Jump to content

highspeed's Content

There have been 134 items by highspeed (Search limited from 25-May 23)



Sort by                Order  

#45567 Full Beta For New V2 Game

Posted by highspeed on 22 January 2007 - 08:52 PM in Announcements

Imagine how that works if I did that to every domestic destination I had, and the resulting connecting traffic.

you mean like flying to every european city, most flights with A333 ?



#45511 Full Beta For New V2 Game

Posted by highspeed on 20 January 2007 - 10:11 PM in Announcements

Highspeed,
If you kept going up with the price you would have made more because your connecting load would have gone up. The way to make more is to get rid of the O&D Pax and get more connecting pax............... Weird

depends on the route.



#45489 Full Beta For New V2 Game

Posted by highspeed on 20 January 2007 - 03:36 PM in Announcements

Difference between "Research route possibilities" and really opening a route confirmed. For instance a Q400 on DUS-VKO:

While researching:

DUS customers:624.12
VKO customers:187.36
Game capacity adjustment: %231

Total Daily Customers: 351
Total Capacity: 0
Customers adjusted for below market demand: 828.67
Customers Adjusted for Distance: 804
Initial Equilibrium Price: 875.32
Equilibrium Price Adjusted for Long Distance: 1,018
Average Ticket Price: 0.00
Stretch Variable Adjusted for Large Market: 455
Equilibrium Price After Average Ticket Price Deviation: 1,018.32
Final Equilibrium Price: 1,018.32
Stretch Variable Adjusted for Capacity: 723

Aircraft: Bombardier Q400
Initial Ticket Price for highspeed: 1,070.00
Ticket Price Adjusted for Monopoly: 749.00
Adjusted Price for Frequency: 786.45 | Frequencies: 2
Adjusted Price for Prop: 904.42
% Increase in Adjusted Price Capacity: %9.2
Adjusted Price for Capacity: 987.68
Adjusted Price for Age: 987.68
O & D Load Factor: 80%
Hub Passengers: 101,266
Spoke Passengers: 187
Connecting Passengers: 1,936
Connecting Stretch: 225
Connecting Equi: 2,008
Unrestricted Connecting Load Factor: 19.7%
Adjusted Connecting Load Factor: 19.7%
Overall Load Factor: 100.0%
Maximum Distance of Routes out of Hub : 5,673
Average Distance of Routes out of Hub: 816
Connecting % of Ticket Price: 55%
O&D Revenues: 63,557
Connecting Revenues: 8,555
Total Revenues: 144,224

when actually opened this route (needed to update price because the information after creating disappears due to reload):

DUS customers:624.12
VKO customers:187.36
Game capacity adjustment: %231

Total Daily Customers: 351
Total Capacity: 148
Customers adjusted for below market demand: 627.56
Customers Adjusted for Distance: 609
Initial Equilibrium Price: 680.23
Equilibrium Price Adjusted for Long Distance: 823
Average Ticket Price: 1,070.00
Stretch Variable Adjusted for Large Market: 390
Equilibrium Price After Average Ticket Price Deviation: 876.42
Final Equilibrium Price: 876.42
Stretch Variable Adjusted for Capacity: 544

Aircraft: Bombardier Q400
Initial Ticket Price for highspeed: 1,070.00
Ticket Price Adjusted for Monopoly: 749.00
Adjusted Price for Frequency: 786.45 | Frequencies: 2
Adjusted Price for Prop: 904.42
% Increase in Adjusted Price Capacity: %12.2
Adjusted Price for Capacity: 1,014.36
Adjusted Price for Age: 1,014.36
O & D Load Factor: 21%
Hub Passengers: 101,562
Spoke Passengers: 187
Connecting Passengers: 1,942
Connecting Stretch: 225
Connecting Equi: 2,013
Unrestricted Connecting Load Factor: 79.3%
Adjusted Connecting Load Factor: 79.3%
Overall Load Factor: 100.0%
Maximum Distance of Routes out of Hub : 5,673
Average Distance of Routes out of Hub: 823
Connecting % of Ticket Price: 55%
O&D Revenues: 16,370
Connecting Revenues: 34,350
Total Revenues: 101,442

To actually get 80% LF, I need a lower price:

