Please fix the gate amounts
#1
Posted 09 September 2007 - 09:51 AM
#2
Posted 09 September 2007 - 10:01 AM
#3
Posted 09 September 2007 - 10:13 AM
I'm working on a list of airports with correct gate and pax numbers at the moment. It should make the game more realistic if miller decides to use it.
Well, not exactly the point but i see ur doing some good work and hopefully u have it completed soon
And on those gates, its a matter of doing 2 things:
- Banning the IP behind whoever is not only creating negative gates, but making airlines to make gates at certain airports to jeopardise certain individuals
- Perhaps investigate and create a new gates page, which is not only better for AE, but stops people from abusing certain issues currently on that page.
Thats the only way to solve problems like this. Being pro-active and on top of things.
#4
Posted 09 September 2007 - 11:05 AM
Well, not exactly the point but i see ur doing some good work and hopefully u have it completed soon
Thanks, almost completed North America, gate data is pretty sparse for regionals though
#5
Posted 09 September 2007 - 11:14 AM
Thanks, almost completed North America, gate data is pretty sparse for regionals though
Park em anywhere, that outta do it :sdrool:
#6
Posted 09 September 2007 - 11:36 AM
#7
Posted 09 September 2007 - 05:56 PM
#8
Posted 09 September 2007 - 07:32 PM
Thanks, almost completed North America, gate data is pretty sparse for regionals though
Using accurate gate data would not work for AE. Look at airports like PHF (4 gates), DAL (19 gates) or MDW (43 gates). This would severely limit the number of airlines flying into these airports and would only serve to increase the amount of gate hoarding currently going on.
#9
Posted 09 September 2007 - 08:16 PM
#10
Posted 10 September 2007 - 12:37 AM
Using accurate gate data would not work for AE. Look at airports like PHF (4 gates), DAL (19 gates) or MDW (43 gates). This would severely limit the number of airlines flying into these airports and would only serve to increase the amount of gate hoarding currently going on.
There are ways to fix this. For example only allowing the purchase of X number of those gates per month at tightly constricted airports. Also increasing the price of gates at those airports would help to move the demand elsewhere.
"Connecting the World"
#11
Posted 10 September 2007 - 12:40 AM
But this has being discussed before...
#12
Posted 10 September 2007 - 06:02 AM
Of course, if u wish to go into specifics, u could also argue that we need more slots per gate and determine the time of each aircraft on each slot, so that if u use smaller planes at that certain gate, u can have more ops while bigger aircraft take more time and thus, limit gate usage.
But this has being discussed before...
Here's a simple solution. Anything that takes less than an hour to turn would only require 1 slot. Everything that takes more than an hour to turn would require 2 slots. That would help keep people from just dumping A380's on domestic routes and simply flooding everyone out.
"Connecting the World"
#13
Posted 10 September 2007 - 06:39 AM
tbh it does benefit some people that build terminals .... since the gates will just disappear into the -gap, then get back on the market , and without gates for rent (and inpossible to trade) they don't really have to fear new competitors on most routes .dont fix the gates....someone screwed them up, oh well, it will hurt the people that built terminals because gates were in the negatives
This "situation" mainly kills all the smaller airlines that can't afford to build terminals ..
#14
Posted 10 September 2007 - 07:32 AM
Here's a simple solution. Anything that takes less than an hour to turn would only require 1 slot. Everything that takes more than an hour to turn would require 2 slots. That would help keep people from just dumping A380's on domestic routes and simply flooding everyone out.
Perhaps u could even set the turnaround times, with quicker turnaround times meantimes less costs and stuff... since low-cost airlines can turnaround planes in 20-40mins while the legacy or international airlines flying longer routes, take on average around 2-3hrs to turnaround. U would just need to determine a fair average and perhaps allocate urself within the airline how long u want ur turnaround times to be. Maybe even become a differentiation point and a competitive advantage, depending on the circumstances and how u operated ur airline.
We could beat this topic to death really..
#15
Posted 10 September 2007 - 09:59 AM
#16
Posted 10 September 2007 - 10:15 AM
okok stop What i meant in my first post was to actually get those gates out of the -ve and make them at least 0 or something...
i think what we are trying to say that even though it seems an easy solution, it wont stop this person from creating airlines and making the gates go into negative.
And that more needs to be done before it can be that easy to fix
#17
Posted 12 October 2007 - 01:36 PM
#18
Posted 12 October 2007 - 02:00 PM
Perhaps u could even set the turnaround times, with quicker turnaround times meantimes less costs and stuff... since low-cost airlines can turnaround planes in 20-40mins while the legacy or international airlines flying longer routes, take on average around 2-3hrs to turnaround. U would just need to determine a fair average and perhaps allocate urself within the airline how long u want ur turnaround times to be. Maybe even become a differentiation point and a competitive advantage, depending on the circumstances and how u operated ur airline.
We could beat this topic to death really..
This seems a good idea, but instead of a gate being worth 5 <b>slots</b>, it could be worth 5 <b>hours</b>?
P.S., Grand Rapids is already in the game, and with some of the other airports you stated, there just aren't enough customers in the game for them gto be profitable at all.
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