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Solving the overpopulation problem

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#1
Guest_chulium_*

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Here's an idea, that I like better than tri-monthly resets:

Divide AE into different "virtual worlds" - so the users are equally divided into a different world at registration. As more users are registered, just create another world. As a world gets full (say... tops off at X amount of members) - it just makes another automatically even.

I dunno how hard it would be to implement, but I'm really hoping this could happen. I just came back after a year and a half or more of absence and seeing all the gates full kind of depresses me. (Also, I can't seem to register a new account, I have to use my old one. I can't send the email.)

What do you think about the worlds idea?

.chulium.

#2
WingsOTWorld

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It's not even new...we've (or at least I've) been supporting that idea since I first heard it...but I've heard that it's not gonna happen...least for the current version anyways.
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#3
Guest_chulium_*

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What's not even new?

Well, anyway, I think we need to make a push for it, because it's what would bring the game back to full speed.

#4
drv4truk

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Not really. Everyone would still be on the same server. It would alleviate all of the complaints of AE being too crowded. Hopefully, this would mean after so many players enter a world, the round starts. This allows for new players to start fresh without having to compete against players that have been at it for a while.
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#5
WingsOTWorld

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The idea is not new. "Server splits" and "seperate worlds" have been discussed for a while already...in your absence unfortunately.
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#6
fatcow

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Idea:

Increase the capacity of all routes. Multiple the demand of all cities.

This is to let more airline to fly on the same route with profit.
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#7
LOT 737-300

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Idea:

Increase the capacity of all routes. Multiple the demand of all cities.

This is to let more airline to fly on the same route with profit.

Yes, and to add to this, make sure that there is a way to prevent monopolies from getting set up on routes (30x frequencies with A330s with 50 dollar fares are not fun to compete with.) This can be done by either writing what a maximum size of a plane should be before it becomes unprofitable to use on that certain route or simply by limiting the frequencies that this certain player can do with that certain aircraft. But fatcow brought up a very good valid point.

With this said, even though you are in a world with some 2400 airlines (though I think out of that number, maybe only some 1800 are actually active, the rest have no routes, are just plane brokers, or are just accounts that were deactivated. Plus, even though it isn't the easiest thing, it is possible to become a good, profitable airline in this game, even at this point. This can only be done with smart aircraft choices (A ERJ can maybe help you more on a route such as AUS-ACA (900nm) rather than almost maxing out the range on a B1900D, thus limiting the B1900D's potential on other routes potential). Doing some research of a airport and the routes you want to fly from there before you lease the gates (making sure you can make a profit on them and that your entrance into that market can support you.) With these steps, your airline can become profitable, even at this stage in the game.

#8
EXTspotter

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I agree with LOT, about the second point at least. The first point would be stupid, by that I mean that limiting this would mean that after a certain point, it would no longer be possible for very large airlines to expand and just make the game boring.
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#9
a380

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I think the demand for the first airline should be approximately the same as now, and when a second airline comes on that route, extra demand will be added, so the second airline doesn't steal as many passengers from the first airline as he would now. When the third airline enters that route, the deamand will be raised again, but not as much as when the second airline entered, that would happen for the 4th, 5th, etc. until the for exmple double demand is reached. If this happened, every new airline entering that route would have to compete for some of the already existing passengers and some new passengers would be created, of course after that every airline already on the route can try to get those "extra" passengers on his flights. And every time one airline left the route, some passengers "disappeared".

To prevent airlines starting multiple "ghost" airlines just flying on that route and not making profit, only raising the demand, should the IP block of selling a/c be included in this function. Another solution would be, that if the route wouldn't make profit for the airline, it wouldn't increase the demand. And if an airline's number-of-routes - profit -quotient was too low, the airline would incrase demand at all. (That to prevent flying routes making 1$ profit just to increase the demand.)

For this to work, the LF bug had to be fixed first.
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#10
LOT 737-300

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The IP block would be great, even though this would create a problem and cause other airlines not to play the game. For example, my IP is a AOL one, so each time I log on, it changes. Chances are, that one of these "Ghost lines" could log on to their ISP and wind up with that ISP. But it isn't a bad idea to crack down on people who run these ghost lines.

#11
WingsOTWorld

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Thing is...TW and Miller want you to have the freedom to "fly a route 50x"...it makes the game "special" and "more fun" that way. Albeit they are supposed to implement runway limits sooner or later...that'll even things out. But yeah...adding more demand would be nice...cause I know alot of airlines fly jfk-lhr, bkk-nrt, etc but AE doesn't compensate for that.
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#12
fatcow

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in addition, demand has to be increase gradually by time. if the increased demand remains as constant, there will be some ticket price extremely high at the beginning.
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#13
WingsOTWorld

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Well thats ok...it kinda simulates history...back when it was many many hundreds of dollars just to fly across the USA...now it could be less than a hundred in some cases.
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