Aircraft: Bombardier Q400
Initial Ticket Price for highspeed: 810.00
Ticket Price Adjusted for Monopoly: 567.00
Adjusted Price for Frequency: 595.35 | Frequencies: 2
Adjusted Price for Prop: 684.65
% Increase in Adjusted Price Capacity: %12.2
Adjusted Price for Capacity: 767.88
Adjusted Price for Age: 767.88
O & D Load Factor: 80%
Hub Passengers: 101,562
Spoke Passengers: 187
Connecting Passengers: 1,942
Connecting Stretch: 225
Connecting Equi: 2,013
Unrestricted Connecting Load Factor: 19.5%
Adjusted Connecting Load Factor: 19.5%
Overall Load Factor: 100.0%
Maximum Distance of Routes out of Hub : 5,673
Average Distance of Routes out of Hub: 823
Connecting % of Ticket Price: 55%
O&D Revenues: 48,236
Connecting Revenues: 6,401
Total Revenues: 109,274




#45483 Full Beta For New V2 Game

Posted by highspeed on 20 January 2007 - 01:57 PM in Announcements

Another problem. One boeing flies 4 times, the other 8.
All other properties are exactly the same.

If this would be real life, I couldn't care less which of the
two (equal!) planes I got on. All I know is the airline flies one route
12 times a day.

I tried resetting the price (from 1400 to 1400) and the problem
got worse, I now have 20% and 90% direct LF


Aircraft: Boeing 737-900
Initial Ticket Price for highspeed: 1,400.00
Adjusted Price for Frequency: 1,134.00 | Frequencies: 12
% Increase in Adjusted Price Capacity: %45.5
Adjusted Price for Capacity: 1,649.47
Adjusted Price for Age: 1,649.47
O & D Load Factor: 20%
Hub Passengers: 31,152
Spoke Passengers: 605
Connecting Passengers: 1,924
Connecting Stretch: 726
Connecting Equi: 1,959
Unrestricted Connecting Load Factor: 79.9%
Adjusted Connecting Load Factor: 79.9%
Overall Load Factor: 100.0%
Maximum Distance of Routes out of Hub : 4,323
Average Distance of Routes out of Hub: 817
Connecting % of Ticket Price: 18%
O&D Revenues: 49,821
Connecting Revenues: 36,314
Total Revenues: 689,085

Aircraft: Boeing 737-900
Initial Ticket Price for highspeed: 1,400.00
Adjusted Price for Frequency: 1,134.00 | Frequencies: 12
% Increase in Adjusted Price Capacity: %22.7
Adjusted Price for Capacity: 1,391.74
Adjusted Price for Age: 1,391.74
O & D Load Factor: 90%
Hub Passengers: 31,152
Spoke Passengers: 605
Connecting Passengers: 1,924
Connecting Stretch: 726
Connecting Equi: 1,959
Unrestricted Connecting Load Factor: 9.7%
Adjusted Connecting Load Factor: 9.7%
Overall Load Factor: 100.0%
Maximum Distance of Routes out of Hub : 4,323
Average Distance of Routes out of Hub: 817
Connecting % of Ticket Price: 18%
O&D Revenues: 223,753
Connecting Revenues: 4,411
Total Revenues: 912,655



#45482 Full Beta For New V2 Game

Posted by highspeed on 20 January 2007 - 01:55 PM in Announcements

I tried this multiple times, with different ticket prices.
The O&D LF reported on this route for this plane is nowhere near
accurate. Notice: 72% changes into 83%


Before "Update route":

FCO customers:1004.61
MAD customers:948.38
Game capacity adjustment: %230

Total Daily Customers: 2,574
Total Capacity: 17401
Customers Adjusted for Distance: 2,574
Initial Equilibrium Price: 2,630.86
Average Ticket Price: 1,989.59
Stretch Variable Adjusted for Large Market: 1,806
Equilibrium Price After Average Ticket Price Deviation: 2,469.33
Final Equilibrium Price: 2,469.33
Stretch Variable Adjusted for Capacity: -3,136

