Full Beta For New V2 Game
#101
Posted 18 January 2007 - 08:50 AM
So it should be as close to reality as possible. The new LF system is a bit closer to reality then the current one. And as in real world no airline has an every 5 min flight between to airports. So the LF system should some how prevent that from being possible. Mayby working with passengers intrests some how expressed in the length of flight, if you understand what i mean(I can understand if you don't )
And a 200 nm is more often done by ground transportation. Unless theres a sea in between.
#102
Posted 18 January 2007 - 09:40 AM
And a 200 nm is more often done by ground transportation. Unless theres a sea in between.
In Ireland there is very strong demand for routes from Dublin - Cork, Kerry & Galway, they are under 200nm in length and have 5-6+ frequencies.
#103
Posted 18 January 2007 - 11:53 AM
http://sim2.airlinee...1=NRT&city2=KIX
http://sim2.airlinee...1=HND&city2=KIX
#104
Posted 18 January 2007 - 01:53 PM
I don't really like the new LF equation so much, its much more complicated. Some are even using the increment of route demand to their extreme advantage!
http://sim2.airlinee...1=NRT&city2=KIX
http://sim2.airlinee...1=HND&city2=KIX
Well this guy was an ass in the last game so not too suprising really. At least he must find it exciting to do that. Small minds like doing things like that.
#105
Posted 18 January 2007 - 02:00 PM
I don't really like the new LF equation so much, its much more complicated.
I have to say I do like the new LF equation in theory, there has been a lot of work gone into it and obviously time and effort was spent researching it, however with the bugs it does diminish its appeal. I do belive that the market for V3 is more towards a management simulation rather than a game and I look forward to that day.
#106
Posted 18 January 2007 - 02:59 PM
#107
Posted 18 January 2007 - 03:22 PM
What else do you expect from a player who found a BUG in this LF and takes full advantage of it, just to be one who thinks this is an active game, but little does this player know that Miller will adjust it and POP it will go.How could PJAir be ordering 100 A321-100 and 20 A333s?
#108
Posted 18 January 2007 - 04:02 PM
I also noticed that if you put your a/c up for sale, you couldn't then de-list them but this appears to have been fixed now.
#109
Posted 18 January 2007 - 04:05 PM
When you are creating a route, it would be nice if all that info displayed could be a bit more condensed so you don't keep having to scroll up and down between the profit and the fare box whilst you are working out the best fare.
Miller placed this there just so you the player can view the equations involved, it also helps you take into account the HUB / SPOKE effect PAX numbers will have in gaining the highest DOP.
Miller can in a key stroke turn it off, but I am sure other players would want to know the figures
#110
Posted 18 January 2007 - 04:45 PM
"Abusing" the LF bug is as bad as people buying super-pcs in Counterstrike to get higher frames per second which reduces the gun recoil! All a part of "gaming life". Live with it.
I think the "new" Beta can be closed off already - with a bug this big, it seems useless to tackle other potential bugs at this stage.
I personally feel the hub effect does not need to be strengthened, seeing how Australis in the "old" beta is still having a 70% profit margin!
(Personally, I love the "new" script though - unhindered expansion!)
#111
Posted 18 January 2007 - 05:41 PM
Just had an in game message about this PJAIR or what ever the name is.
Massing on large PAX routes and just a pain in the rear end in my view.
Aircraft: Airbus A321-100
Initial Ticket Price for pjch: 2,300.00
Adjusted Price for Frequency: 1,863.00 | Frequencies: 49
% Increase in Adjusted Price Capacity: %22.0
Adjusted Price for Capacity: 2,273.37
Adjusted Price for Age: 2,273.37
O & D Load Factor: 93%
No Hub
O&D Revenues: 351,488
Connecting Revenues: 0
Total Revenues: 2,460,419
Aircraft: Airbus A321-100
Initial Ticket Price for pjch: 2,300.00
Adjusted Price for Frequency: 1,863.00 | Frequencies: 49
% Increase in Adjusted Price Capacity: %22.0
Adjusted Price for Capacity: 2,273.37
Adjusted Price for Age: 2,273.37
O & D Load Factor: 93%
No Hub
O&D Revenues: 351,488
Connecting Revenues: 0
Total Revenues: 2,460,419
Aircraft: Airbus A321-100
Initial Ticket Price for pjch: 2,300.00
Adjusted Price for Frequency: 1,863.00 | Frequencies: 49
% Increase in Adjusted Price Capacity: %22.0
Adjusted Price for Capacity: 2,273.37
Adjusted Price for Age: 2,273.37
O & D Load Factor: 93%
No Hub
O&D Revenues: 351,488
Connecting Revenues: 0
Total Revenues: 2,460,419
Aircraft: Airbus A321-100
Initial Ticket Price for pjch: 2,300.00
Adjusted Price for Frequency: 1,863.00 | Frequencies: 49
% Increase in Adjusted Price Capacity: %22.0
Adjusted Price for Capacity: 2,273.37
Adjusted Price for Age: 2,273.37
O & D Load Factor: 93%
No Hub
O&D Revenues: 351,488
Connecting Revenues: 0
Total Revenues: 2,460,419
Aircraft: Airbus A321-100
Initial Ticket Price for pjch: 2,300.00
Adjusted Price for Frequency: 1,863.00 | Frequencies: 49
% Increase in Adjusted Price Capacity: %22.0
Adjusted Price for Capacity: 2,273.37
Adjusted Price for Age: 2,273.37
O & D Load Factor: 93%
No Hub
O&D Revenues: 351,488
Connecting Revenues: 0
Total Revenues: 2,460,419
Aircraft: Airbus A321-100
Initial Ticket Price for pjch: 2,300.00
Adjusted Price for Frequency: 1,863.00 | Frequencies: 49
% Increase in Adjusted Price Capacity: %22.0
Adjusted Price for Capacity: 2,273.37
Adjusted Price for Age: 2,273.37
O & D Load Factor: 93%
No Hub
O&D Revenues: 351,488
Connecting Revenues: 0
Total Revenues: 2,460,419
Aircraft: Airbus A321-100
Initial Ticket Price for pjch: 2,300.00
Adjusted Price for Frequency: 1,863.00 | Frequencies: 49
% Increase in Adjusted Price Capacity: %22.0
Adjusted Price for Capacity: 2,273.37
Adjusted Price for Age: 2,273.37
O & D Load Factor: 93%
No Hub
O&D Revenues: 351,488
Connecting Revenues: 0
Total Revenues: 2,460,419
#112
Posted 18 January 2007 - 05:51 PM
cleveland rocks! pittsburgh sucks! and i wont even get into that other city in that state over there near washington DC that stole my team. i also dont give a damn for the whole state of michigan cause im from ohio but thats beside the point!
