Jump to content

Keelung's Content

There have been 119 items by Keelung (Search limited from 02-June 23)



Sort by                Order  

#138303 Your longest flight on FS

Posted by Keelung on 07 February 2013 - 09:53 AM in Flight Simulation

I did numerous long-haul flights in FSX, TPE-LAX,TPE-SFO,TPE-EWR, TPE-YVR, TPE-KIX-JFK, TPE-NRT-HNL, TPE-LHR, TPE-FRA, TPE-CDG, TPE-AMS and a lot more that I can't remember on EVA Air and China Airliens. I always do it before sleep, so I could just set it on autopilot and land the next day. Sometimes sh%t happens, things fail and the plane crashes. I don't do it anymore, it's a waste of time and electricity.




#136631 Post-Migration Server Issues

Posted by Keelung on 19 January 2013 - 09:05 AM in General AE Discussion

1)504 Gateway Time-out

2) 1655, GMT+8

3) http://ae31.airline-...om/aircraft.php

4) I was trying to access the aircraft page to adjust some aircraft routing.

5) The problem has been reoccurring for 10 minutes after constant refreshing and reaccessing of the page.

6) O1 World, Air Formosa, Keelung




#140521 WTF !!!!??!! you guys are CHEATING!!!

Posted by Keelung on 28 March 2013 - 08:25 AM in O1-4 Archive

Yay~



#140520 WTF !!!!??!! you guys are CHEATING!!!

Posted by Keelung on 28 March 2013 - 08:24 AM in O1-4 Archive

Was reading this post for 1 second and pressed on the Used Aircraft market and a bunch of planes popped up :lol:  XD  :D




#138399 New Aircraft Deliveries and Backlogs

Posted by Keelung on 09 February 2013 - 10:19 AM in Suggestions and Feature Requests

I think due to AE's unusually high demand for aircraft, we should have a totally different system of delivery from the current one that is similar to those of real life. 

 

For example, for the Airbus A320 series production line, we can have 20 slots per AE day which amounts to 140 slots per week. Each airline would only be limited to 2 slot per AE day for receiving aircraft, a maximum of 4 per AE week, 12 per AE month and 100 per AE year. This means that when airlines are ordering their aircraft, they can either opt for the system to evenly spread their orders or they can choose the available slots they want. Airlines can factor in when they are able to play the game and the number of aircraft they can possibly handle. This system would ensure that big airlines would not be hogging slots and deter them to receive more aircraft than they can cope as they would be piling up aging unused aircraft. This would also allow players who have the time to be able to grow their airline as fast as possible with their limited time. If airlines choose to defer their aircraft, they would still have to pick slots and their original slots would be opened to others.

 

would prefer to see unrealistic orders voided. For example in R5, which ends in 2025, one airline has ordered so many A380s that the last delivery is scheduled for 2051. If you make significant changes to the current set up you need to think of the implications.

We should not allow any airlines to pick delivery slots which are after the fixed game-ending year.

 

Therefore, this system would still be based on the "first come first served" basis, but with a lot more flexibility for airlines to plan ahead which would really bring out the airline "manager" part of the game.




#140774 Announcing Airline Upgrades and a New Currency [April Fools]

Posted by Keelung on 01 April 2013 - 08:26 AM in Announcements

Go to your nearest store now! :D



#139054 Merger Test?

Posted by Keelung on 21 February 2013 - 07:28 AM in General AE Discussion

Finally revving up some constructive comments. I guess I haven't been really thorough in explaining my proposed rules.

 

> New world, players A, B, C setup in France. A,B merge into C

Players A,B, form new airlines in Germany. These merge into B.
This is ok, to have starting airlines with 2/3 times more planes than anyone else?

In this circumstance, we would have to apply rules that airlines just starting in any world would not be allowed to merge with others under the age of say, 2 game years, unless they are in the negative.

 

 

> Two worlds, players A, B have airlines in France in world 1, airlines in Germany in world 2
These airlines are in destructive competition
In world 1 A merges into B, and in world 2 B merges into A. Both players get a big airline to run that now has many more planes and much less competition. Is it ok that the other airlines in those worlds find a competitor that has doubled in size?