Aircraft: Airbus A380
Initial Ticket Price for highspeed: 1,940.00
Adjusted Price for Frequency: 2,037.00 | Frequencies: 2
% Increase in Adjusted Price Capacity: %19.6
Adjusted Price for Capacity: 2,436.71
Adjusted Price for Age: 2,436.71
O & D Load Factor: 72%
Hub Passengers: 33,676
Spoke Passengers: 948
Connecting Passengers: 3,259
Connecting Stretch: 1,138
Connecting Equi: 3,316
Unrestricted Connecting Load Factor: 27.6%
Adjusted Connecting Load Factor: 27.6%
Overall Load Factor: 100.0%
Maximum Distance of Routes out of Hub : 4,323
Average Distance of Routes out of Hub: 816
Connecting % of Ticket Price: 50%
O&D Revenues: 709,070
Connecting Revenues: 135,519
Total Revenues: 1,689,178
--------------------------------------------------------------
Load Factor - %100.00

Projected Revenue - $1,689,178

Projected Profit - $1,529,153



After "update route":

Aircraft: Airbus A380
Initial Ticket Price for highspeed: 1,940.00
Adjusted Price for Frequency: 2,037.00 | Frequencies: 2
% Increase in Adjusted Price Capacity: %19.6
Adjusted Price for Capacity: 2,436.71
Adjusted Price for Age: 2,436.71
O & D Load Factor: 83%
Hub Passengers: 35,696
Spoke Passengers: 948
Connecting Passengers: 3,454
Connecting Stretch: 1,138
Connecting Equi: 3,512
Unrestricted Connecting Load Factor: 16.6%
Adjusted Connecting Load Factor: 16.6%
Overall Load Factor: 100.0%
Maximum Distance of Routes out of Hub : 4,323
Average Distance of Routes out of Hub: 816
Connecting % of Ticket Price: 50%
O&D Revenues: 816,712
Connecting Revenues: 81,613
Total Revenues: 1,796,651



#45481 Full Beta For New V2 Game

Posted by highspeed on 20 January 2007 - 01:32 PM in Announcements

I am currently changing all my MAD routes so that they have 80% O&D passengers. On some routes this is hard to achieve, because I have more than one plane on such a route. Equal planes, equal age, equal ticket price, different results...



MAD customers:948.38
MRS customers:222.96
Game capacity adjustment: %230

Total Daily Customers: 599
Total Capacity: 740
Customers Adjusted for Distance: 599
Initial Equilibrium Price: 643.64
Average Ticket Price: 680.00
Stretch Variable Adjusted for Large Market: 423
Equilibrium Price After Average Ticket Price Deviation: 667.76
Final Equilibrium Price: 667.76
Stretch Variable Adjusted for Capacity: 376

Aircraft: Bombardier Q400
Initial Ticket Price for highspeed: 680.00
Ticket Price Adjusted for Monopoly: 476.00
Adjusted Price for Frequency: 385.56 | Frequencies: 10
Adjusted Price for Prop: 443.39
% Increase in Adjusted Price Capacity: %30.9
Adjusted Price for Capacity: 580.28
Adjusted Price for Age: 580.28
O & D Load Factor: 86%
Hub Passengers: 31,448
Spoke Passengers: 223
Connecting Passengers: 715
Connecting Stretch: 268
Connecting Equi: 760
Unrestricted Connecting Load Factor: 14.3%
Adjusted Connecting Load Factor: 14.3%
Overall Load Factor: 100.0%
Maximum Distance of Routes out of Hub : 4,323
Average Distance of Routes out of Hub: 807
Connecting % of Ticket Price: 31%
O&D Revenues: 43,107
Connecting Revenues: 2,204
Total Revenues: 226,557

Aircraft: Bombardier Q400
Initial Ticket Price for highspeed: 680.00
Ticket Price Adjusted for Monopoly: 476.00
Adjusted Price for Frequency: 385.56 | Frequencies: 10
Adjusted Price for Prop: 443.39
% Increase in Adjusted Price Capacity: %30.9
Adjusted Price for Capacity: 580.28
Adjusted Price for Age: 580.28
O & D Load Factor: 84%
Hub Passengers: 31,448
Spoke Passengers: 223
Connecting Passengers: 715
Connecting Stretch: 268
Connecting Equi: 760
Unrestricted Connecting Load Factor: 16.2%
Adjusted Connecting Load Factor: 16.2%
Overall Load Factor: 100.0%
Maximum Distance of Routes out of Hub : 4,323
Average Distance of Routes out of Hub: 807
Connecting % of Ticket Price: 31%
O&D Revenues: 42,167
Connecting Revenues: 2,492
Total Revenues: 223,295



