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PROJECT AE: Sky Haven


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#1
Vision

Vision

    Humble Bostonian

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Hello All!
 
For the most part, you all know who I am. But for those who do not, my name is Adam, and I am a backer of an up-and-coming airport builder game called Sky Haven.
 
Sky Haven is an airport builder game unlike any other. Allowing you to not only create your own airport, but be the manager of it as well. And what's more, unlike other games that are similar (like Airport CEO and SimAirport), Sky Haven is 3D, and accurately portrays all real aspects of an airport operation large and small. More so, unlike other airport builder games, Sky Haven features a historical timeline, allowing players to build an airport as far back as 1910, and grow it into a modern national hub, over time. This timeline also means that historical resources, buildings, vehicles and aircraft are featured. Sky Haven, according to developers, is planned to have Steam Workshop support, meaning that custom airport modules may be achievable!
 


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Sky Haven is a widely anticipated game, as it was successfully funded on Kickstarter, reaching $60,000 (with an original goal of just $40,000) from over 1,200 people. Right now the game is very much in an alpha phase and will not be available to the general public until Early Access, in August of this year. The full game will not release until December of this year.
 
Here is a YouTube video of their kickstarter program (now over, sadly :( )
https://www.youtube....=4s4LEsLBrlc&t= (I encourage you to watch the whole thing!)
 
As a disclaimer, footage seen in this video is not representative of the finished product, there is still a lot more left to do!

 

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PROJECT AE: Sky Haven

 

Those aware of my previous work in Project AE: SimAirport will know that I recreated brands from Airline Empires in SimAirport as playable airlines. I plan to do the same thing in Sky Haven, should this feature be possible. From what I've heard from development, it sounds like it most likely will. Once I am able to begin this process for Sky Haven, I will officially launch Project AE: Sky Haven. Until then, I will be updating this post with game updates as they happen, and will keep you all in the loop about its whereabouts and whats expected to come!
 
I am already in love with this game, and I hope that many others will be as well!

 

Photos shown are from Sky Haven's Kickstarter Campaign.

 

 

UPDATE 4/3/20

 

The Developers have finally released Sky Haven Alpha 0.2.1! This means the introduction of Fuel Management and Flight Scheduling, among various other features. The new update also brought a list of bug fixes and general quality of life improvements to the game. 

 

Fuel Management Operations Page


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Fuel Management Contracts Page


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Flight Scheduler Page


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Photos shown are from Sky Haven Alpha gameplay, a work in progress.


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#2
FlyHighAviator (Runway25)

FlyHighAviator (Runway25)

    BelgianBoi

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Hell to the feck yes!


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#3
Boeing737Flyer

Boeing737Flyer

    Dutch boi

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Ooh, yes!

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#4
Boing the Ostrich

Boing the Ostrich

    AE's Arab Bird

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Wow I want


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#5
G.J.

G.J.

    The guy who likes literally anything that moves

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Looking epic!!! :D


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#6
AV8R

AV8R

    I just really like airplanes

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Sounds pretty cool!


 

 

 


#7
Vision

Vision

    Humble Bostonian

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I know I'm very excited!

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#8
HanTseng

HanTseng

    AE Luver

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This looks really amazing, good luck!


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#9
zortan

zortan

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Looks awesome! Looking forward to it!



#10
Vision

Vision

    Humble Bostonian

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Updated Main Post!


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#11
Fastball621

Fastball621

    Aviation Enthusiast

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I find the historical aspect of this game interesting, defiantly worth a look, also it would be interesting to see if they add zeppelins into the game, because these Trans-Continental or Trans-Atlantic behemoths would carry a lot more higher-paying customers than your small bi-plane passenger's would. And even if they were just doing a mooring and refueling stop to take on cargo or mail, that would still net quite a bit of profit, and would add in some interesting game play later down the line as Zeppelin travel declined and died out, having the player needing to (If they sunk in a bunch of money on infrastructure for this) deal with the repercussions of finding a new money maker and what to do with the abandoned infrastructure.


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