Higher limits would be realistic, but I'd prefer to have protection from a handful of carriers locking out new airlines.
That is true it makes it would harder for an airline of the ground
Higher limits would be realistic, but I'd prefer to have protection from a handful of carriers locking out new airlines.
The problem with that then brit is you get feeder airlines that have more flights into an airport with a smaller aircraft type, and they have to limit their usage to unreasonable levels.I think keep the gate restrictions, AE needs more competion for airport gates, in the old Sim2 London Heathrow, JFK, ATL and other global hubs had no gates left going and there was always a rush to secure a gate at the airport, if there was a gate at the airport it was snacted up within 2 minutes, this competition helped the usage of other airports in the area, there were a far higher amount of international flights to London heading into Gatwick and Stanstead then there are today in AE. Im hoping with the gate numbers Im getting we can actually get a huge sense of competition, we need to see secondary airports in AE used more we need to see the Lutons, Westchesters and Beauvais of AE used more.
Porn in spoiler:
Just for a fun test, I decided to count how many gates there truly are in LHR (in AE8). (and no I didn't actually count, I ran a MySQL query )
My results were...226, 26 over the limit. There are also a shocking 166 gates used in JFK. (this includes terminals)
This means that there actually isn't actually a strong demand for gates.
However..that will change as Moldova has announced that he will provide us with accurate gate numbers for various airports for AE3.1 (which will help to create a more competitive environment for gates), now for my required input of this thread (just input on foreign airports).
Limiting 5 gates at foreign airports, while not be realistic prevents people from fatally flooding other peoples hubs from just one country, at most the limit should be upped to 15 but not anymore as I would fear that it could cause airlines based completely on the international sector to go bankrupt, from one airline based in a completely different country. There are airlines that are indeed based in only one market, country 1 to country 2 and if an from country 2 airline floods every flight he runs the airline in country 1 will go bankrupt, which while allowed is other than horribly embarrassing, not that realistic. It would however be realistic if 2 or 3 airlines were apart of this, and one of them from country 1. That is the whole reason why I implemented the 5 gate limit. I have myself never passed 5 gates in a foreign airport before, as my number of hubs never exceeds 5, so I don't know how it feels to be unable to operate flights to a certain airport from all my hubs for reasons other than market & supply (or distance).
Now as for landing slots I was going to implement, I went in way over my head and caused an amazing amount of destruction of various pages trying to implement it..a fixed cap on landing slots rather than gates is what airlinesim has and what I hope AE inherits when timetabling is implemented. As for my opinion on this thread in general, I think 5 is good, but the power in the end is with Yuxi.(oh and Brit, the gate systems for realistic and open worlds are different )
Now for airports in the countries you are based in...
Honestly, I would think loosening them up a bit is better, however my opinion on these is, I don't really care, I can live with the current system and no other option really intrigues me as being better. (Although yes, the current system is unrealistic)
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I have played AE for only a while and my biggest concern is the actual competition on routes. It has become very difficult for new carriers like mine to start up because routes become very congested with as many as 6 airlines, leaving very low profit routes for new carriers, even when the world has just begun for a few years. Large airlines snap up so many routes its virtually impossible to open new routes and have maximum profitability.
Note: I play in the Open World. Not related to topic, but I thought I just posted it anyway.
I agree with the 10/25. It makes sense.I have decided that in the future (starting with 3.2) we will move toward a time-based slot system, based on aircraft turn time and the number of operating hours for each airport. Thanks to whoever came up with the turn-time idea (txaggie?)
For 3.1 how about we go to 10 gates per airline and 25 if a hub?
Are you looking at the trunk routes between big airports like ORD and LHR? Usually when people say routes are overcrowded, I find there are plenty of routes between medium-sized cities (with demand between 200-500 daily) still underserved (or even completely empty). When you're starting out, you should avoid the busiest airports.
But those routes have very minimal profits.
But those routes have very minimal profits.
Porn in spoiler:
I think in some cases there are way too many gates (and therefor slots) available at many of the airports. For example, small regional airports that in reality have 4 to 6 gates, in some cases have 25-50. To set these more accurately would also affect what happens at major airports, and keep some elements of competition in all markets.
An example... Terre Haute, IN (HUF) is an airport I'm familiar with. The real-world terminal has 2 gates and has not had passenger service in almost a decade. In-game, this airport has 25 gates! As it stands, if there is an abundance of gates at all aiports, the "big guys" will always be able to come in and take over. Smaller regional carriers potentially wouldn't stand a chance. If someone wanted to make their favorite small airport into a major hub, exercise an option to build additional gates/terminals.
We are updating gate counts for airports for the next version.
For small airports, reducing gates to 2-6 would exacerbate the takeover problem.
You can build your own terminal already.
I didn't realize how old this thread was when I posted; feel free to disregard my comments...
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