As discussed here: http://www.airline-e...-hoggers/page-2
I propose, as a solution to the gate shortages experienced in many worlds;
Multiply the number of 'gates' at airports by 8-10 if we want realism, 4-7 if we want to maintain some gate shortages. Possibly make this a world based variable. It is worth considering that if there are more airlines in the world, real airports would have adjusted their gates to suit.
I am aware this can be changed by data collectors so should be fairly simple.
Change 'gates' to 'daily slots' This should be purely cosmetic so simple.
Change the number of slots on leasing a 'gate/daily slots' from 50 to 7. This is possibly more technical and depends on AE, but it should be fairly easy.
I am unaware of how AE is programmed, but this should be fairly easy.
There is no reason that I can see that as to why this cannot be fairly easily implemented in 3.1 in its current form. If there is a reason, I would be more than prepared to consider a different solution.
If the issue is technical, I am more than happy to consider a solution that is within the easily adjustable part of AE.
If the issue is related to this idea as a concept, I am more than happy to engage in further debate.
This is an inherently more realistic system than gates in most countries other than America, as in real life airlines will often share gates with their competitors where they would use less than 1 gate a day, and the gate itself is owned by the airport authority.
I have created this is a separate topic to discuss this as an individual potential solution, or other simple solutions to the gate crisis as this is importantly a change designed for 3.1in its current form, not AE 4.
A system redesign is a far better way to deal with gate shortages than 'shaming' gate hoggers who often are forced to meet low demand with 1x weeklies, or in fact forced to 'plan ahead' because of the broken system.