 05:58 AM in General AE Discussion
Profit magically dropped $600,000 a day.
#94013 More realistic demand
Posted by polarscribe on 26 October 2011 - 03:09 AM in Suggestions and Feature Requests
Something needs to be done to slow things down... maybe it's not fewer airlines, but fewer planes, as the aim suggests. Maybe once your airline reaches a certain point in size, you run into regulatory hurdles, antitrust, etc.
#94009 More realistic demand
Posted by polarscribe on 26 October 2011 - 02:25 AM in Suggestions and Feature Requests
The fun part of Airline Empires is opening up routes and building an airline, not endlessly clicking through to change prices on routes by a dollar or two. That's FarmVille crap and it's what turned me off Airline Mogul after being a longtime player there. You go away for a couple hours and your entire airline is losing money because 10 people open a hub atop you and there's 80x 767s flying (to pick a random city pair) DFW-ORD.
In the real world, you couldn't have 10 airlines open a hub in the same city. It wouldn't work. Everyone in all these games wants to run hubs in the same places, ergo you end up with the games sputtering out into "who can spend the most time clicking to change route pricing."
Fewer airlines = more fun, less stupid.
#93973 One-way flight
Posted by polarscribe on 24 October 2011 - 10:35 PM in (AE6) 2005-2030
#93971 One-way flight
Posted by polarscribe on 24 October 2011 - 10:28 PM in (AE6) 2005-2030
"Stopovers" (or multi-stop flights) have virtually disappeared from most modern airline markets because the hub-and-spoke system is a much more efficient means of routing connecting passengers. About the only (domestic U.S.) exception is Southwest, and even they have moved toward routing more and more connecting passengers via their largest bases such as PHX, BWI and MDW.
#93931 Bond interest dates should be flexible
Posted by polarscribe on 22 October 2011 - 07:39 PM in General AE Discussion
My airline is profitable to the tune of $100m a month, has an AA credit rating... and is under threat of bankruptcy because $30,000 of bond interest payments didn't get made overnight, because their interest date is very early in the month, when I'm still in the hole from gate leases. (Of course, I took out those two bonds early in the game, before I'd figured out the consequences.)
It would be really nice if we could (for a fee, of course) refinance or modify the terms of bonds, as they would in the real world.
#93875 Next theme game idea
Posted by polarscribe on 21 October 2011 - 04:41 PM in General AE Discussion
#93840 **New Airport Requests**
Posted by polarscribe on 20 October 2011 - 06:35 AM in Europe
#93829 Cost of Leasing
Posted by polarscribe on 20 October 2011 - 01:41 AM in Suggestions and Feature Requests
#93760 More realistic demand
Posted by polarscribe on 18 October 2011 - 05:50 PM in Suggestions and Feature Requests
The limits are way too high. Should be 100 airlines per world.Like we already do?
#93744 More realistic demand
Posted by polarscribe on 18 October 2011 - 02:52 PM in Suggestions and Feature Requests
The fun part of these games is building up a route structure, developing hubs, buying planes, etc. Not going through routes endlessly clicking and changing prices by $1 to fix your economics. That's just FarmVille grind crap.
#93733 More realistic demand
Posted by polarscribe on 18 October 2011 - 07:19 AM in Suggestions and Feature Requests
The simulation aspect utterly breaks down at the point when every airline tries to build a hub in every city with 20x MD-87s flying between every random city on the map "just because."
If there were fewer airlines chasing pax, the demand-side issue would solve itself.
#93724 Domestic demand modifier
Posted by polarscribe on 18 October 2011 - 03:00 AM in Suggestions and Feature Requests
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