> Players A, B both setup in new world in USA
Player A gives player B joint control
Player B grows both airlines as fast as possible, taking as many deliveries as possible
After a few game years, airlines A and B merge, to form the largest airline around, having taken more deliveries than anyone else

Rules and limitations must be in place such as: the combined market share in any airport of two airlines must not be more than 50%, so airlines would have to give up some routes and slots, any mergers conducted would automatically require the players to make a press release on every single detail (aircraft,finance etc.) so all this information would be placed on public scrutiny and/or an automatic red flag system must be in place if any airline tries to violate the rules.

 

 

You must be new to the Internet.

No I'm not.

 

 

There is very little "humanity" to a multiplayer Internet game, because there aren't any real stakes that might inspire people to consider being human. Some of us pretend like our passengers actually matter, and we always get crushed by players whose sole purpose is to find any loophole, any exploit, any advantage they can to win the game.

I'm just trying to make a light note.

 

Do you think a real airline can build a war chest of billions of dollars by flying a single flight on a high-demand route and charging 10,000 bucks for tickets? 

Don't understand what you're on about.

 

But it can happen here. And no amount of regulation is going to curb the instinct of gamers to work out ways of exploiting the system that way.

 

To sum up, your theory is admirable, but impractical given the reality of the system.

 

True, I agree on that. My idea is not flawless, the purpose for all these discussion is to point out flaws in our proposal so that one day we will come out with a conclusion that is mature enough to be put in use which would limit exploitation to the very least. There is no point of you being hostile which is not helping anyone. I believe we are all here to make the game better, so do just that.




#139060 Merger Test?

Posted by Keelung on 21 February 2013 - 02:59 PM in General AE Discussion

The way I see it is that for mergers to be implemented, there must be a balance amount of up-sides and down-sides to it. However, I don't like the idea of wiping out of finances of one airline for the merger, because in real life, finances are combined, cash as well as debt.




#139074 Merger Test?

Posted by Keelung on 21 February 2013 - 06:00 PM in General AE Discussion

Double post.



#139113 Merger Test?

Posted by Keelung on 22 February 2013 - 08:46 AM in General AE Discussion

I don't want to go on and on on this thread, my point is, please give ideas to make ours better. The end.




#139070 Merger Test?

Posted by Keelung on 21 February 2013 - 05:49 PM in General AE Discussion

Would you type something more conducive? We are here to exchange ideas to craft out the best proposal, not just pointing out loopholes of others. 




#139024 Merger Test?

Posted by Keelung on 20 February 2013 - 09:11 AM in General AE Discussion

I'm very close to running across an airport now to "merge" with a plane. (I live 2 kilometers away from one)




#139023 Merger Test?

Posted by Keelung on 20 February 2013 - 09:09 AM in General AE Discussion

Keelung, people are reading your post, and pointing out the problems. So long as players are allowed multiple airlines in multiple worlds, then deals can and will be struck involving takeovers that game your proposed system.

You didn't read too........................................................

 

otherwise mergers should be regulated somehow.....no mergers are allowed between airlines controlled by the same player and number of mergers should be limited to one or two

This was what I said. Regulation is the key. On the side note, I did think about something that would naturally stop some players from trading airlines - humanity. "Why didn't you work on that airline more?" " Why would I trade with you now when that airline sucks?"




#138794 Merger Test?

Posted by Keelung on 17 February 2013 - 03:07 PM in General AE Discussion

I'm now running Rapid Air in World R5 which flies from the United Arab Emirates. Since the start of this game world, I have come to an understanding with alin2s1 who is running Emirates that we will avoid competition and fly different routes. Not long after I decided to share control of my airline with alin2s1 because I was to tired of running the airline with all the new aircraft pouring in. Now I'm thinking, since effectively alin2s1 controls two airlines that are flying out from the same bases, we should try merging our airlines and I believe he would like that to happen. Is it possible if we try this out now in AE 3.1 with our airlines as experiment and see what problems we'll face if this is ever incorporated into AE. I know that many have talked about mergers. I agree that mergers should be limited to airlines of the same country of origin (or union), otherwise mergers should be regulated somehow, both players would have to agree on the merger, no mergers are allowed between airlines controlled by the same player and number of mergers should be limited to one or two. I believe that this system would not be abused if its planned out this way, no airlines would be buying up each other for the sake of creating a huge airlines that dominates the world, over-riding restricted worlds. If airlines do merge, the airline should be owned by both players, with both being allowed to manage the airline. Although we should allow airlines to pool their resources together, I do not see the up-side to this, with only one airline rather than two, airlines would have to wait longer for aircraft deliveries of the same amount, so this system of merger would not be abused. The up-side to mergers is that there will be two or more people running a single airline, making the airline more efficient and better managed. Other than all this, I'm tired, and I don't want to see my hard work go to waste. Can we try this out now and we'll see how it works?




