LF Script adjustments?
#1
Posted 19 December 2008 - 06:23 PM
I'm just pointing out that some of the readjusted airports are a little below what they should be. Still, thanks to the developers for working on the game.
#2
Posted 19 December 2008 - 07:38 PM
Couldn't stick this in the other thread since it's locked. I first want to point out that I'm a fan of the new LF script. It brings back the challenge of running an airline against others. However I've noticed that on a few occasions the LF script cut some route profits too much. I tried creating routes like PHX-AUS and PHX-DAL 1x on a Q400 but they give negative profits. US and WN can both make profit on these routes. I believe some of the "old" new cities haven't been calculated yet but the above airports have.
I'm just pointing out that some of the readjusted airports are a little below what they should be. Still, thanks to the developers for working on the game.
Keeping on topic, I have found that many locations within Europe also fall well below past returns (Original Airports / not lastest additions), also tried Q400 and even lesser ATR42-500 still negitive returns. In past rounds these would take no less than 7 or 8 routes with a Q-400.
Not sure how many (Latest Data) locations were adjusted, perhaps Tobias would like to pass comment?
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#3
Posted 20 December 2008 - 12:24 AM
An idea would be: Why not allowing frequencies of ½ or ¼ or 1/7 ? That would mean you fly there every second (4., 7.) day only (somehow comparable to the one-way option which works like that even though it might have not been thought to be it).
I would not see a problem in an A319-100 flying Nigeria-South Africa every 4th day eating up 2 hours (instead of 8) daily time. It might be a bit hard to explain how this daily time is interpreted, don't know. But I would like it. It would add something to the game without taking anything.
#4
Posted 22 December 2008 - 03:04 PM
Development staff do need to look at why those locations in sim2 are not performing.
Those locations are easy to note, just look at the gate numbers for and against 120/120 - 75/75 or 50/50 means nil purchased, with these non-performing locations it makes it hard to build an empire, for which this game is all about.
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#5
Posted 31 January 2009 - 07:53 PM
ive noticed the profit falls aswell. it can be very annoying finding that routes that had previously been profitable arent anymore
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