According to memory, AE passengers don't care how they get "there". They want a seat, and they are willing to pay a price, but it doesn't matter if they travel 10 hours or just 3.
So, why not add up all seats an airline has on a certain route, and determine a price for the whole batch in one go? One price, one profit, for the total. Then divide the revenues pro rata, subtract cost per plane, and end up with profits per plane.



#45476 Full Beta For New V2 Game

Posted by highspeed on 20 January 2007 - 12:31 PM in Announcements

Not a bug, but a suggestion: I think it would be nice to see both load factors (O&D, connecting) on the "current routes" page.



#45470 Full Beta For New V2 Game

Posted by highspeed on 20 January 2007 - 03:11 AM in Announcements

About getting connecting revenue: see http://forums.airlin...5&postcount=141

The weird part is: on some routes I can increase the ticket price by $1 and my LF drops from 100% to some 30% (more or less, but way below 100%). Such routes are making profit on connecting passengers only (i.e. 100% connecting).

I don't know if some odd 80k passenger capacity on a hub is large or not, but if I may guess I think this will affect the ability to generate profit on connecting passengers.



#45444 Full Beta For New V2 Game

Posted by highspeed on 19 January 2007 - 09:43 PM in Announcements

@felix, you can't find it, because I didn't copy it :P

Go ahead: wreck the following route: DUS-CDG



#45434 Full Beta For New V2 Game

Posted by highspeed on 19 January 2007 - 06:12 PM in Announcements

Difficult to get profit on a short route... I understand demand for such a route is low but this is a bit extreme:

Aircraft: Raytheon Beech 1900D
Initial Ticket Price for highspeed: 180.00
Ticket Price Adjusted for Monopoly: 126.00
Adjusted Price for Frequency: 122.85 | Frequencies: 4
Adjusted Price for Prop: 141.28
% Increase in Adjusted Price Capacity: %49.4
Adjusted Price for Capacity: 211.13
Adjusted Price for Age: 221.69
O & D Load Factor: 19%
Hub Passengers: 87,094
Spoke Passengers: 213
Connecting Passengers: 1,896
Connecting Stretch: 256
Connecting Equi: 1,907
Unrestricted Connecting Load Factor: 81.3%
Adjusted Connecting Load Factor: 81.3%
Overall Load Factor: 100.0%
Maximum Distance of Routes out of Hub : 5,673
Average Distance of Routes out of Hub: 818
Connecting % of Ticket Price: 2%
O&D Revenues: 640
Connecting Revenues: 56
Total Revenues: 2,783
--------------------------------------------------------------
Load Factor - %100.00

Projected Revenue - $2,783

Projected Profit - $149



#45269 Full Beta For New V2 Game

Posted by highspeed on 16 January 2007 - 09:53 PM in Announcements

This seems to be some rounding problem or so. I created a new route, and was allowed to fly 14 roundtrips. Nothing special, just add new route.

Q400 speed 359 turnaround time 30 minutes.
A distance of 102.5 mi, meaning 205 mi round trip, makes 34 minutes 16 seconds per round trip. Add one hour (turnaround 0:30 twice) for a total of 1:34:16 (rounded up)
Times 14 makes just under 22 hours (21:59:39.9943).

Other computation:
14 round trips means 14 hours turnaround time. Subtract from 22 hours, 8 hours remaining.
8 hours at speed 359 means 2872 miles to fly.
14 times 2 times 102.5 is 2870 miles, which is less than 2872.

However, in the "aircraft" overview (http://sim2.airlinee...et/aircraft.php) it is showing -1 hours left for this plane. I don't consider this cheating. The game allowed me to create that route, and the math works out. I guess there is some rounding up happening, which is a bug, in a display routine; for instance computing 14 times 1:35 which would be 22:10



#45268 Full Beta For New V2 Game

Posted by highspeed on 16 January 2007 - 09:13 PM in Announcements

I have noticed the same thing as mentioned above where you can increase the ticket price as more people join the route....

