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I am getting bored


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#1
rubiohiguey

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Yes right, I am getting bored on AE, the constant expansion, click and deploy mentality, constant price wars, using zero brainpower to play... it's taking toll on me. While I still like easy playstyle I want more. I have spent last two weeks on Airwaysim and airlinesim, and that thing there really makes you use your brainpower. I can honestly say that I believe that many click-n-deployers would not last ONE DAY (hello Ulsan, hello Iran Air) in Airwaysim, simply because you have to think ahead, and preplan, many times weeks (in real life) in advance. AE gamestyle would bankrupt you there in 1-2 real life days. In my two weeks on Airwaysim I only barely have 20 million cash and less than 40 used planes, while on AE I would have billion and billions and hundreds of planes in two weeks RLT (current status: Avianca Global almost 300 billion in cash). The dynamics there also involve alliances who have skype channels to communicate to get slots and used planes...there is a whole, completely different, dynamic to the game. Alliances have 24-hour skype channel, to communicate strategies, swap slots, coordinate gameplay against different alliance, etc. Yes you need to pay in both games, while AE is free. Don;t take me wrong, I spent my good share of time with AE and I loved it, but I need some break, less intensity...(go ahead, Air Ulsan, go for the coveted #1 spot) and I want some more "thinking" involvement when playing the game. The very unrealistic fact of AC utilization, destination, city pairs, mega demand, all is overly easy in the game and it all makes me a bit less enthusiastic (and no, dear competitors, my airlines are not going BK, I will still keep them running till the end of the worlds, and if you keep undercutting i will fight back...just maybe not three times per day, but once daily at least).

 

I would SOOO much love if AE 4 came out soon!!! (Yuxi...you made the great game system, much much better than other free games, but I support you to make it even better. And I am willing to pay for play, if that is what is delaying the AE 4 release with its many improvements planned, I am sure many players would feel the same).



#2
zipp

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Well, indeed there are many things to do on AE.


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#3
Amadeus Inc.

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guys don't be to harsh, this op is willing to pay for better game for all of us to enjoy :D



#4
Frdm920

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This entire thread has been cleaned, and I am quite disappointed in a lot of you (you know who you are)

 

rubiohiguey,

 

I understand that you might be bored of this game and prefer alternatives, but rather than posting a rant on the forums about it (which will result in what you've seen) I would advise instead trying to offer reasonable suggestions to improve the gameplay so that you can be less bored. Also there are plently of ways already to try and reduce your boredom, for instance playing in a special restriction world, reducing your aircraft utilisation (which regardless of game dynamics you can have at realistic levels), trying to replicate a real airline's route maps and fleet type rather than just getting everything and flying everywhere.

 

Challenge yourself, it is possible.


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#5
zipp

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But he is attacking other airlines.

But agree with above.

Shame on you ZippCalculator. Shame on you

But seriously, challenge yourself, AE is never boring for me (Just go on chat :P ) Set up airlines in new places, fly different planes.

It's a challenge, not a chore.


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#6
rubiohiguey

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Frdm - a lot of features have been already suggested, in the "solution to continuous expansion" thread, but I would just summarize:

 

- more realistic demand model

- more emphasize on non-price competition - route image, airline image, on-board services

- scheduling (while this is a PITA, it really, really strongly limits rapid expansion)

- more emphasis on strategy, planning, marketing, general airline development

- more emphasis on general analysis, competition checking, route research

 - more realistic fleet combinations (most sim games penalize you by having more than 3-4-5 fleet types), in AE you can own practically anything and still make 200.000 DOP on that plane as a minimum.

- MORE COMMUNITY approach - alliances with common strategies, chat rooms, doing business and playing together. This would mean creating game features that are relevant to alliances, not just a slight boost in LF, but interlining, common terminals, maintenance contracts, etc.

- not every route should be profitable, and if profitable it should not be profitable from the beginning (you shouldn't be able to get 100% load from day one). How come that i can fly 777 from CGH to GRU, 15 miles, and make like 50k a day on that route with a single flght or two?

 

All in all, making this a little less Airline Tycoon game, and more Analytical Simulation game. Creating new routes should not be the main idea, players should spend less than 50% of time on routes, and majority of time should be spent on other tasks.

 

And if, and when, all features suggested in recent times on these forums have been implemented, maybe then create a world or two without the analytical and business-like features for those who like clicking and deploying. I want my mind to be challenged, not my wrist (clicking).



#7
zipp

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You do realise this is a free game, so why are you comparing it with games that you have to pay to play?

you do realise, yuxi has a life, he has a job, he has other things to do and doesn't sit in front of his computer to code AE 24/7.

Now please do, if you want your mind challenged, think of more ways to make your airline better, start new airlines, learn to design liverys, write interesting press releases, participate in forum games and enter chat.

AE is more then a "Wrist clicking" game.

I big you good day.


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#8
the DOC

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you do realise, yuxi has a life, he has a job, he has other things to do and doesn't sit in front of his computer to code AE 24/7.

He... has a life? :huh:

#9
ar157

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He... has a life? :huh:

phunny kient.

 

Anyhow as others above have suggested, challenge yourself. Offer 5* IFS in all classes for the sake of it. Configure your 757s with 32 Business Class and 55 Economy Class. Pay your staff premium wages. Replicate airlines down to each route, and what equipment is used on which frequency. 



