Here we go again. Another AE Risk RP. This one however, has a slight twist. You see, the three AE Risk topics that Oggey made (All of which, you can find in the Roleplay subforum) were simplified versions of 4chan Risk.
The main difference between the two is how it decides how many moves you can make that round. In AE risk, the random number generator decides it directly, while in 4chan risk, the last digit(s) in the number decides how many moves you may make.
Another thing is that in some 4chan risk threads, there are also nukes. These things, when obtained by a player, are to be dropped anywhere on the map, where 15 tiles around it are marked in black, to signify that they are now unowned and impossible to re-capture.
Then, there are also smaller differences, for example that instead of 20 provinces in the begining, you only get 4 and that the game starts when at least 5 members have applied and applications stay open until all positions are filled, instead of having the game start when all positions are filled, like in AE risk.
The same basic rules still apply, so if you haven't read through the three topics by Oggey, I would strongly reccomend doing that.
http://www.airline-e...0-ae-risk-asia/
http://www.airline-e...ae-risk-europe/
http://www.airline-e...18-ae-risk-ww1/
Alliances are marked by having the two allies' colored squares have smaller squares of the respective ally's color inside.
EX.
Wars are marked by having the enemy's color strike through the other enemy's color diagonally and fill the lower half.
EX.
If I explained too poorly, please try to take note when it happens in the actual game when it has started.
Well, now that I've wasted your time, I might as well say this: Apply while you still have time!