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sviridovt

sviridovt

Member Since 25 Nov 2009
Offline Last Active Private

In Topic: AirSimWorld: Realistic online airline simulator

11 January 2020 - 05:23 AM

Alright folks, since World A (now World A I) is coming to an end soon, and because there are a lot of new people joining the sim every day, I wanted to 'reset' the world slightly early. As such, I am opening up the second iteration of World A now before the old one is fully finished. To be clear World A I will run all the way to world end (Jan 1st, 2020).

 

World A II (1970-2020):

Start date: January 1st, 1970

End date: January 1st, 2020

Starting cash: $1,000,000

World Speed: 20 min/day (45 min/day for the first week)

Sim rules/difficulty: Normal

 

Enjoy and good luck with this new iteration!

PS: To get to the new airline screen when you're logged in to another airline, click on your airlines name at the top and click on 'Go To Airline Selection'

 

In order to get it rolling I also had to push out a minor update, nothing major in this one:

 

AirSimWorld 0.2.2b

  • Fixed a timezone bug that was causing crashes in certain cases
  • Fixed first aircraft not being delivered instantly when leased or loaned
  • Changed formatting for importing aircraft
  • Added pause on world end

In Topic: AirSimWorld: Realistic online airline simulator

30 December 2019 - 01:25 PM

Alright folks, the long awaited 502 fix is here. From this update I will be focusing on working on 0.3 (unless something catastrophic happens). More updates will be posted on the DevBlog subforum, so make sure to keep checking to stay up to date!

 

AirSimWorld 0.2.2 Alpha

New Features and Improvements:

  •  New Airline Selection Screen
  •  Adsense Optimizations
  •  Better Logging (doesnt dump all in one file anymore, support for error codes)
  •  Increased cost of terminal construction
  •  Ability to extend/terminate leases

Bug Fixes

  •  Fixed no form validation on new airline screen #135
  •  Fixed the 502 bug # 133
  •  Fixed world leak bug on airport page
  •  Fixed terminals past Z not being named properly #139
  •  Fixed unassignable gates error when changing schedules #137
  •  Fixed Configurations unable to be deleted bug #122
  •  Fixed aircraft registration crashing with certain countries #140
  •  Fixed leases expiring prior to aircraft delivery #133
  •  Fixed ranking page not displaying properly bug
  •  Fixed leases not working properly bug
  •  Fixed Gate Slots page under facilities not working

In Topic: Screenshots from my next project

12 November 2019 - 01:56 AM

I have temporarily disabled email verification since my server seems to have issues with sending out emails


In Topic: Screenshots from my next project

11 October 2019 - 07:57 PM

Hey, just a question. How do you calculate demand? I've been tryna figure out how demand is calculated in games like these but have never figured out how.

Its a state secret <_<


In Topic: AirSimWorld: Realistic online airline simulator

22 August 2019 - 10:45 PM

It does, I've told this before but the reason why I made it is because I went to play AE for nostalgia sake, and found that it's basically exactly the same as when I left (well, exactly the same, since there have been no updates) so I decided to do my own take. That said I'd like to think there are different philosophies behind AE/ASW. Namely that with ASW I'm really shooting more for realism than simplicity (hence the fact that you have to make schedules/custom classes and real sitting charts), allowing you to really customize the way your airline works.