I thought you cancelled this.
No it's just a little.. inactive but it should always be here and I'm always prepared
There have been 1000 items by the DOC (Search limited from 17-June 23)
Posted by
the DOC
on 08 November 2013 - 08:45 PM
in
New Players and Questions
I thought you cancelled this.
No it's just a little.. inactive but it should always be here and I'm always prepared
Posted by
the DOC
on 09 November 2013 - 05:21 PM
in
New Players and Questions
Posted by
the DOC
on 20 July 2013 - 07:16 AM
in
New Players and Questions
Hi, I'm DOC. You may have noticed that I'm consistently in the number 1 spot and always in the top 10 (aside from R Delta). Contrary to what people say, I don't have to "spam" by flooding routes at $1 etc. It's all about efficiency. There are also countless ways to cut costs and increase revenue (aside from scam IFS). I'm looking for new players here on AE to teach these ways to. So, if you're having trouble with airlines or simply want to learn, I'll start an airline and give it to you. With this, I will share some tricks and I will monitor the airline and I will try to make sure that you get the best out of it. There is no catch. So, if you're interested, send me a PM and I'll do my best for you
Posted by
the DOC
on 31 October 2013 - 10:22 PM
in
New Players and Questions
Well, what do you need help with? (You can send me a PM if you wish)Hi i'm a new player! I have an airline in world R0. It's called France Airlines and I have about 30 millions of money there.
Posted by
the DOC
on 08 November 2013 - 08:44 PM
in
New Players and Questions
Hello there! I'm a new born babe (just started today!) so... it seems I could use all the help I could get I'll bite! PS I *really* hope there isn't another Airline with my chosen name. I don't want a brouhaha with some other Celt coming after me with a shillelaigh!
I'm a Celt... but PM me what exactly you want and I'll do my best
Posted by
the DOC
on 24 January 2014 - 09:09 PM
in
New Players and Questions
hey cod949...I sent you a pm and def intrested in your offer. I currently run an airline and it's doing okay but with your guidance maybe it'll go further...pm me when you get a chance...gracias...:-)
Alright I'll have a look at that PM and see what I can do. Expect a reply in the next 12 hours or so
Posted by
the DOC
on 06 January 2014 - 05:10 PM
in
General AE Discussion
Posted by
the DOC
on 02 January 2014 - 10:14 PM
in
General AE Discussion
Not attacking you hereYuxi needs to rethink how AE works (at least in one open world) to create a neverending world
where a airline (limited to 1 per person) has to do research to survive.
- No competition (playing against yourself)
- open world
- endless world (no resetting)
- research (that requires spending AE$ to create Research$ to use researching things)
- all aircraft available if a airline does enough research (but only 5 or 10 right away without research)
AE is getting stale (some of us are tired of repeating the same thing over and over - we would prefer to not lose our progress in game)
Posted by
the DOC
on 07 January 2014 - 11:45 AM
in
General AE Discussion
Posted by
the DOC
on 09 January 2014 - 12:10 PM
in
General AE Discussion
I believe expansions are limited by capital in real life rather than aircraft delivery, however.
I would rather stick to an airline game (i.e. ticket sales being sole source of income) though, I can always play another game if I wanted to play a stock market game.
1) I agree but capital is never a shortage on AE
2) Investopedia is a good investment game... Seriously, I think it would be nice since I do follow the markets and it would add another element of realism and excitement
Posted by
the DOC
on 02 January 2014 - 10:53 AM
in
General AE Discussion
Wel... the longer a world goes on the more congested and spammed the world will become (and more derelict airlines) so I don't really supportPart of the problem is the constant restarting of worlds, we need a world that never ends (for everyone)
like http://www.airlines-manager.com/ (it is in French so use google chrome's translate function)
where you have to research stuff to expand
(for example: The selection of airplanes available for purchase is limited unless you have
unlocked aircraft by researching them)
So basically at least one world that is a hybrid of Airline Empires and Airline Manager
Also Having a neverending open world (for everyone) would force people to have to
differentiate between their airline and their competitors airline
(thus forcing a shift of focus to the Route Reputation & IFS Reputation as a
matter of survival in a crowded world)
Edit:
Could those two (1 Realistic & 1 Open) "huge expansion rate" worlds each be a sort of "Sandbox world" ?:
- Open to everyone (unlike S4)
- really long (1950 - 2050)
- day length of (20 min / day)
- Airline Limit (1 / player)
Posted by
the DOC
on 08 January 2014 - 03:25 PM
in
General AE Discussion
Also, by Year, doc means an AE year, so anywhere between 1 year and 1 century
Perhaps that is a "development year"
Posted by
the DOC
on 08 January 2014 - 02:39 PM
in
General AE Discussion
What I wanted to say is:
1)
In AE, new players start off in a world and they almost always go into the negatives. What I think is that we should have a new airline's luck sort of system. Basically what it is, is for example a board. What the board does is help you out, for example giving you discounts, helping you in getting that formula for ticket prices on that route that your making negatives in. It's just basically a computer generated system. We could also have the "board" give cash prizes depending on how much money the player has. For example we can have it say "A local investor has decided to invest into you, here's $10 million." Or something like that. This should cap off whenever the airline either reaches 50 airplanes in his/her fleet, or whenever the airlines' value reaches a certain number.