#138797 Merger Test?

Posted by Keelung on 17 February 2013 - 03:29 PM in General AE Discussion

That would be slow, painful and risky. Why would anyone want to waste all their effort and cease operations?




#138807 Merger Test?

Posted by Keelung on 17 February 2013 - 04:17 PM in General AE Discussion

Please read what I've typed......................please...




#138811 Merger Test?

Posted by Keelung on 17 February 2013 - 04:56 PM in General AE Discussion

Why would two mega airlines merge into one when the number of aircraft order slots they can have would be reduced? Anyway, regulations would have to be in place. Could we just try this out? My idea is that we would simply merge our airlines together (aircraft, history, staff, finance,etc.) then we'll iron out the problems of IFS/IFE, minor routes issues and which alliance to choose. It can't be any simpler.




#139013 Merger Test?

Posted by Keelung on 20 February 2013 - 05:02 AM in General AE Discussion

You didn't read did you?

 

I like the idea of mergers...but I can see where it could easily be used to abuse the system. Say you are wanting to grow your airline faster, but obviously restrictions on aircraft buying/leasing limits how fast you can get aircraft to grow your airline. So you create a second airline/account and start ordering and building a route structure that would complement, and not compete, with your first one..then you merge, effectively creating one large airline in less time than it would have taken you to grow each normally. Where there is a will to abuse a game/loophole, people will find a way. Sure they could add restrictions, etc, but then it gets more and more complicated for the developers to implement and a simple feature/idea just gets messy.

In my very first post, I mentioned that mergers between your own airlines MUST NOT BE ALLOWED! READ FOR CRYING OUT LOUD! Which is what everyone agrees on. What I'm saying is, which is what I've been REPEATING FOR NUMEROUS TIMES BECAUSE PEOPLE NEVER BOTHERED TO READ, is that if two airlines owned by different players determines that a merger would be more beneficial, they would merge (and please refer back to my first post and read through THOROUGHLY).

 

DA*M, Why do people always jump to conclusions?!?!?!?!?!?!?!?!?!? :/ 




#138897 Merger Test?

Posted by Keelung on 18 February 2013 - 06:03 PM in General AE Discussion

I understand that and I believe every player knows that programming things are a pain in the a*s. We are all offering suggestions to make the game better. However it would be kind of you to read my first post thoroughly before posting your comments. Some of us do actually put in effort in writing these suggestions.




#138892 Merger Test?

Posted by Keelung on 18 February 2013 - 05:50 PM in General AE Discussion

I've studied previous talks on mergers and I think my idea I came out on my first post on this thread is fair and abuse-proof (please read). What I'm suggesting now is an one-off opportunity to test a merger out in AE 3.1 so we will get to find out the technical problems players would face while going through a merger and we'll see how we can iron out these problems so that mergers can be implemented in AE 4.0.




#138803 Merger Test?

Posted by Keelung on 17 February 2013 - 04:04 PM in General AE Discussion

Risky in another sense, but not dumping your precious aircraft in the market for others to take. I'm for mergers that unite two airlines into one, not scrapping one and have another pick up whats left.




#140268 Boeing 777-300 Wrong Photograph

Posted by Keelung on 21 March 2013 - 06:38 PM in General AE Discussion

On the aircraft information page for the Boeing 777-300, a picture of a Singapore Airlines Boeing 777-300ER is being used.




#140287 Boeing 777-300 Wrong Photograph

Posted by Keelung on 22 March 2013 - 02:59 AM in General AE Discussion

They are very, very different planes, we need a new picture. Unfortunately I can't find my memory card for the pictures of Boeing 777-300ER.




#140300 Boeing 777-300 Wrong Photograph

Posted by Keelung on 22 March 2013 - 10:34 AM in General AE Discussion

Oops I meant the Boeing 777-300, I've flew on one of Cathay's, it was old, disgusting and horrible. And I'm sorry Northern, I'm just pointing out a mistake which is not a big deal, don't get judgmental.




#140303 Boeing 777-300 Wrong Photograph

Posted by Keelung on 22 March 2013 - 11:03 AM in General AE Discussion

You're right about the B762 photo, its a KrasAir B767-200ER in AiRUnion alliance livery, but I'm have no idea on the BAe Avro/RJ photos.