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LOT 737-300

LOT 737-300

Member Since 29 Sep 2006
Offline Last Active Jun 27 2008 07:16 AM

In Topic: overloading on routes

29 November 2007 - 03:00 AM

I guess Juan really did kind of kill this game, Miller doesn't wanna take care of it any more.

Well, though he put the last nail in the coffin for the most part, he wasn't really the sole cause. Almost all the people were already growing very tired of the game long before. Most between May and July. The problem is that the game becomes very unplayable after year 5 for most players.

Pretty much what summed up to kill the game in my opinion:
-Juan Trippe, he wasn't the sole cause, but very much the last nail in the coffin. Him putting the good gates into -millions really destroyed the game, making it impossible for any airline to enter a market.

-The limited amount of markets, this really makes the game not playable past a very short time. This one is the one that really killed things, as it was the factor that started the domino effect of my first and last point in what killed the game collectivly.

-The agressivness of some players and the inability to keep them uncontained. I don't mind how some players play, but sometimes it does go too far and can destroy the game. People get very fed up with this and just leave. Next to aircraft choice and amount of markets, some anti-compeitive measures are helpful. I'm not suggesting make it so that its very restictive, but some restrictions are needed to make sure that some airlines don't grow too big. The reactivation of the "Deactivate airline after X amount of days" script might also be a massive help.

In Topic: overloading on routes

11 November 2007 - 03:01 PM

Lol, no I mean in the REAL world there's probably never going to be 2x A380's on a route from FLL to OKC, now someone grant me that.


Yeah, but this game dosn't really follow real world stats for numbers between specific cities, if it did I assure you, only a handful of airports would make a profit from almost every city. I should add though, there was a time when nearly every US city with a runway that was large got a Widebody from a major US airline at the time.

In Topic: overloading on routes

11 November 2007 - 07:06 AM

Hey, happens in the real world.... guess no one told Flyworld air :P :(

Yup, an example that comes to my mind was the large competition PanAm and Air Florida (on the FL routes) in the 1980s. I think Ed Acker(sp?) was behind PA's helm at the time (should add that he once held a higher position at Air Florida.) It was a major nail in the coffin for Air Florida (the well publicized palm 90 crash was also one thing that helped it fall, oddly enough, if it wasn't for the crash, most wouldn't know who Howard Stern is (hopefully some of you have heard how he called them asking for hte fare from DCA to the 14th street Bridge.)

In Topic: overloading on routes

10 November 2007 - 05:37 PM

Well it could be classed as cheating if you use this to massively attack most major cities in the game, rendering them useless. Than again, I'm a nerd. Leave. Me. Be!

Nope, still legal, not cheating, just something that gets you upset if you're not that airline but your on the route. If you dump capacity on a route, and then have the connecting pax back it up, then it's not cheating, just nerve racking for people that are not that airline. Perhaps the LF script needs rewirting to be more accomendating to more than one airline, maybe by writing out the part of the script that has bias to the largest hub? I'm not sure, all I know is that we'll have to wait for a reset that also includes many large changes to make the game more balenced out.

In Topic: overloading on routes

10 November 2007 - 03:55 PM

Some people call it the hub effect. I call it 'cheating'.

Well, actually, the "hub effect" has a lot to do with it. If you have an airport that you've hubbed, and you have many flights, practically from everywhere on earth. That creates connecting pax and since your planes will be filled up faster, you also get to charge more. I think I remember reading that the script also had a "Largest hubbed airline bias", where pax will go to you first before anyone else. You'll need a sizable amount of flights before this effect takes place though. Does it tick many people off? Undoubtibly, Yes. Is it cheating? No.