Save the Small Airports
#1
Posted 26 August 2012 - 08:34 PM
#2
Posted 26 August 2012 - 08:37 PM
To give anything less than your best, is to sacrifice the gift.
Steve Prefontaine
#3
Posted 27 August 2012 - 12:31 AM
#4
Posted 27 August 2012 - 12:53 AM
To give anything less than your best, is to sacrifice the gift.
Steve Prefontaine
#5
Posted 27 August 2012 - 04:30 AM
#6
Posted 27 August 2012 - 07:35 AM
Farnborough & Basingstoke had commercial service with Dan-Air LondonWhat I have said is that airports that have had commercial service at any point in their lives will remain in the game.
#7
Posted 27 August 2012 - 08:09 AM
#8
Posted 27 August 2012 - 10:36 AM
The issue with some airports is that I cannot find the data for the demand at the airport and that is why I removed them also Farnborough and Basingstoke have no terminal facilities that can be used by passengers. I know for a fact that Basingstoke and Farnborough do not allow commercial passengers and only take general aviation and corporate jets.
Again, very true another reason why adding corporate & VIP airlines would be a good idea, having only demand for first & business class, although it would be very hard to implement
#9
Posted 28 August 2012 - 04:10 AM
To give anything less than your best, is to sacrifice the gift.
Steve Prefontaine
#10
Posted 28 August 2012 - 12:16 PM
#11
Posted 31 August 2012 - 06:27 AM
Do it by population of the metro area. If a city has a population of 20,000 people then let's say the airport would have 2,000 PAX a year.
Let me start by saying my college degree is in civil engineering, a split focus in environmental engineering and multi-modal transportation engineering. I spent many of my college days doing complex modeling of the movement of people and goods.
O&D traffic numbers are widely available for the airports in many countries.
As a data collector, I've discussed these in chat before. For the great majority of airports in this game, the numbers are already O&D. For the aforementioned DFW, and other large hub airports, demand in this game is completely out of whack.
I've advocated an assumption that, in real life, demand is met by airlines. I.E, the market is extremely efficient, if not overly saturated. Next, I would create "metro areas" under which demand for airports within that area are combined. This demand would be based on reported O&D traffic only.
Ultimately, it would be great to have a population density overlay combined with economic, tourist, etc... factors (which are included in the database, but not used...although they are very rough and need a lot of work for accuracy purposes!) Perhaps for each country, we could enter its GDP, World Tourism rankings, etc... It wouldn't be perfect, but it'd be closer than what we have. Demand for an airport would be based on local population density, airport distance from populations, and the economic, tourist, etc... factors.
And yes, I am talking a long, long ways down the line, as in years.
#12
Posted 05 September 2012 - 08:17 PM
The thing I don't get is if we put them on the game in the first place that means that an airline flew there at some point. AE is played in many time frames but we act as if an airport had service but not currently then if cannot be put in the game. They way we do the airport data is suggest that we should only have game worlds starting at 2012.
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