Same happens for routes where no others join. Perhaps this one? "Game capacity adjustment: %153". This percentage grows.



#45252 Full Beta For New V2 Game

Posted by highspeed on 16 January 2007 - 01:44 PM in Announcements

I like the new features but unfortunately I also ran into a bug.
Never mind, probably another issue (browser/memory slow).

The error message is still something to look at:

Warning: fopen(sale_log.csv): failed to open stream: Permission denied in /home/airlinee/public_html/sim2/buy_used_ac.php on line 298
Error writing to log.



#42262 load factor and multiple planes

Posted by highspeed on 14 November 2006 - 11:11 PM in Game Discussion (SIM2)

New test; two planes flying one route. Together they have a hard time to get more than 100% (divided over the two) and I need to drop prices quite a lot.

The A319 example continued (still using fictious numbers):

say 100% at $200 a ticket on one plane, then you won't get 2 times 50% at $200 in two planes.

So, 121 people are willing to pay $200 to fly this route, but not if they have a choice of which aircraft they get on. When they have a choice, they are only willing to pay much less... weird.



#42256 load factor and multiple planes

Posted by highspeed on 14 November 2006 - 11:00 AM in Game Discussion (SIM2)

From my own past attempts to place larger Aircraft on a route, I was also confused of why can I place an A319 x 5 times at a ticket price of $200 and my LF % was below 60% the DOP was only $70k


To build on your example: one A319 works, and can be filled 100%
Add a second A319 a/c (so: not the same a/c a 2nd time) and both planes get zero ... I would expect both A319 would be filled at least 50%


I do see what you mean by saying that another aircraft type may get another penalty and thus less passengers. Still, that's not real. If 500 people want to fly, then 500 people want to fly. According to the documentation they don't care if they are transported in a Beech or in an A380.

Of course the operator does care, because of the costs involved. Not just cost per hour, but also time on the ground.

Flying an A380 on a 100 mile route should be too expensive because of the turn around time, not because of some magic voodoo in a script too complicated to understand for anyone, including the author (hence the bugs).



#42250 load factor and multiple planes

Posted by highspeed on 14 November 2006 - 01:15 AM in Game Discussion (SIM2)

OK, but this round is nearing the end, but I feel you are missing the point.

Same here. The demand is there, or else I cannot get 500 passengers. Why would 500 passengers suddenly disappear ?

Is your departing or arriving location a good PAX location? and what market share do you hold at either location? as this will tell the facts of what you will and not get from your arrival or departing city.

Yes, over 20%

Maybe it is me missing the point. Please be patient and explain:

There are 500 people that want to be moved from A to B and back. I know this for sure, as I have been doing so. This is not a bug, it is just a result of setting the right price.

I can't fit more people in one jet, so even if I lower my price, I still cannot get more passengers.

Next try: fly the same route with two jets. I don't expect both jets to be filled completely. But I do expect to be able to get 500 passengers (the same as I had before) and probably more than 500.

I understand that demand and supply play an important role. Can you explain why I get zero passengers, not 500 or more? Why would demand drop from 500 to zero ?



#42248 load factor and multiple planes

Posted by highspeed on 14 November 2006 - 12:35 AM in Game Discussion (SIM2)

How about letting us readers of your post know the locations you are flying? That way we may be able to give you a valid reason for your original post?


Do you really need that?

-1- I am flying alone on this route, no competition (and want to keep it that way)
-2- I have 500 passengers, if I fly using one jet
-3- I have 0 passengers, if I fly using two smaller jets.
-4- I still have 0 passengers, if I give my tickets away for free on those two jets.

I don't see how this would be location dependent. Where did those 500 PAX go?



#42241 load factor and multiple planes

Posted by highspeed on 13 November 2006 - 11:24 PM in Game Discussion (SIM2)

In real life that would be true due to prevailing winds, but I doubt the game emulates that.

Even this should average out, if implemented at all.

No, there's something wrong for sure. It's quite disturbing to see other people flying two A380 at prices sky high. But perhaps that's the infamous load factor bug being abused.

