Attached is the layered paintkit.
Tips on real world configs:
GE CF6 (standard)
- config A
- config B
- config C
PW 4000 (standard)
- config A
- config B
- config C
RR RB211 (standard)
- config C
GE CF6 (winglet)
- config A
- config B
- config C
PW 4000 (winglet)
- config A
- config B
- config C
For those familiar with painting FS2004 or FSX aircraft, the method is very similar. For painting a livery on the fuselage, choose one of the configs of the FULLBODY series to paint your design.
After that, import the fullbody into the B763_GE_MAIN.psd or B763_PW_MAIN.psd or B763_RR_MAIN (depending on your engine type) according to the prescribed alignment. You may change the color or add design to the flap canoes and engine pylons.
For painting the wings and engines, there are three engine variants available.
- GE CF6
- PW 4000
- RR RB211
Use the B767_GECF6.psd for GE engines, B767_PW4000.psd for PW4000 engines, B767_RRRB211.psd for RR RB211 engines and the B767_WING.psd for standard wingtips or B767_WINGLET.psd for winglets for the wings. Note: the wing has a mirrored version.
Save everything in PNG and upload all the textures for rendering. Non-member's liveries will not be rendered.
Standard rendered image:
You may also request different angles/poses or lighting conditions as well as different backgrounds and image sizes. You may also request a clear background for you to add your own.
Choose from different reflective environments or upload your own image. Note: reflective objects reflect everything including itself.
A
B
C
This paintkit is free to use, modify and distribute.