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Blarry

Blarry

Member Since 10 Nov 2012
Offline Last Active Feb 27 2017 07:17 PM

In Topic: Solution to Constant Expansion

09 December 2013 - 09:26 PM

Just a couple of random thoughts and ideas:

 

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1. Demand calculation offers sooooo much creative freedom for all kinds of events and modifiers. Apart from the already mentioned seasonal changes, I mean come on. Throw in some aviation and world history:

- It's 1960. Jet a/c are all the rage. Huge bonus pax demand for 707s/DC-8s, prop demand decreasing.

- It's 1969. First 747s to be rolled out. Huge bonus pax demand for 747 flights for like two years.

- It's May 1979. AA 191 just lost an engine. Worldwide fleet of DC-10s grounded, massive loss in customer trust towards DC-10s. 

- 9/11

- etc. etc.

All sorts of challenges one has to deal with in order to keep your airline successful. Maybe throw in some random events.

 

1.1. Or how about demand modifiers for local produce? E.g. using Tupolevs in Russia, Asia or Africa = no problem, filling up a Tupolev at KSEA = good luck. I.e. country-based demand modifiers for certain a/c makes. 

 

See, everything you throw at us to react to increases the immersion and finally fun of the game. It also gives us something else to do instead of expanding like a late Lord Manderley. Last game in O2, I've left the game for like two months and still found myself in top 3, as there was nothing to do to stay successful. 

 

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2. Make every individual a/c more important:

- I'd actually give a kidney for a more complicated seat config thingy. Let's define individual classes, like Premium Economy. Design seating by seat width/pitch, with pax preferring more comfortable products on long-haul trips. That'll immediately remove those 660 pax 747s. Then add in some bonuses like in-seat USB ports, anything that'll seem sensible. 

- Slight reduction of daily available flight time would reduce expansion as well. 20 hrs/day really look a bit extreme. 

- DRASTICALLY increase mx costs of outdated a/c. Flying 40 years old Tu-114s should bankrupt you rather quicky. Also see "prop airliners in jet age".

--> therefore keep us updating our fleets, especially for flag carriers. Third-world, charter or cargo airlines should buy off old a/c easily, but today's "I'll buy the Second-Hand Market empty" tactics shouldn't be allowed to work anymore.

- Make petrol savings through new a/c more feelable, thus motivating to modernize fleet. 

 

Same as before: give us stuff to do :) 

 

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3. Regarding routes, well, I fear to say that dynamic demand calculation may be the road to go (should be a bugger to code, though). 

- Airports with many international/long-haul flights should generate demand for connecting flights...

- ... and vice versa, airports with a broad connection of commuter flights should increase the number of potential long-haul pax. 

- Maybe some sort of natural growth over long time periods? 2010s air traffic is much higher than in the 1960s, after all. Airbus in particular likes to throw annual growth percentages on their Facebook, so why not steal their numbers.

- Set some limits to how big airports can grow without something like runway extensions happening. IRL, you can't simply build a new terminal and you're free to go. Maybe some player collaboration thingy to collect money for a new runway? 

- Pay for runway as well as gate usage. Look, up to the A380s air traffic expansion occured more through bigger capacity jets instead of clustering more and more frequencies. So reward players for intelligent capacity management, don't let us just spam more frequencies as we do today.

 

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Phew, that's it for now. Sorry if this sounds more like a Santa Claus wishlist, those points just sprang into my mind.


In Topic: Seat Maps/Configuration

19 August 2013 - 03:40 PM

Aye, when it comes to herringbone etc seat arrangements, you're lost when sticking to pitch only. You'll need to define how much total floor surface area is available in your C class, what size (n inches x m inches) your seats will eat up, and how much is left for the aisles. That'll make it overly complicated imo, despite being the most authentic approach to higher quality seating configs. Just sayin', stick to regular pitch.


In Topic: AE Singleplayer Version!

15 August 2013 - 03:09 PM

The point wasn't for AE to host an individual world for every single player, but to let everybody host their own world. On their local machine, at home. 


In Topic: AE Singleplayer Version!

14 August 2013 - 03:27 PM

Well, personally, I'd pay, dunno about you guys. Don't forget that a proper adaptation would consume development time, money, coffee, pizzas, ... ;) and the dev guys are probably more than busy with AE4 right now. However, setting up a PHP server manually and juggling with script files should't be that much of a hassle either... humm.


In Topic: The World has been extended 20 years!

07 May 2013 - 08:34 PM

Well, why don't take up the challenge and modify your business plan for 20 more years? We all have to cope with it. Hell, I'll have to replace 4000 old aircraft with new ones. Talk about too much work to do.