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LLC

LLC

Member Since 14 Sep 2010
Offline Last Active Jan 25 2015 09:42 PM

In Topic: Do you want to introuce airports in the year they are actually built?

16 January 2015 - 01:07 PM

Not only NO, but HELL NO

This is a Simulation Game, so it will not be 100% accurate to real life. 


In Topic: What is your most anticipated feature for future version of AE?

16 January 2015 - 01:05 PM

- Longer Worlds (like 1990 till ~2040 or 2060 etc)


In Topic: What do you like about AE?

16 January 2015 - 01:00 PM

Two words: Constant Expansion


In Topic: Solution to Constant Expansion

16 January 2015 - 12:54 PM

I'm not sure if this has been suggested before, but what if there was a limit on how many planes an airline could own/lease? Most airlines that become spamlines can only do so by utilizing an absurd amount of aircraft, perhaps putting a cap on plane usage could assist with that. I have seen few actual airlines with more then 1,500 planes, perhaps that is a fair amount?

No that is not.

the USA Deregulated the Airline Industry (= Airlines with waay more than 3,000 Jets)


In Topic: Solution to Constant Expansion

16 January 2015 - 12:47 PM

When reading through the aircraft deliveries thread, I realized that we need to consider a deeper problem first in order to have any "realistic" delivery/backlog system work for AE. I think the root cause of the ridiculously high demand for aircraft lies in the fact that AE gameplay is mostly about constant expansion. Think about it: what do you do when you play AE? Especially for the large airlines, most of the playing time is spent adding new routes and assigning aircraft to them. If we want to have realistically sized airlines and number of aircraft in service, it would involve shifting the bulk of gameplay away from constant expansion. However, what we shift that playing time to cannot be some tedious, repetitive chore like scheduling maintenance for each aircraft or going down a huge list and lowering ticket prices one route at a time.

 

So if* we really want to get rid of the perpetual expansion aspect of AE, we'll have to make the airline maintenance and improvement aspects more substantial but also fun. Maybe aircraft scheduling doesn't have to be a tedious chore. Or exploring and expanding into new markets should be a more involved process than just magically seeing the exact supply/demand and plopping some planes down. Or we should make the product aspect of an airline more important and dynamic, and include opinions from passengers evaluating their choices between you and your competitors. With more realistic (read: thinner) profit margins, you would also be affected by and forced to respond to dynamic aspects of the world like spikes in fuel prices. In summary, we would need to add substance to parts of the game other than the "open new route" button.

 

* I know some people like AE for its simple, fast expansion and don't want to get bogged down in other details of their airline. We do have the option of keeping the gameplay the way it is and accept the unrealistically high passenger/aircraft volume as a side effect. It is a game after all, and making it less fun to play for the sake of realism may not be a worthwhile tradeoff.

 

Thoughts? :discuss:

How bought making special Worlds that incorporate what you suggested Yuxi,
but that keeps the Ox & Rx worlds the way they are. 
(x = various world numbers)