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Airplane Limit


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#1
csizzle2000

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I have no idea if this has been an idea before, but I think it would be cool to have one or two worlds where there is like a 500-750 airplane limit. This would definitley reduce spamlines. It would also be much more realilistic, as not many irl airlines exceed 500 planes.

I would like to know other AE members thoughts on this.



#2
SirMoo

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While a hard cap would be interesting... Yuxi says he doesn't like hard limits... >_>



#3
csizzle2000

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While a hard cap would be interesting... Yuxi says he doesn't like hard limits... >_>

I agree that it would be interesting, but if Yuxi says he doesn't like it, it won't happen.



#4
TNT88

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You realize big airlines like American Airlines and Delta have 971 and 773 airplanes. Why limit?



#5
Yuxi

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One issue with aircraft limits is that it'll incentivize people to maximize seats per aircraft. So instead of 1000+ 737s/A320s, one who desires the capacity would resort to using A380s, 744Ds, etc. So limiting fleet size won't promote realism nearly as much as one may imagine.

 

Now if we were to also limit total fleet seat count, that would be a different story, but in principle I'm not a fan of imposing artificial limits to treat symptoms of a bad economic model.



#6
csizzle2000

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You realize big airlines like American Airlines and Delta have 971 and 773 airplanes. Why limit?

It would be just one world, just to see how different gameplay would be, it would be interesting to play. Say there would be a 400 airplane limit. A player who has 300 planes may debate deciding to get smaller planes versus bigger planes.

 

One issue with aircraft limits is that it'll incentivize people to maximize seats per aircraft. So instead of 1000+ 737s/A320s, one who desires the capacity would resort to using A380s, 744Ds, etc. So limiting fleet size won't promote realism nearly as much as one may imagine.

 

Now if we were to also limit total fleet seat count, that would be a different story, but in principle I'm not a fan of imposing artificial limits to treat symptoms of a bad economic model.

I see.



#7
sound_guy0918

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I would prefer more realism in aircraft production leading to slower growth and less over-use of spam-favorite aircraft (turboprops).  Start the word in 1950 with hundreds of used DC3 type craft on the market, and then have a worldwide production queue instead of hundreds of airlines all taking deliveries every two weeks.  Make it a small world with only 100 airlines with a hard cap of 1000 aircraft.  Everyone can find a niche then.

 

 

You realize big airlines like American Airlines and Delta have 971 and 773 airplanes. Why limit?

Because the real world doesn't have 300 airlines that each fly that many planes.

 

One issue with aircraft limits is that it'll incentivize people to maximize seats per aircraft. So instead of 1000+ 737s/A320s, one who desires the capacity would resort to using A380s, 744Ds, etc. So limiting fleet size won't promote realism nearly as much as one may imagine.

 

Now if we were to also limit total fleet seat count, that would be a different story, but in principle I'm not a fan of imposing artificial limits to treat symptoms of a bad economic model.

I agree that a hard limit will encourage this, but if you have to wait in line with everone else to take deliveries of 747s, you will end up waiting until the end of the game to get all the planes you need to be that spammy.  Meanwhile, the used craft will allow for niche markets (caribbean, europe, alaska, small airports) where you can be just as successful without spammy competition from the ultra-huge competitors.



#8
clipper101

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I was wondering why the 727-200ADV doesn't have the ability to land in LGA airport in NYC. The other question is where are all the dc8's? The DC8-62 / 50 / 70 where available in the 60's & 70's and they don't appear at all or very late. The other I noticed was the DC8-62 range is incorrect. 


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#9
chuckmorris

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I was wondering why the 727-200ADV doesn't have the ability to land in LGA airport in NYC. The other question is where are all the dc8's? The DC8-62 / 50 / 70 where available in the 60's & 70's and they don't appear at all or very late. The other I noticed was the DC8-62 range is incorrect. 

A 727-200adv requires a runway of 7,905 ft, while LGA's longest is 7,003 ft. 



#10
TNT88

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I would prefer more realism in aircraft production leading to slower growth and less over-use of spam-favorite aircraft (turboprops).  Start the word in 1950 with hundreds of used DC3 type craft on the market, and then have a worldwide production queue instead of hundreds of airlines all taking deliveries every two weeks.  Make it a small world with only 100 airlines with a hard cap of 1000 aircraft.  Everyone can find a niche then.

 

 

Because the real world doesn't have 300 airlines that each fly that many planes.

