To bankrupt airlines that take advantage of the connecting pax feature, simply put a small plane—such as a helicopter—on the route they are exploiting. Set your price to zero, this will not lose you much money because the plane is tiny. Doing this will dry up all of the connecting demand the spamliner is relying on.

DEMOLISH SPAMLINERS
#1
Posted 01 January 2024 - 02:01 AM

#2
Posted 01 January 2024 - 11:55 PM

ooh, I have to try this on an open world...
#3
Posted 04 January 2024 - 07:44 PM

#4
Posted 06 January 2024 - 03:44 AM

It doesn't work. My Airlines got soo many passengers that it crushed all other Spamliners too.
#5
Posted 20 January 2024 - 08:34 PM

I've had marginal success with this in the past, it's really helped me out when I've given Niche airlines a try (Like a SoCal Commuter line and such)
#6
Posted 24 January 2024 - 04:09 AM

Airlines operate under a web of regulations and safety standards. Just slapping a helicopter on a commercial route, especially with zero-pricing, would likely trigger red flags with aviation authorities. Getting the necessary approvals could be a bureaucratic nightmare, if not straight-up impossible.
#7
Posted 25 January 2024 - 04:56 AM

Airlines operate under a web of regulations and safety standards. Just slapping a helicopter on a commercial route, especially with zero-pricing, would likely trigger red flags with aviation authorities. Getting the necessary approvals could be a bureaucratic nightmare, if not straight-up impossible.
fortunately this is discussion is on game mechanics, not the real world
#8
Posted 07 August 2024 - 04:08 PM

Airlines operate under a web of regulations and safety standards. Just slapping a helicopter on a commercial route, especially with zero-pricing, would likely trigger red flags with aviation authorities. Getting the necessary approvals could be a bureaucratic nightmare, if not straight-up impossible.
I really want those authorities in the game, with the flags included
__________________++
__________________.Eo
___________________zEE;_________________________:
____________________EEEn_____________________:oS;
_____________________EEEE:__:-_____-lcneEg+.*EE--
_____________________*EEOEOEEEEEEEEEEEEEEEEEE-oOEV
____________:;;--+++-oEEOEEEEEEEEEEEEEEEEEEEEEE
__.:::::::.______::::__*CEEEEEEEEEEEEEEEEEEglCS
_.:-+++++++oEECgr**ll*VEECCJJogOEEE::EE__:E
____________;nEE:_______+*El+E-.
Carlos "SUJETO" Vargas Sánchez.
#9
Posted 07 August 2024 - 05:43 PM

I have been thinking about how game mechanics could be adjusted to undermine the spamliners.
Currently connecting 'blue' pax is the sum of base demand at all the hub airports. My proposal is that it should be capped at half the largest base demand of the relevant city-pair. This doesn't feel like a major processing burden that would slow down the game.
As a RW comparison: about 1/3rd of total pax at Schiphol are in transit. I guess that somewhere like Dubai might have a higher proportion (I can't find any figures) but constraining locations like that (there aren't many) compared to the distortion that spamliners cause feels like a reasonable trade-off.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users