#10
Frdm920

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Frdm - a lot of features have been already suggested, in the "solution to continuous expansion" thread, but I would just summarize:

 

- more realistic demand model

This will occur in AE4, from my understanding the problem at the moment in trying to fix the current demand model it will break it even more in some aspects, so afaik it's being rebuilt from scratch. Also the additional issue is the fact that all passengers at an airport are considered O&D when in reality for most of them they'd be connecting passengers. But yes I agree we need a more realistic demand model.

 

- more emphasize on non-price competition - route image, airline image, on-board services

AE is programmed by an American, with an American mindset which means that price and frequency are king. Whilst it is annoying that an airline with higher reputation can't charge more than an airline with lower reputation it happens in the real world to.
 

 - more realistic fleet combinations (most sim games penalize you by having more than 3-4-5 fleet types), in AE you can own practically anything and still make 200.000 DOP on that plane as a minimum.

Just because the game doesn't penalize you severely for having multiple fleet types (and it does have something of a penalty) doesn't mean you have to take advantage of that fact, you can easily attempt to run an airline with limited fleet types, also $200,000? Maybe if you're running the plane into the ground, try decreasing utilisation so say 9 hours a day + full service and see if you're still making 200k

 

- not every route should be profitable, and if profitable it should not be profitable from the beginning (you shouldn't be able to get 100% load from day one). How come that i can fly 777 from CGH to GRU, 15 miles, and make like 50k a day on that route with a single flght or two?

Because of the demand system, but you don't have to fly that route, no real life airline would so why should you? Like I said you can easily challenge yourself by replicating a real airline's route network.

All in all, making this a little less Airline Tycoon game, and more Analytical Simulation game. Creating new routes should not be the main idea, players should spend less than 50% of time on routes, and majority of time should be spent on other tasks.

 

And if, and when, all features suggested in recent times on these forums have been implemented, maybe then create a world or two without the analytical and business-like features for those who like clicking and deploying. I want my mind to be challenged, not my wrist (clicking).

 

But AE IS an Airline Tycoon game, the emphasis on the challenge aspect comes down to YOU the player, you can create a completely unrealistic airline flying every route possible with horrible service (i.e 1* max price stuff), multiple fleet types and flying them into the ground by using them 20 hours a day or you can make an airline flying to a realistic route network, offering full service (5/4/3 stars in F/C/Y respectively for example), limited fleet types and only flying them at realistic utilisation levels, hell you can even run a small little turboprop airline somewhere and fly ATRs for 6 hours a day to a small number of destinations. The choice is yours.

 

Try these out, watch those profit margins slim down to like ~1% it's a fun challenge.


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#11
Hake.

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And for the record- if you want you can pay AE $10(I think) to remove ads. If you want to do your bit, go ahead. Anyway, AE has only been going a few years so it can't be as perfect as these other games you'r telling us about.

 

:P Anyway, don't dis AE, me and the gang will come after you. :P



#12
n.x.w.m

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I would SOOO much love if AE 4 came out soon!!! (Yuxi...you made the great game system, much much better than other free games, but I support you to make it even better. And I am willing to pay for play, if that is what is delaying the AE 4 release with its many improvements planned, I am sure many players would feel the same).

 

That is not the reason that AE4 is delayed, it is because the only one who is coding AE4 is Yuxi. It is not a monetary problem.

 

And there is NOTHING YOU CAN DO ABOUT IT.


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#13
Yuxi

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That is not the reason that AE4 is delayed, it is because the only one who is coding AE4 is Yuxi. It is not a monetary problem.

And there is NOTHING YOU CAN DO ABOUT IT.


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#14
Nexus8

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You go YUXI! :cheer:


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#15
zipp

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So Rubio, it appears you have 2 options

Either A. Put up with it like the rest of us.

Or B. Return to the Airline Sim/Airline Tycoon games that you love the rant and rave about. :hmmph:


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#16
Yuxi

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So Rubio, it appears you have 2 options
Either A. Put up with it like the rest of us.
Or B. Return to the Airline Sim/Airline Tycoon games that you love the rant and rave about. :hmmph:

There's no need for the aggression...everyone is welcome to make suggestions and state their opinions. Constructive criticism is conducive to making improvements.

#17
rubiohiguey

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One good thing would be to let the demand grow over time. Put a 2000 "base value". Everything before 2000, decrease proportionally. After 2000, start adding demand maybe 5-10% per year. But not across the board, but rather randomly. It will require users to revisit and re-optimize their routes. Another brake to continuous and rapid expansion.

 

Also, and this should not require much system tweaking: allow airlines to build terminals in R worlds as well. Even R4/R4 are already gate constrained. If somebody is willing to spend 80 million for a medium-based terminal, let it be. It would make R worlds much more enjoyable to play.



#18
Stevphfeniey

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Maybe if we had a mandatory exam on the finer details and history of the airline industry upon registering for the website and also upon entering a game. Failure qualifies you for an immediate permaban.


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#19
rubiohiguey

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Maybe if we had a mandatory exam on the finer details and history of the airline industry upon registering for the website and also upon entering a game. Failure qualifies you for an immediate permaban.

 

Your comment is relevant to this thread to the same extent as my real life business is relevant to the American Airlines bankruptcy.



#20
rubiohiguey

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we should just disable competition and any form of limitation. the game being a game is no fun anyway, i just want to make pretty airlines.

 

 

vote fox

 

 

What does this have to do with demand growth over time and starting demand lower than the end-game demand? Would resemble RL much better than the current system with the static demand. I peeked into GW at 1975 and GW ending at 2030 before they ended and they had virtually same demand. Come on! So again, what does the demand growth curve have to do with disabling competition?






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