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Screenshots from my next project


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#1
sviridovt

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Attached File  Screenshot from 2018-12-30 04-53-35.jpg   51.29KB   5 downloads

Attached File  Screenshot from 2018-12-30 04-57-01.jpg   23.17KB   3 downloads

 

Just a few screenshots from a project I have been working on (admittedly on and off) for the past year and a half. The first version should be ready in the next few weeks. 



#2
Britannia

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Welcome back! ^_^

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#3
u o o ɯ .

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Oooh intriguing. ^_^


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#4
KJS607

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:awesome: Welcome back Sviri


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#5
Aeal

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Is this still alive?  O_O


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#6
sviridovt

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Yes, just a few delays. 



#7
G.J.

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That's cool! I hope you get it all worked out soon! :D


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#8
Namika

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Whats the situation on this. Really exited to see what happens


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#9
sviridovt

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I've fallen a bit behind due to school, I have most of the features that I want in the initial release working but I still need to do most of the research and add planes into the game. 



#10
sviridovt

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I am now at a point where basically its ready for release, the most work I have is with data research (currently there is only something like 4 planes in the entire game). That said, I am ready to release more (and less cryptic) screenshots. I hope to release it within the next few days, probably Friday or Saturday. Keep in mind that I am still workign on it and this will change between now and then, and also that this will be an Alpha release, and thus will be far from perfect, complete or bug free. More information can be found here: https://airsim.world...ng-airsimworld/

 

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#11
G.J.

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:o :awesome:


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#12
KJS607

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You. Are. A. God. Yaaaaaaaaaasssss Sviri


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#13
sviridovt

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I am currently waiting on someone I hired on Fiverr to do data entry on aircraft data, they said they'll get it to me tomorrow. So hopefully thats when I'll release it publicly. In the meanwhile, 'enjoy' this awful tutorial I made lol 

 

https://youtu.be/mKWwxYEj2Wo



#14
sviridovt

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The Alpha is out! https://airsim.world...ents#comment-11

 

Also keep in mind, its going to be pretty buggy. Such is the nature of releasing alpha software. 



#15
sviridovt

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I am releasing the first part of the bug updates early due to some very important fixes to game breaking bugs as well as some improvements: 

AirSimWorld 0.1.2a:

Improvements: 

- Add local times to the scheduler 

Bug Fixes:

- IFS Configs 'Field cannot be left blank' (bug # 40)

- Scheduler unable to save after saving once (bug # 36)

- Some flights have cant add passengers (bug # 35)



#16
sviridovt

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Hey y'all, just wanted to post a bit of an update since I stopped posting updates on here and just post them on official forums. The game is currently on 0.1.6 alpha. With most bugs with the initial release fixed, I am hard at work working on a major update and have an approximate schedule for up and coming features. Here they are:


AirSimWorld 0.2 Alpha (Release mid to late June):

More details on your airlines finances (including breakdowns of how each of your cabins, aircraft and configurations are performing as a whole, more detailed flight financials etc.) 
Credit Ratings, Loans and Leases
Ability to Bankrupt your airline/go into Bankruptcy Protection
Airport Gates and Terminals
Alliances 
Airline Reputation and Reach
Staff options (setting salaries, dealing with unions, employee morale etc.) 
Logos, graphics and branding options
Better mail system (aircraft deliveries split from general mail, mail reserved for important information
Various bug fixes

AirSimWorld 0.3 Alpha (Release mid July):

This update will primarily be a UI update, that wont add many features but will be a significant overhaul of the UI. This will include things like making all the tables sortable (currently only flights and aircraft pages have those), add ability to add other columns to tables as well as have the ability to customize the UI to your own needs (One such feature is the ability to customize what is shown on the dashboard). This update wont do too much in terms of new features except bug fixes and tweaking of some game mechanics.

AirSimWorld 0.4 Alpha (Release early August):

This update will primarily add depth to existing ingame features, examples include adding aircraft options (winglets, extra fuel tanks etc.), more maintenance options, have aircraft maintenance actually take aircraft out of service (currently it only charges your airline money), more facilities upgrades (lounges, maintenance facilities etc.), better alliance options, realistic flight delays (cascading flight delays) etc. 

AirSimWorld 0.5 Beta (Release late August/Early September):

This update will primarily overhaul the way you interact with agents in game (aircraft manufactures, banks, airports) by adding contracts and negotiations to the game, so you'll be able to negotiate with an aircraft manufacturer or an airport to get a certain price on things etc. This will also add more complicated things like aircraft options, termination fees etc. This contract system will also be used for player interactions for things such as inter-lining agreements (potentially but probably not in this update) codeshare agreements, and leases between airlines. 




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