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Employee Numbers


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#1
chaliceofdeath

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Hello,

 

I'm currently playing an airline in R1.  I've discovered something in the human resources screen that intrigues me.  Currently, I have 356 active planes in my fleet.  My employee screen shot is below.  I have a few questions...why do I need 6295 pilots for 356 planes?  Also, why 24107 cabin crew?  The other numbers seem reasonable, with the exception of 0 needed Agents and CSRs, which I assume is a bug.   

OxtB6c5.png



#2
Airplane09

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Try to do this: click on all boxes from all employee categories and click downsize. See how many of them you can fire.



#3
chaliceofdeath

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My goal is to keep them happy...as evidenced by the pay and reserve levels.  I'm just wondering why it has so many on the "required" side of the ledger.  



#4
Airplane09

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They won't be sad forever after you lay them off.......... they will eventually become very happy again. Do you want to spend millions of dollars every month for nothing?



#5
chaliceofdeath

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The picture below shows what will happen if I try the layoff idea.  It fires all the Agents and CSRs, leaving me with 0, and it only fires one other person...some poor unfortunate operations person.  So apparently the game thinks I need 20 pilots for each plane and 68 cabin crew per plane (rough math).  I find this intriguing.

 

CYK1Dgb.png



#6
chaliceofdeath

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The picture below shows what will happen if I try the layoff idea.  It fires all the Agents and CSRs, leaving me with 0, and it only fires one other person...some poor unfortunate operations person.  So apparently the game thinks I need 20 pilots for each plane and 68 cabin crew per plane (rough math).  I find this intriguing.  EDIT:  I forgot to add...this picture doesnt show it, but I did check all of the boxes on the left before I hit the downsize button.  I'm not trying to troll anyone here, I'm just interested in the mechanics of the game.

 

CYK1Dgb.png



#7
Ryan_D96

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Game seems fine.

Your aircraft fly all day everyday. That's 140 hours a week of aircraft hours per aircraft. Each aircraft requires 2-3 pilot hours for every aircraft hour (Dependant on cockpit crew size). 420 pilot hours required per aircraft per week.

In the EU pilots have an annual duty limit of 900 hours (I think, someone should propably check that). In order to work consistently throughout the 46 week work year a pilot would average 19.5 hours a week.

420/19.5 = 21.5 pilots required per aircraft per week. So the game math roughly checks out.

This does appear to be high. However, your aircraft are getting ridden more often than the whore of Babylon. Your staffing requirements are that of an airline twice the size of your's. If you reduced your utilisation to around 8-12 hours like a normal airline your staffing requirements will go down. :P

#8
chaliceofdeath

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Thanks for that info, Ryan. It does make sense with that type of formula.

Your whore of Babylon quip is hilarious :D. Thanks for the laugh.




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