#113
Posted 18 January 2007 - 06:22 PM
wow....sad that even when we start up a new beta version of the game people STILL cheat blatently....sad
It's not cheating. The bug is just way too big to be stopped. I think the script has promise, it just needs to be worked on still.
BTW I came back to test out the new script, and it looks like things haven't changed all that much.
#114
Posted 18 January 2007 - 06:30 PM
Very annoying, i did have the goal to test this version, starting a hub and so on.. however i feel like not even spending more time in this game now PJ's is scouring the whole AE world for only those routes.. I think by now he and some others have proven that a bug is definitely there, there is not so much to prove it on each and every high profit route...
well that's from me...
#115
Posted 18 January 2007 - 06:41 PM
My repaints on Avsimhttp://library.avsim...=root&Go=Search
#116
Posted 18 January 2007 - 06:59 PM
Yep he is doing it to some mad lhr cdg routes now..
Very annoying, i did have the goal to test this version, starting a hub and so on.. however i feel like not even spending more time in this game now PJ's is scouring the whole AE world for only those routes.. I think by now he and some others have proven that a bug is definitely there, there is not so much to prove it on each and every high profit route...
well that's from me...
The nerd is just wrecking the testing for those who want to help Miller, so this player and any others acting like this should be deleted ASAP
#117
Posted 18 January 2007 - 07:14 PM
The nerd is just wrecking the testing for those who want to help Miller, so this player and any others acting like this should be deleted ASAP
Right yes, and I am done testing.. Just because someone else seems to think it is sooooooooo important to get out the bug everywhere.. and just because of this bug is ordering 50+ aircraft dumping them on places all over.. SOrry no need for me to spend my time on this, with PJ around..
It looked very promissing the version, less so with this guy around. Wrecking cities all over..
Good luck with the version all, will be back during V3 or so.
#118
Posted 18 January 2007 - 07:16 PM
#119
Posted 18 January 2007 - 07:21 PM
Please do not give up TW is reading the post and I hope for the sake of testing will act.
Let's hope he can act or want's to get involved for the sake of proper load testing. And it's not just PJAir , American Airlines seems to enjoy it as well.
#120
Posted 18 January 2007 - 07:46 PM
Gates:
#1: LEJ - Leipzig is not in Africa, but in Europe.
#2: NIM - Niamey, Niger has the wrong latitudinal coordinates. It is south in the database, but should actually be north.
#3: HND - Tokyo Haneda is spelled Haneida
#4: BLZ - Blantyre, Malawi is said to be in Malawai, little typo again
#5: BAH - Bahrain in shown as Europe rather than Middle East
#6: ALG - Algiers is shown as Europe, but is in Africa
#7: Little typos in the coordinates of GRJ - George and KIM - Kimberley, resulting GRJ being at a latitude of 3.4° South instead of 34° South and KIM being at a longitute of 244.46° East, instead of 24.46°
Some of these are already known to miller and should be included in a corrected version.
LF/Routes:
#1: the circled diagramm in the route page is a placeholder (I think) as it always shows the same percentages (at least to me)
#2: The ticket price can be increased when having more and more capacity on the route, due to growing, instead of decreasing LFs.
#3: There seems to be no connection traffic at all, resulting in no extra loadfactors with more flights from one airport
#4: On some return routes the actual profit is only half of the calculated profit when creating the route. This only occured to me after there were really many aircraft flying that one route.
#5: At some places, flights between smaller airports generate much more income then between the "real-life" hubs. At other places, routes from big cities don't even allow a minimal profit
#6: During first beta: Having built a terminal at LHR, I noticed that I had 244 slots available (built a terminal that had three gates more than what I had in gates before and flights were still running). Could not return any gates, although it seemed as if all now unused gates are back on the open market. Everything a bit messed up!
#7: Pacific noted the following after hubbing a city and adding another plane thereafter:
The Big-Big airport route: Raising prices on a route gave lower profits despite the LF staying at 100%.
The Big-Small airport route: The O&D loadfactor hit 88% at the highest price possible to produce a 100% LF. However, exceeding that price led to an extremely rapid fall in loadfactors.
#8: When an aircraft is added on an already exisiting route, the loadfactors of the aircraft already on that route increase, revenue however remains the same. Changes occur when resetting these routes thereafter. There have been reports of lower and higher revenues after the addition of other aircraft.
That are the bugs that I know of, if there are anymore please tell me, so I can update that list.
Cheers,
Felix
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