Developer mods same thing
not really they have completely different jobs
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alas, chrome has taken over since august
Let August 2012 be a historical landmark, of the day IE died.
Hallelujah!
Yes, because of a rushed update that causes IE to crash every ~5 min.
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Wheels...are starting to turn again.
This week's new stuff will be Tinworkx related, not directly linked to APE itself. I'll let you work out what's up...or check out the Tinworkx Facebook/Twitter for hints and stuff.
There has been a dev update to APE itself to add a set of new game tiles and fix minor bugs aswell as build page theme updates. These are awaiting tobe sent to the beta version, no date set. The minor update may also include the vital airport details (runway length...etc) that will in turn trigger the final phase of development on the contracts system.
Enjoy,
-Tin.
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That's a little too detailed for the stage that the game is in currently. I assume that Tintin will not be able to add tiles like that until the distant future. However the idea of bridges over roads have already been suggested and could be added sometime in the future, I don't know that however.
I only see stuff that complex being added when the dragging tool is developed. being able to drag a taxiway over a road is much easier than plopping a tile for it.
I only see stuff that complex being added when the dragging tool is developed. being able to drag a taxiway over a road is much easier than plopping a tile for it.
Dragging?
It's really me, now. #backtoAE
Dragging? That's miles off.
Anyway, I have replied to your requests over at the Tinworkx Forums. Thank you for remembering to post them there.
http://www.tinworkx....291.html#msg291
-Tin.
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A minor update for the beta; adding new tiles. A major update along soon too for the mainstream public version - updating it to the same version as beta.
Enjoy.
-Tin.
AE Moderator | Globe Alliance Admin | AE's No.1 Railway Enthusiast
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