When I first started, this caught me off guard as well. I couldn't figure it out- every time I logged in, I had positive cash in my bank, so I couldn't figure out why it didn't make the payments. Then I logged in at the right time and figured out the problem- when the game would roll around to the first of the month, I actually was very short and sometimes in the red. The cause- operational expenses. I would balance out throughout the month once route income would come in, but I wouldnt have enough to cover every expense fully by the end of the month.
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stitch626
stitch626
Member Since 19 Dec 2012Offline Last Active Jan 11 2015 03:06 AM
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In Topic: S4 - Help! How do I repay or make payments on a bond?
31 May 2013 - 06:33 PM
In Topic: Solution to Constant Expansion
21 April 2013 - 09:50 PM
Id def like to see more depth to the game.
Features that I think would be fun to explore would be more ground services- club rooms for example. I also think you should be able to add fees for checked bags or even more classes such as premium economy. Real life airlines have it, they use it as a revenue source, so why not in AE?
In flight services could be expanded so you could pick and chose your seat types for each class- so you could chose to never upgrade your first class from the 1970's style seats, or once the seats become available upgrade to lie-flat bed seats with turn down service.
Id like to see more about the service side. For example offering ground services such as lounges within your hubs, choice of seats types on the planes (for example.like you could go cheap and use the same 1970's seats the entire game life, or you could upgrade in 2000 to life flat bed seats).
On the maintenance side what about adding necessary refurbishments of your airplanes, perhaps based on customer feedback. Similar to the PC game Airline Tycoon, which as passengers disembark you receive feedback such as old planes, or awesome seats/interior/service.
In Topic: The World has been extended 20 years!
20 April 2013 - 06:05 AM
I was wondering what happened. Not complaining...Im really happy it has been extended. Thanks for asking, and thanks Yuxi for extending it.
In Topic: Merger Test?
19 February 2013 - 07:13 PM
I've studied previous talks on mergers and I think my idea I came out on my first post on this thread is fair and abuse-proof (please read).
I like the idea of mergers...but I can see where it could easily be used to abuse the system. Say you are wanting to grow your airline faster, but obviously restrictions on aircraft buying/leasing limits how fast you can get aircraft to grow your airline. So you create a second airline/account and start ordering and building a route structure that would complement, and not compete, with your first one..then you merge, effectively creating one large airline in less time than it would have taken you to grow each normally. Where there is a will to abuse a game/loophole, people will find a way. Sure they could add restrictions, etc, but then it gets more and more complicated for the developers to implement and a simple feature/idea just gets messy.
In Topic: Early payof of a bond.
22 December 2012 - 08:57 AM
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