Why would you ever not have a scam IFS? Reputation doesn't seem to affect route-opening success or ability at all, so what would be the downside?
What is the disadvantage of a scam IFS?
#1
Posted 28 May 2016 - 02:10 AM
#2
Posted 28 May 2016 - 03:12 AM
People from the AE community will hate you for it
#3
Posted 28 May 2016 - 04:39 AM
#4
Posted 28 May 2016 - 05:06 AM
#5
Posted 28 May 2016 - 12:28 PM
Community pissed off? Not really. No one will actually know if you're using it or not. I mostly don't use it as an additional challenge, not because of it being "wrong".
Just like no one knows if you're paying your workers $7/h. Pay drop is a common recommendation from the angry community (same people who have wet dreams about kicking out "spammers") even if it's less realistic, and personally pisses me off more than scam IFS.
#6
Posted 28 May 2016 - 02:42 PM
Just like no one knows if you're paying your workers $7/h.
It's generally pretty easy to tell from the change in valuations on the rankings page. And low reputation is also an indicator.
#7
Posted 28 May 2016 - 02:44 PM
Why would you ever not have a scam IFS? Reputation doesn't seem to affect route-opening success or ability at all, so what would be the downside?
IFS quality has a very small effect when competing head-to-head with another airline - if all the other factors (like legroom, frequency, etc) are the same, then passengers will prefer the airline with better IFS. But, as you've observed correctly, it's more profitable in general to have money-making IFS.
#8
Posted 28 May 2016 - 03:09 PM
#9
Posted 28 May 2016 - 04:03 PM
One of the main disadvantages is to your competition - for one of the most popular routes (over 1k miles) in the USA, I'm charging $10 per ticket. Due to my scam IFS I still make a profit, and when all my competition withdraw their routes I can jack up the prices to 2x what I was charging before.
#10
Posted 21 June 2016 - 03:51 PM
IFS quality has a very small effect when competing head-to-head with another airline - if all the other factors (like legroom, frequency, etc) are the same, then passengers will prefer the airline with better IFS. But, as you've observed correctly, it's more profitable in general to have money-making IFS.
Please note that I've taken the liberty of highlighting davedave's earlier post in this thread in order to correct this misconception.
As AE stands and has stood pretty much since it's earliest days, that was what the original developer had intended to do.
While it is true that AE tracks legroom, frequency, quality of IFS, and displays that information to the player, the dev was unable to get it to work.
So the situation in AE is that things such as legroom, frequency of service, and quality of IFS have no bearing on passenger preference.
What logically should be the case isn't operative because coding preferential allocation mechanisms for any game and getting it to work at all, much less right, is notoriously hard. Just ask any game coding professionals and you will get an earful on all the difficulties and the things they tried and how many man-years they spent and yet failed to get it working even with tremendous financial support and the best people working on it.
What chance do you think poor Yuxi and his small cadre of coders will have given that they don't charge for the game, and the coders are unpaid volunteers?
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