 

I agree that a hard limit will encourage this, but if you have to wait in line with everone else to take deliveries of 747s, you will end up waiting until the end of the game to get all the planes you need to be that spammy.  Meanwhile, the used craft will allow for niche markets (caribbean, europe, alaska, small airports) where you can be just as successful without spammy competition from the ultra-huge competitors.

The amount of spamlines doesn't reach 300 in realistic world with 300 airlines limits. Logic?  :sulk:



#11
sound_guy0918

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The amount of spamlines doesn't reach 300 in realistic world with 300 airlines limits. Logic?  :sulk:

There are worlds with that many spamlines.  Rephrase:  the real world doesn't have fleet sizes that big.  R0 already has 69 airlines with >500 aircraft.  Another 850+ in the used market.  I would like to see a world with less aircraft so niche airlines can survive without being slammed by spamline competition.



#12
sound_guy0918

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The amount of spamlines doesn't reach 300 in realistic world with 300 airlines limits. Logic?  :sulk:

There are worlds with that many spamlines.  Rephrase:  the real world doesn't have fleet sizes that big.  R0 already has 69 airlines with >500 aircraft.  Another 850+ in the used market.  I would like to see a world with less aircraft so niche airlines can survive without being slammed by spamline competition.



#13
TNT88

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There are worlds with that many spamlines.  Rephrase:  the real world doesn't have fleet sizes that big.  R0 already has 69 airlines with >500 aircraft.  Another 850+ in the used market.  I would like to see a world with less aircraft so niche airlines can survive without being slammed by spamline competition.

Reality check:

There are only 36 Airlines that have more than 500 aircraft in R0.

The aircraft in that world have low seating capacity (around 250 or less) hence why the spamlines bought more aircraft than usual.



#14
Stevphfeniey

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Reality check:

There are only 36 Airlines that have more than 500 aircraft in R0.

The aircraft in that world have low seating capacity (around 250 or less) hence why the spamlines bought more aircraft than usual.

 

There are 6 in the real world. 


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#15
chuckmorris

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Were there any in 1966?



#16
TNT88

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There are 6 in the real world. 

Exactly, that's real life. This is AE.



#17
sound_guy0918

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Exactly, that's real life. This is AE.

And the point is to offer a different world option that has slower growth and caps the size of airlines.  If you don't like that world, don't play in it.

I agree that mega-sized airlines are the invevitable result of the game conditions in "R' worlds.  Even S1 by limiting gates does not slow growth of the airlines that grabbed gates early in the game.  Heck, I like playing that way, too.

 

But again, offering an optional world that has slow growth and limited fleet size would mean that not all PAX are serviced by the top 25 mega-airlines.  That means that the bottom 75 could exist with a "niche" marketing plan...commuter or holiday travel, etc.  You would get killed by a spamline if you tried to make a commuter service in New England, because 3 other airlines are spamming JFK-PWM with 17x/day Yukons. (Current conditions in R0 already....in game year 1967).

Just saying its a world I would be interested in playing.  You can still play as Delta or United and connect all of the major cities, but the fleet cap would mean you can't flood all of the commuter cities, too.



#18
TNT88

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And the point is to offer a different world option that has slower growth and caps the size of airlines.  If you don't like that world, don't play in it.

I agree that mega-sized airlines are the invevitable result of the game conditions in "R' worlds.  Even S1 by limiting gates does not slow growth of the airlines that grabbed gates early in the game.  Heck, I like playing that way, too.

 

But again, offering an optional world that has slow growth and limited fleet size would mean that not all PAX are serviced by the top 25 mega-airlines.  That means that the bottom 75 could exist with a "niche" marketing plan...commuter or holiday travel, etc.  You would get killed by a spamline if you tried to make a commuter service in New England, because 3 other airlines are spamming JFK-PWM with 17x/day Yukons. (Current conditions in R0 already....in game year 1967).

Just saying its a world I would be interested in playing.  You can still play as Delta or United and connect all of the major cities, but the fleet cap would mean you can't flood all of the commuter cities, too.

Problem is, I was able to spam chinese domestic market with 100 narrow-body aircraft in high demand. 500 limitations on aircraft wouldn't stop the spamlines. Just like the hub limits in S1, most spamlines would order bigger aircraft (A380, B747, B777, A340) to be used in domestic market to compensate with the limitation regulations. Also, 500 wide-body aircraft is enough to spam at least 60%-80% of the US main market in both domestic and international market.



#19
sound_guy0918

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With a world-wide production queue, you won't get enough wide bodies to spam.



#20
chuckmorris

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With a world-wide production queue, small airlines might never get aircraft.






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