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AeroMass

AeroMass

Member Since 05 Jul 2015
Offline Last Active Sep 12 2020 03:19 PM

In Topic: Itineraries, Flights, and Routes (and Real Connecting Pax)

20 November 2015 - 05:19 AM

Hi y'all, new here and boy is this game lorra lorra fun!

 

I would say that properly modelling connecting passenger flow work is perhaps the only major feature I miss here. I would LOVE for the passenger flows to be "routed" by the model over all available connections, even if it meant slightly fickle passenger loads as the model constantly recalculates in the background e.g. once for every day (as I guess it is impossible to rebalance everything every time any connection is added/altered).

 

This way a company based out of a small airport/country could build a true hub by catering to pax not served otherwise by p2p. This would also make building true hub-and-spoke networks possible.

PS1. Regarding stopovers - in RL the stopovers for short-range oldtimers flying long routes were longer than just refuelling stops in many cases, allowing passengers to deplane, stretch or sometimes overnight at the location. Perhaps a "comfort factor" should be introduced to properly model that.

 

PS2. I am not that sold on having to adjust prices for every possible connection or even activate it. I love how the current system pretty much does everything for me, and makes engaging in a price war unnecessarily time-consuming - it is better to find a monopoly or underserved route. I would much rather have an option for my pricing to be balanced out automatically for every possible connection - e.g. the current system that apparently gives me 50% for every connecting passenger is absolutely fine. The only question to solve is what to do when a route goes over two or more hubs (I would not exclude that, as this is the way it works in RL as well - e.g. when flying from RIX to a remote airport in the US)