2)
No route flooding. All the big airlines in most worlds just flood the routes and if there is a demand for 2,000, there are over 6,000 seats on the market. It basically makes it impossible to do fly profitable routes. So basically we can code it in a way so there is a "cap" of seats you can put on the market for a route like SFO-JFK. And for example if it is a big airline, the cap should be lower? That way beginners get to make some more money.
3)
We should have a stock market. If we can create a stock market for AE, we could have large airlines investing into smaller and beginner airlines so that they don't go into negatives.
1) We have a sandbox world for new players where it's impossible to fail.
2) Route flooding is part of life. It happens in real life too.
3) Coming in AE4 or AE 5 so if you stay around another year or so you should have it
Posted by
the DOC
on 05 December 2013 - 10:04 PM
in
General AE Discussion
These have been suggested many times before but yes they will be in AE4 (if the damn thing ever comes out D: ).I think it would be nice indeed to see flight times and be much more involved as a player with the flying routes.
Also, I have some other suggestions
- being able to buy (dismantled) airlines who filed for bankruptcy
- the possibility of stopovers and fuel stops in order to fly longer distances
- the possibility to relocate the HQ after, for example, downsizing in order to avoid bankruptcy.
Posted by
the DOC
on 29 October 2013 - 10:18 PM
in
General AE Discussion
2 cents?I don't often participate in the forum, but I noticed this thread and figured I'd throw in my two cents
Posted by
the DOC
on 29 October 2013 - 10:12 PM
in
General AE Discussion
Well they'll still turn a 10-15% profit at least by selling at 25% over what they paid (I.e. €12.50 when it cost them €10)
Real airlines do turn a profit on their IFS. Lowering that profit is perhaps reasonable, but outright making IFS unprofitable in every case is not.
Posted by
the DOC
on 27 October 2013 - 08:06 AM
in
General AE Discussion
Posted by
the DOC
on 01 January 2014 - 05:13 PM
in
General AE Discussion
Different difficulty worlds have already been proposed and it is agreed (from my understanding) that some worlds in AE4 will let you be able to expand at a huge rate (as it is now) and other worlds will have more growth restrictions.Personally, I really like the constant expansion aspect of the game. However, from reading the other posts, it seems like I'm in the minority. If there are changes made to the game concerning this aspect, is there any way that at least 1 realistic and 1 open world could continue to have the constant expansion aspect, i.e. the way it is now?
Posted by
the DOC
on 11 November 2013 - 06:08 PM
in
General AE Discussion
I'd say changing aircraft from "operating hours" to a time table would lead to an instant reduction in expansion.
That is already planned for for the next version of the game (AE4) which should be out in late 2014 or 2015 (correct me if I'm wrong). It is one of many ways to combat unrealistic expansion and size. Welcome to AE by the way
Posted by
the DOC
on 11 November 2013 - 11:13 PM
in
General AE Discussion
Michael O'Leary Jnr. here D: nice idea though. I also like to leave them on te runway sideI keep my pilots on call in the cargo hold.
Posted by
the DOC
on 11 November 2013 - 06:20 PM
in
General AE Discussion
Just imagine the devastating impact on AE airlines' operating efficiency if we have to make sure scheduling for crews, gates, and banks of connecting flights are physically possible...
If it wasn't for my conscience I'd oppose this bitterly
Posted by
the DOC
on 02 January 2014 - 10:55 AM
in
Real World Aviation
+1Mine:
Ryanair- Boeing 737-800
Posted by
the DOC
on 17 January 2014 - 08:18 PM
in
Real World Aviation
I need some variety on what aircraft I've flown on. Maybe I'll use a 757 some time...
I was on a Continental 757 from SNN to Newark. Wasn't too bad (especially since the music association paid for the flights...)
Posted by
the DOC
on 03 January 2014 - 09:32 AM
in
Real World Aviation
That's what you get in Ireland (as with Europe however there do seem to be more options in other countries)I have suffered the torture too many times
Posted by
the DOC
on 29 October 2013 - 11:00 PM
in
Real World Aviation