> Scheduling? Have a 1 week overview per aircraft (and for each route), when creating route be required to select the time slot on the aircraft’s schedule (table format?). Night departures at certain cities could be banned or cause additional costs? Per airport, slots could be another competition factor, with limits for how many flights can operate per hour which could help slow the pace some of the large airlines grow, giving new users a better experience. Demand model could represent demand for peak times and lower demand for night flights for different classes (Y-Class more popular for tourists on night flights? Flights to “business hubs†more popular at peak times?). The randomised “inconveniences†such as storms and unscheduled maintenance for unreliable aircraft would work great alongside a scheduling feature.
Timetabling requires major changes in the code and is planned for next summer.
> Option to open a subsidy of existing airline such as “City Flyer†or “Regional Express†operations, simply choose which “name†an aircraft flies under and be able to make logo and liveries for it, but to have the same home country restriction as parent airline, but for the statistics to collectively take subsidies into account. This could help reduce game world slots running out so fast? Alternatively, users only allowed one airline per game, then up to 3 subsidies, with 1 or 2 being able to operate in a different home country?
I need to look into this some more - subsidiaries might require major code changes, depending on the implementation. Added to "maybe" list for 3.1 for now.
> Passenger charges? Baggage costs, high cost = lower demand, low cost or free = higher demand, this could impact fuel costs and route profits. Ratio for passenger to bag, and weight could be shown on route overviews or finance pages, so that we can alter the chargers to suit the ideas of each user.
Planned for 3.1
> Stop over? I’ve mentioned this in another forum, however combined with scheduling, stopover could be created without the need to rent gates, but instead when creating a route out of range, be required to choose the city you want to stop over for fuel at, then have the stop over charge factored into that route and the slot be rented in that way instead of leasing 25 slots for a few stop over’s per week?
I believe un1 is working on this for 3.1...
> Taxes for airlines with older fleets? fuel efficiency to be stricter so that modernising fleet is a costly but necessary factor of the game?
Age will be a bigger factor in maintenance costs (the new cost vs. age graph will stay steady for the first 10 years and will slope up past that). Costs will increase even more if the model is out of production.