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Idea for V3
#1
Posted 21 September 2006 - 04:55 AM
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I've been pondering the idea of option rights when purchasing aircraft. If you pay a fraction of the a/c cost, you get option rights to a particular aircraft type, and to convert them into firm orders, simply pay the difference and you don't lose your place in line.
The problem would be the big airlines would order a lot of aircraft and get tons of option rights too.
Solution: Limit the number of options available, and maybe the options are only valid for an AE month or two...
What do you guys think?
Again, please forgive me if this has been brought up or discussed before, I couldn't find anything in my search.
#2
Posted 21 September 2006 - 05:08 AM
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#3
Posted 21 September 2006 - 01:29 PM
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edit: not that what i think matters either
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AID: 7106
Numero Uno en San Francisco, Las Vegas, y ahora Los Angeles!
#4
Posted 21 September 2006 - 09:01 PM
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![:P](http://forums.airlineempires.org/public/style_emoticons/default/wink.gif)
But I don't think its a bad idea as long as its limited so the big airlines with all the money don't abuse it...
#5
Posted 23 September 2006 - 02:56 AM
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#6
Posted 23 September 2006 - 04:31 AM
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The new LF algorithms have opened the possibility of at least simulating the ability to fit your aircraft with different classes. Its going to require a rewrite of the aircraft purchasing and revenue scripts, so won't be included in the near-term beta, but at least its on the drawing board; Most likely for v3. Don't get all excited just yet, though. It is a simulation of a simulation, which makes it two degrees seperated from reality, and there will be some issues, assuming that is, that it works. I haven't even brought it up to torque yet, and he's the expert on if and how it can be done.
The good news is that there IS a working version of the new LF algorithm. The bad news is that the rest of the game needs to be written around it, and the constants and variables will still need to be tweaked. Regardless, it is now my #1 priority.
#7
Posted 23 September 2006 - 04:38 AM
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Nice to see that a new LF algorithm and that its the basis for everything else. I, for one, wish not to have it rushed into V3, but fully tested out and make sure that it work fully in any type of situation, thus fulfulling everyone's dream of a stable LF.
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#8
Posted 23 September 2006 - 06:04 AM
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AID: 7106
Numero Uno en San Francisco, Las Vegas, y ahora Los Angeles!
#9
Posted 23 September 2006 - 06:08 AM
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#10
Posted 23 September 2006 - 10:05 AM
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Ah well!
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#11
Posted 23 September 2006 - 04:52 PM
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![Posted Image](http://sim.airlineempires.net/user_images/logo7106.jpg)
![Posted Image](http://users.ju.edu/dsheldo/waa.jpg)
AID: 7106
Numero Uno en San Francisco, Las Vegas, y ahora Los Angeles!
#12
Posted 23 September 2006 - 04:56 PM
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I'm currently working on the LF bug, which really means a total rewrite of much of the revenue generation segments of the game. What it looks like is going to happen is that we're going to release the new LF equation in a beta testing of the game. There's really no way to see how its going to react to different situations without beta, and there's going to be inevitible tweaking that needs to be done.
The new LF algorithms have opened the possibility of at least simulating the ability to fit your aircraft with different classes. Its going to require a rewrite of the aircraft purchasing and revenue scripts, so won't be included in the near-term beta, but at least its on the drawing board; Most likely for v3. Don't get all excited just yet, though. It is a simulation of a simulation, which makes it two degrees seperated from reality, and there will be some issues, assuming that is, that it works. I haven't even brought it up to torque yet, and he's the expert on if and how it can be done.
The good news is that there IS a working version of the new LF algorithm. The bad news is that the rest of the game needs to be written around it, and the constants and variables will still need to be tweaked. Regardless, it is now my #1 priority.
Now, this is called Progress (With a Capital P) thanks Miller :shappy:
#13
Posted 23 September 2006 - 05:14 PM
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Fleet:
3 Beach 1900D
98% of the teenage population does or has tried smoking pot. If you're one of the 2% who hasn't, copy & paste this in your signature.
British World Airlines-bwa No 3753
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#14
Posted 23 September 2006 - 07:17 PM
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Now, this is called Progress (With a Capital P) thanks Miller :shappy:
![:P](http://forums.airlineempires.org/public/style_emoticons/default/biggrin.gif)
![Posted Image](http://img230.imageshack.us/img230/8267/psalogopic1qr.png)
![Posted Image](http://img524.imageshack.us/img524/9973/newwaa3qu2.jpg)
#15
Posted 24 September 2006 - 09:42 PM
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#16
Posted 25 September 2006 - 11:13 PM
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Here's some things that it changes:
-It seperates O&D passengers from connecting passengers. Connecting passengers are added after O&D passengers, and only half of their ticket price is attributed to the flight (the thinking is that the other half will be attributed to the other flight. As it stands, connecting passengers pay full fare for both flights they fly on. No more.)
-You can change the price all you want, and the loadfactor always goes back to the correct value dependent upon the different factors. NO MORE LF BUG!!!
-You gain a bonus if you're the only airline on a route.
-Turboprops take a small load factor penalty.
-It opens the ability to add multiple classes of service. Not yet implemented, but shouldn't be too difficult. Look for this in the future.
I'm very pleased with how its turned out so far, even though there will need to be tweaking done. If my optimism proves true, this could very much improve Airline Empires' realism.
#17
Posted 25 September 2006 - 11:18 PM
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#18
Posted 25 September 2006 - 11:22 PM
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Either way, how much is said penalty on props?
#19
Posted 26 September 2006 - 02:23 AM
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By the way, who is going to be picked for the limited beta?
*wink wink, nudge nudge*
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#20
Posted 26 September 2006 - 06:27 AM
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Sounds great, Miller!
By the way, who is going to be picked for the limited beta?
*wink wink, nudge nudge*![]()
:cool:
Thanks Miller for that update. Greatly appreciated and nice to see things falling into place. AE v3, from what i read, will be great and another level for everyone to enjoy.
and aircanada, how about stop trying to suck up?
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