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Daily Pax Realism

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#1
tupolev204

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A question about 'passenger realism',

for example, in real life Ibearia has over 60 daily flights with A320 (180 seats)
on route: MAD to BCN, .
If all the flights are full, that means that there are 10.800 passangers on board,
but for example in world AE6 there is just a demand of 1.706 pax per day, So that means I can just put 9 or 10 daily flights.


Sometimes on regional routes or for example Moscow - Vladivostok,
AE says the demand is 71 pax per day, but in real life there are 3 daily flights
(on TU204-300, B767-300 and B777-200)

All those three airplanes together is alot more then 71 pax :P




I love this game and everythings fine, I have big profit always, but will there be done something about these things in the new version 3.1 ?
Because I didnt see it in the planned feautures list,
Thanks!

#2
bolli

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However, in reality, BCN and MAD are both large hubs... and so the pax in between them counts for at least 2/3 of those pax...

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#3
un1

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I was working on a new demand script. Progress has been slow lately.

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#4
tupolev204

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I was working on a new demand script. Progress has been slow lately.



Ah okay good! :D well, it doesnt matter if its been slow lately, all that matters that it IS in progress :D
Thanks!!!
Would be amazing if that 'problem' would be fixed, because that way its gonna be even more realistic :D

#5
Sheepy

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Unfortunately, pax demand is artificially low, because the pax per year have to be split between every airport in the game... which is still at least 365 pax a year from each airport. I'll use Nelson as an example. There is a demand of about 40 passengers from NSN-AKL (Auckland). In real life, Air New Zealand operates at least 6 flights, if not more, with 50-seat Q300s, thus, 300 or more daily pax. AE doesn't account for the fact that 1.1 out of Nelson's 1.2 million pax per year are going to AKL, WeLlinGton, or CHristChurch, and occasionally DUneDin. Despite this, there is plenty (well, a bit) of demand between ROTorua and NSN. Just cause I can say it, there is approximately 70 people who want to go from AKL-LHR in the game. ANZ operates at least two B747s via LAX, and two 777s via Hong KonG, if not more. Probably one temporary solution would be to double the pax per year at airports...

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#6
h3llr4iser

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In general, I find that the passenger demands between cities in the EU are quite low in the game...

#7
rotaryspd

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I think the demand is about right for routes in the 250-1,500 mi range. I don't think it drops off quickly enough thereafter. For example, in AE14, ATL-LHR has 17 daily flights...all of which on 767 or larger aircraft. In the game, it has 5,410 passengers in 5,500 seats. In reality, this route supports a 777-200, 767-300, and 767-400 (Even if we count LGW-with 1 767-400). I fly ATL-LHR and I have 7 flights, including 2 747-400s per day, and 2 767-300s (and 3 more flights per day too)--and then there are 10 more flights not operated by me (all on similarly sized aircraft). This is more than 4x the actual demand of the route.

The daily pax demand (~1,900) is 2x the daily seats operated in reality (900-ish) and daily O&D passengers in game is 3x the O&D demand. Though, this does suggest that daily demand reported in the game can be significantly lower than actual filled seats when the price drops below the default price (the default price just means that if number of seats=daily demand then LF=100%--economic rules of supply/demand still apply to prices lower than default).

ATL-DFW supports 38 flights per day in real life. In the game, it has 37 (pax is about 2x reported daily demand). Average Y fare according to flightaware.com was $187 (Delta 757--AA operates MD-80s and each operates 737s). Average Y fare in AE14 is $182 (I'm operating 737s, 757s, MD-80s, and A320s on the route). I'm not going to get into pax number comparisons because there are too many other variables involved in comparing reality to AE (for example, how ticket prices vary relative to how long before travel ticket is purchased / variable fares based on time of day or day of week / etc.); but I think we can agree that all things considered, AE does a VERY good job of simulating this.

I just wish that long-haul routes were only viable between major hubs and couldn't be flown without the underlying connecting traffic. Considering the frequency from the real ATL-LHR route and the pricing on the AE LHR route, I think the daily demand should be somewhere in the neighborhood of 200-300. We'll use 220 for the example: That works out to 250 daily pax demand * 3 (the route profitably supports 3x demand) = 750 seats. With 3-4 flights comprising 900 seats, this would require about 17% connecting passengers--probably in line with reality.

The profits taken in the game are ridiculously large because of this excess long-haul demand. For example, DAL's market cap is about $10 Bn on a good day. This would put them in 66th place in valuation rankings. With 169 million passengers per annum, (446,000 daily) they would be in a far more respectable 12th place by pax #.

Part of this is practical. Most people who play the game are not doing the leg work to find under served routes. Nor are most people doing the necessary network building to support routes with connecting traffic that cannot be flown profitably with just O&D. As a simple matter of keeping enough people to be fun, it's probably for the better that demand is a bit high.

I think the developers have done an amazing job of balancing simplicity, practicality, and reality in the game, even if there are slight lapses in scale.

I'm guessing it's possible to query the database to count the number of passengers in an entire game on routes greater than 3,500 miles. I think it would be very interesting to compare this to total game world passengers, and in turn reality.

#8
9M-TKS

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People started complaining about the demand for a long time now :P
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#9
wilbur2012

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If you increase the demand would that not just make the game easier? and create the bigger airlines being even bigger!!

#10
berubium

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The way the game is set up now seems to favour airlines that are set up like the real-life Southwest Airlines. Tons of direct flights, few connections. It's hard to set up a hub-and-spoke network because there are very few connecting pax in the game.

For instance, I wished to set up a quasi-realitic airline based in Western Canada. With Vancouver as my hub, I'd like to be able to bring in regional flights with small planes & high frequencies (2x or more per day) from nearby small market cities & then have the connecting pax for my flights from Vancouver to large markets like Toronto, Montreal, Los Angeles, Las Vegas and the like. In real life, Vancouver has anywhere from 5 to 15 flights per day to smaller cities like Kelowna (YLW), Prince George (YXS), Kamloops (YKA), Fort St. John (YXJ), etc... Many of those are just going to Vancouver because it's the main hub of the region (far higher than the 15-100 pax per day demand levels of AE) & many others are connecting to points elsewhere... I'm able to get one or two flights per day with mostly non-connecting pax. That's it...

Perhaps this requires a fundamental change to the way the game is set up, but connecting pax would allow us to increase to flights per day on many routes to realistic levels without making us super rich since connecting pax make less money...

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#11
un1

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For instance, I wished to set up a quasi-realitic airline based in Western Canada. .


Oh so thats why your operating out of YYZ? :mad:

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#12
Conor

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Oh you've gone and peed of and admin never a good idea they have powers........ <_<

#13
berubium

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Oh so thats why your operating out of YYZ? :mad:


LOL!!! This is just my beta airline in a beta world, which I don't expect to last long at all. I'm just messing around with different things. When we delve into the real thing, I'll be much more focused on the west... I actually wanted to spoke out from YUL, but my 737-200Adv can't make it there with very many pax due to weight restrictions. I was also trying to see whether or not I could get pax connecting from one hub to another to fly to other destinations. Not working too well, but then again I have like 4 slots in YVR & 2 slots in YYZ...

The quasi-realistic Western Canada airline was referring more to my airline attempts in 3.0...

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