In AE, it is way too easy to start up an airline successfully and be high ranked with a great spamline going within 2 real weeks time. I feel AE is just way too easy, and looking at every world.. there are inbetween 12 and 50 spamlines per world. The only way you become a spamline is by having a lot of extra money, and bang! A Spamline is born! I think operating costs should increase by atleast 25% .. and events should occur in your Airline over time to lower your reputation, resulting in much less pax. For Example: If I spent 3 months building a 400 fleet major airline, and suddenly I don't view it for 2 weeks... that airline should start loosing passengers and employees should start quiting... thus, lowering the Passengers on your aircraft. Another option I was thinking about, was to have incidents and accidents in AE. For Example, if you have a 28 year old not very well unmaintained plane... it should have a good chance of crashing due to loss of attraction to the maintenance of your airline. When that happens, lawsuits, and other penalties should erupt causing a significant decrease in passengers and a downward spiral of profits.
Also I have found out.. reputation seems to not impact your airline too much. I recently had a massive airline with a 16% reputation with 100% pax.. and also an airline with 97% Reputation with 100% roughly the same size... making the same profits, etc ... I think lower reputation airlines should receive less pax and ultimately the better airlines should have more passengers.
Finally, i think that having airlines all be 100% Pax is totally unrealistic when in reality, airlines have an average pax rate of 73% to 83% ... not nearly as high as 100% !!!! Thats crazy .. I think good airlines shoul have 80-90% pax versus s***ty arilines having <60% pax. It would only make sense ... versus every airline keeping good tabs on their airline having 100% pax constantly.
Thanks!
Trans World Airlines