Interface a bit cluttered?
#1
Posted 07 February 2011 - 04:10 PM
Nice job on v3.1b, but I feel like the interface - especially in some areas such as the new route creation - is a bit cluttered; i.e. too much information in a small space.
It might very well be a matter of getting used to it, I realize.
Anybody else with the same impression?
#2
Posted 07 February 2011 - 06:26 PM
Globe Alliance Leader
#3
Posted 07 February 2011 - 06:48 PM
There is alot of information on there but all of it is useful and does save some time when opening routes.
Cluttered a bit but it will be easy to get used to
#4
Posted 07 February 2011 - 11:05 PM
I do lament the loss of competing route info (tix price, total seats, and market share--as in AE3) on the same page as the price updates...
Also, while I like the full list of world airports on each route research page, if you are quickly trying to update tix prices the load time becomes annoying. Currently, it's no worse than a developed game with lots of database entries to update, but I imagine it nearing the threshold of people's patients if the list load time is added to the database update time. I remember that as the game became larger in AE2, load times finally pushed me into ignoring the game for increasingly longer periods of time and ultimately into taking a hiatus (from which I returned 2 months ago after nearly a year without playing). This was my favorite new 'feature' with AE3.
Perhaps we can have a 'short' version of route pricing similar to the system in AE3???
#5
Posted 08 February 2011 - 12:27 AM
I agree it is a little cluttered. Though, I think this will pass as we become accustomed to it.I do lament the loss of competing route info (tix price, total seats, and market share--as in AE3) on the same page as the price updates...Also, while I like the full list of world airports on each route research page, if you are quickly trying to update tix prices the load time becomes annoying. Currently, it's no worse than a developed game with lots of database entries to update, but I imagine it nearing the threshold of people's patients if the list load time is added to the database update time. I remember that as the game became larger in AE2, load times finally pushed me into ignoring the game for increasingly longer periods of time and ultimately into taking a hiatus (from which I returned 2 months ago after nearly a year without playing). This was my favorite new 'feature' with AE3.Perhaps we can have a 'short' version of route pricing similar to the system in AE3???
yes the load time is a 'bit' annoying,especially when i'm trying to adjust the ticket price. usually i adjusted ticket price 4-6 times to get the most efficient prices, but with the increasing load time, adjusting ticket price can really waste my time. but that doesn't worry me to much, at least for now
Globe Alliance Leader
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