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Game speed is so slow AE is becoming unplayable


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#1
Pineair

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Any one disagree?

 

Have been asked by a smart alec to edit this to "connection speed is slow" Pedestrian would be more accurate and pedestrians shouldn't be allowed on the super highway.



#2
Eliot.Christos

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+1 On this from me.

 

Long-time member and every time I come back it seems like the speed has gotten even worse. Is there no form of optimization that yuxi is doing/can do until the alleged AE4 launch?


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#3
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Advertisements are loading perfectly fine & rapidly.....who cares about the game speed.



#4
4WD

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@EDIT, I thought it was about the 20 min / day.

 

Man, you should edit your post and say "Connection speed is low".



#5
gertjatsa

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Absolutely agree!



#6
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Seriously AE "gang" who cares about page load speeds if the advertisements are loading perfectly fine & rapidly!



#7
Jezza.

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Seriously AE "gang" who cares about page load speeds if the advertisements are loading perfectly fine & rapidly!

Sounds like a personal problem


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#8
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Indeed the ads must load, and they must load quickly and uncorrupted. In fact, for the greater-good of AE, rapid ad load must usurp all else!!!

 

Ask yourselves, "what is an ad?"

 

Is it not paid placement upon a page seeking hits? Operative word being PAID. Thus an ad equates to what? Revenue!!

 

The dramatic improvements to AE that we have all been the beneficiary of, the remedying of AE "world" influencing bugs, and the forthcoming---(I'm hearing "days")---release of AE4. None of these could be achieved by Yuxi & his "Flight Crew" without the revenue generated by ad's!

 

Did you miss Yuxi's posting with regards to the "slowness" being a direct result of the imminent release of AE4 & AE3 servers being lessened, and thus all energies/efforts have been rightfully placed towards that objective in a matter of days? We should all be euphoric that AE4 has finally arrived...and in no small part we have that ad revenue to thank! Time to finally get excited, AE4 is HERE. Way to go Yuxi & the whole AE Team!!!!



#9
dieseltu

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My pages load almost instantly. But The ad takes up to 20-25 seconds on my pc. And why is Yuxi the ADMs name on almost all game websites.



#10
PC Will

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Any one disagree?

 

Have been asked by a smart alec to edit this to "connection speed is slow" Pedestrian would be more accurate and pedestrians shouldn't be allowed on the super highway.

 

Do you not think perhaps, it has anything to do with your airline?

 

You have an airline with a fleet of over 1,800 aircraft, I've heard from many many other players that once you go past the 1,000+ fleet mark the game starts to become slower.

 

Test the theory out, create a second airline in the same world assuming there are free slots, log into both airlines at the same time using two different browsers, and try and route some aircraft, if it's only slow for the airline with 1,800+ AC then that would appear to be the problem. 


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#11
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Any one disagree?

 

Have been asked by a smart alec to edit this to "connection speed is slow" Pedestrian would be more accurate and pedestrians shouldn't be allowed on the super highway.

I strongly disagree!!!!!!!!!!!!!!!!!!!!

 

On the basis of disagreeing for the purposes of being disagreeable. I believe the merits of my disagreement are indisputable. Why must you expose innocent Pedestrians to any of this discourse.  



#12
dieseltu

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Hear Hear!!!!



#13
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Like Dieseltu my pages load almost instantly while I have no ads ( ad blocker seems to do its job just fine + its free). The only thing that is slower is when i go into my 3300+ airplane game in world O2 then I can start to notice lag, but nothing so bad that i would consider it something wrong with the connection speed,server etc? just more info to load up which I thought was totally normal meaning it took a second or two longer.


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#14
TNT88

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Usually, the more Idle aircrafts I have, the longer the load time would be. Also, loading a single aircraft make the loading a bit faster too. Don't forget to clear all your history and temp folder. It does a lot for me. Although sometimes this problem is unfixable.



#15
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Usually, the more Idle aircrafts I have, the longer the load time would be. Also, loading a single aircraft make the loading a bit faster too. Don't forget to clear all your history and temp folder. It does a lot for me. Although sometimes this problem is unfixable.

That sounds odd. I wonder why idle aircraft would result in a longer load time? It would seem as if utilized aircraft would subject you to longer load times because the data from the routes they fly needs to be accessible.



#16
TNT88

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That sounds odd. I wonder why idle aircraft would result in a longer load time? It would seem as if utilized aircraft would subject you to longer load times because the data from the routes they fly needs to be accessible.

Because there are more aircraft that need to be shown when you try to established a route.



#17
aoumd

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Indeed the ads must load, and they must load quickly and uncorrupted. In fact, for the greater-good of AE, rapid ad load must usurp all else!!!

 

Ask yourselves, "what is an ad?"

 

Is it not paid placement upon a page seeking hits? Operative word being PAID. Thus an ad equates to what? Revenue!!

 

The dramatic improvements to AE that we have all been the beneficiary of, the remedying of AE "world" influencing bugs, and the forthcoming---(I'm hearing "days")---release of AE4. None of these could be achieved by Yuxi & his "Flight Crew" without the revenue generated by ad's!

 

Did you miss Yuxi's posting with regards to the "slowness" being a direct result of the imminent release of AE4 & AE3 servers being lessened, and thus all energies/efforts have been rightfully placed towards that objective in a matter of days? We should all be euphoric that AE4 has finally arrived...and in no small part we have that ad revenue to thank! Time to finally get excited, AE4 is HERE. Way to go Yuxi & the whole AE Team!!!!

I cannot find this announcement by Yuxi.  Where is it?



#18
alenkacz

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I agree also, I for one would be willing to pay to play if they would get better servers. A reasonable  fee of $10 a month. It would keep away the non serious player and speed things up.

 

I have 100 MPS Fiber and its ten to fifteen seconds for anything to respond. If this gets worse I'll have to play elsewhere.



#19
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I agree also, I for one would be willing to pay to play if they would get better servers. A reasonable  fee of $10 a month. It would keep away the non serious player and speed things up.

 

I have 100 MPS Fiber and its ten to fifteen seconds for anything to respond. If this gets worse I'll have to play elsewhere.

There is no elsewhere. There are no other AE.



#20
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I agree also, I for one would be willing to pay to play if they would get better servers. A reasonable  fee of $10 a month. It would keep away the non serious player and speed things up.

 

I have 100 MPS Fiber and its ten to fifteen seconds for anything to respond. If this gets worse I'll have to play elsewhere.

Therein lies the AE "problem". I concur with the logic that a pay for play model obviously "invests" a player. The free AE model can be lauded for being free---yet if I'm recalling correctly a period existed wherein a player could pay to purge any advertising (does that still exist)? However a player can't pay for anything useful, such as greater bandwidth. My apologies to the poster above you...AE4 isn't a reality. Take a look at the "Slow Constant Expansion" thread!!! Some solid suggestions....and also the "bait" threads regarding Improvements/What a Player "Wants". Unfortunately those are simply words. AE is perhaps the apex web-based Airline Strategy game....it is also riddled with bugs and probably running on 10-15 year old servers from back in the Miller22 days. It is what it is & will stay what it is. I guess Yuxi is the "Pope of AE" yet he should just be the Ambassador----his role appears to be closing forum threads, making certain "trophies" are awarded, and restarting AE Worlds with a "Good luck & have fun!!!" salutation. A pool of players willing to pay to play exists----BUT, seriously---$120 per year to play on this ancient platform & be subjected to all the know bugs that have gone unresolved. Burning the cash would be more practical/logical.






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