I just try to fly more passengers, which seems to be fair play, and cannot do so. I can easily move 500+ people on this route, so demand is there. But as soon as I try to do this with more than one A333 it's bad news.

One A333, load factor 100% which means 358 people are flying. Plenty of room to lower the ticket price even further, so I want to sell more seats. Same plane cannot fly another time on this route, so I need another plane. Makes sense, no?

Two A333, load factor 0% for both, even if tickets are for free. Where did those 500 PAX go?



#42227 load factor and multiple planes

Posted by highspeed on 13 November 2006 - 01:59 PM in Game Discussion (SIM2)

Using another type of plane, I can fly oneway trips using two aircraft. Now I can move more passengers in total.

planes are the same (type,engines,age). Ticketprice is the same. Load factor is the same.
Here's the weird part: profit is not the same

There are no other operators on this route. There are no differences, except for the profits. How can it be that all things being equal, including loadfactor times ticketprice !!! the profit is different?



#42201 I cant expand my terminal!

Posted by highspeed on 12 November 2006 - 10:21 PM in Bugs

At the same time, if i have say.... 9 unused slots in RDU, it wont let me sell a gate.

I had the same issue last round. A plane was missing, it was no longer in my possession, it did not generate revenue but it did occupy slots. In overviews, the gates weren't used but I do believe (can't remember, and search doesn't work) in some overview this was visible.

So, besides {being a terminal or not}, it could also be {gates in use or not}



#42199 Stupid question...

Posted by highspeed on 12 November 2006 - 10:01 PM in Game Discussion (SIM2)

Not sure, but in anticipation of a better answer: I think it is payroll that is not reflected in DOP.



#42197 load factor and multiple planes

Posted by highspeed on 12 November 2006 - 09:47 PM in Game Discussion (SIM2)

I can fill an airplane 100%. When I fly two of these airplanes on the same route, wouldn't I be able to fill each one at least 50% ? This is how I interpret your response, and this is also what I had in mind (actually: I want more than 50% in each plane).

As I said: both aircraft had zero passengers. These were the only aircraft on that route.



#42185 load factor and multiple planes

Posted by highspeed on 12 November 2006 - 04:27 PM in Game Discussion (SIM2)

Can anyone explane this to me:

I am the only one flying a certain route. The route is too long to fly multiple times with a single aircraft, so I tried putting more than one (of the same type) on this route.

With only one plane, I can get 100% load factor, depending on the ticket price. The price could drop further, but of course that would not increase the load factor. So, I try two planes.

With two planes, I cannot get any passengers. Load factor stays 0%, even with a ticket price of zero.

I would expect that I could get at least the same amount of passengers (divided over both planes), and probably more, but obviously this is not the case. How come?

On another route, I find a high roller flying a similar route with two A380 aircraft, and a ticket price of (if I recall correctly) 4200.00 for both. Why would that work?



#40979 forum search - help please

Posted by highspeed on 11 October 2006 - 11:31 PM in Game Discussion (SIM2)

OK...

I have used the search function on many occasions. It did return results before, although in some cases people shouted at me how simple it was to use the search and how stupid I had to be to not find it.

Well... enlighten me.

I tried searching for "ATR 42" (without the quotes) and nothing was found. Also tried "ATR", "atr" and some other variants. I tried searching all forums, only the classifieds forum, etc.

Simple search, advanced search, no difference.

Result:

Sorry - no matches. Please try some different terms.


I know for sure that there is at least one post mentioning these words. I used cut and paste to get my search term.

What am I doing wrong ?!?



#39987 Lost an AVRO?

Posted by highspeed on 25 September 2006 - 11:25 PM in Bugs

If you're missing an AVRO RJ85, chances are Cockpit-Crew has it.

I didn't notice that I suddenly seemed to be selling it; else I would have released it to its true owner.

Anyway:

Aircraft number 8816, a Avro RJ85, was successfully sold to Cockpit-Crew for the price of $5,000,000.

Your accountants have calculated the difference in the depreciation you have already accounted for and the selling price of the aircraft. A net loss of

$-23,500,000 will be accounted for in your Revenue - Aircraft Sales account.

An aircraft worth 28,500,000 and for sale for 5,000,000... how can anyone mistake this for a proper transaction?