Jump to content

Slider

Slider

Member Since 06 Sep 2010
Offline Last Active Private

In Topic: Game speed is so slow AE is becoming unplayable

25 October 2015 - 02:23 AM

I agree also, I for one would be willing to pay to play if they would get better servers. A reasonable  fee of $10 a month. It would keep away the non serious player and speed things up.

 

I have 100 MPS Fiber and its ten to fifteen seconds for anything to respond. If this gets worse I'll have to play elsewhere.

Therein lies the AE "problem". I concur with the logic that a pay for play model obviously "invests" a player. The free AE model can be lauded for being free---yet if I'm recalling correctly a period existed wherein a player could pay to purge any advertising (does that still exist)? However a player can't pay for anything useful, such as greater bandwidth. My apologies to the poster above you...AE4 isn't a reality. Take a look at the "Slow Constant Expansion" thread!!! Some solid suggestions....and also the "bait" threads regarding Improvements/What a Player "Wants". Unfortunately those are simply words. AE is perhaps the apex web-based Airline Strategy game....it is also riddled with bugs and probably running on 10-15 year old servers from back in the Miller22 days. It is what it is & will stay what it is. I guess Yuxi is the "Pope of AE" yet he should just be the Ambassador----his role appears to be closing forum threads, making certain "trophies" are awarded, and restarting AE Worlds with a "Good luck & have fun!!!" salutation. A pool of players willing to pay to play exists----BUT, seriously---$120 per year to play on this ancient platform & be subjected to all the know bugs that have gone unresolved. Burning the cash would be more practical/logical.


In Topic: Just Curious...

24 October 2015 - 10:28 PM

If I get your question right, then the profit it shows below is your daily income. For example, if your 1x week flight ears 1K per day, then that particular flight earns 7K, dividing it up onto the seven days of the week. Anyways that's how I understood it. Correct me if I'm wrong. :D

 

Correct. I forget what it says in the window where you can adjust a fare----Daily profit? Isn't all the profits on a route denoted as daily even if the frequency is like 1x or 2x? But, yes you got the gist of my question.


In Topic: Game speed is so slow AE is becoming unplayable

23 October 2015 - 09:04 PM

Usually, the more Idle aircrafts I have, the longer the load time would be. Also, loading a single aircraft make the loading a bit faster too. Don't forget to clear all your history and temp folder. It does a lot for me. Although sometimes this problem is unfixable.

That sounds odd. I wonder why idle aircraft would result in a longer load time? It would seem as if utilized aircraft would subject you to longer load times because the data from the routes they fly needs to be accessible.


In Topic: Concorde/Tu-144

22 October 2015 - 07:32 PM

I think this may be taken into account on AE4, the current system cannot be changed as it is to complicated.

 

Good point. However, by the time AE4 rolls out, all aircraft will be Supersonic and silent to boot. The problem will be that commercial Space Travel "aircraft" will exist...curious to know if AE Development team has taken this into consideration, so as to avoid "complications"?


In Topic: How realistic would you say your airlines are?

22 October 2015 - 07:27 PM

Hum. 1) Speaking Tomato's 2) World Peace 3) Time Travel 4) Airline Empires. 

 

That's in precise order of realism/realistic.