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Profit SIm2

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#1
JJDXB

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I can never seem to get profit on any route i try, i research so many, some with 13000 expected profit but when i implement the route it only loses money. I think it should be returned to the old method (before the round reset), few routes out of DXB or HKG actually generate any money, which is not like in real life
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#2
Glennos

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Someone will look into this ASAP ;)
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#3
simmo111

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Same here in and around Europe very little profit.

Alex

#4
FlyWorld Air

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Same here; I tried LAX to SMF and no joy there... I think it needs tweaking (increasing?) slightly, but other that that it's not bad!
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#5
BigJ

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I've hub at VIE airport and operate routes over the Europe. As descriebed above, there is no profit on route Vienna-Paris. No competitors at all, but used seating on B1900 below 50% !!!! In real life there is five times a day connection with A320/B737....

On other routes is not better...
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#6
Yuxi

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Tobias is looking into it.

#7
R.D

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Really enjoying the new game, however, normally routes via Miami and Atlanta are very popular on last game e.g MIA-Cancun; MIA-Atlanta; MIA- San Juan etc and make not huge amounts but enough to make it worth while, this game did a quick market research just to make sure yup fine, bought the gates but returning a loss? Any ideas:thumbdown: :eureka:
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#8
Glennos

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Really enjoying the new game, however, normally routes via Miami and Atlanta are very popular on last game e.g MIA-Cancun; MIA-Atlanta; MIA- San Juan etc and make not huge amounts but enough to make it worth while, this game did a quick market research just to make sure yup fine, bought the gates but returning a loss? Any ideas:thumbdown: :eureka:


Yes , read the reply of Yuxi below you :eureka:
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#9
ferrarigpnyc

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Usually, the profit reported after you first create a route is wrong.
Try editing the route again, entering the price again and updating again. It should reflect the real load factors / prices.

#10
JJDXB

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done that, it doesn't work
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#11
arsmart

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I agree with everybody else before me. The new economic system in the game is maybe too low.

#12
rickc1000

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Has anything been done about this. The profit from routes in this current game is still low. Lower than even the previous game (if that is possible). But I have a feeling the profit is dependant on the number of airlines, so maybe are we waiting for more airlines or airlines from the previous game to rejoin us?

#13
ferrarigpnyc

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I have to say again i don't understand the criticism of the game.

The gameplay is to slow???

The game started 10 days ago.
In 10 days, i was able to acquire 2 A319, 6 Q400, for a total profit per month of 20 - 25 millions.

I don't see how that is to slow...

Maybe you guys are all running the same routes in North America or something, in which case it is normal that you are not making a cent out of your routes...

As it currently stands: after 1 month, the top 50 players will probably be worth around 500M bucks.

If you guys want to speed things up, we would approach 1.5 Billion in 30 days (exponential growth), which would mean we would have to reset every 1 or 2 months.

Who wants to play a game where all your time and efforts are gone every 6 weeks? Not me.

#14
rickc1000

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The profit was lowered last round now it is even less. Where there are now lots of airports you can't even run profitable routes from very large airports. What is the point of having a lot of those airports. Also I'm not running routes in Nth America, I'm one of the bigger airlines. At the moment things are at a snails pace. I'm just comparing it to previous times I've played it over the years. The point of Sim 2 was to be a faster game than Sim 1.

#15
ferrarigpnyc

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Rickc, i do understand your point that it is slower than it was before.

However, what I am saying is that if we speed the game up, then airlines will be so huge in about a month's time that there will be a reset every month.
Would you consider a game with resets every 4 weeks fun?

#16
rickc1000

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Billion dollar airlines are not huge. After all only 1 A380 is worth 300 million plus. I remember when we had airlines that were worth multi trillion dollars. And why would we need a reset after 4 weeks. We didn't require that last reset. The length of rounds should really be between 2 and 3 months length. Anyway back to the point of this thread which was the lower profit. The profit is too low and there are a lot of airports that are just useless in the game now. The profit was lowered during the last round now it is even lower. It is evident that there are fewer airlines playing this game and leaving because really it is not as much fun now. It is not fun just running a small regional airline. It is also harder for newer members when joining up in the middle of the game to build up as there are fewer opportunities.

I mean is it realistic to have it where there are regions South America, Africa and Oceania where airlines can't produce a reasonable profit?

Is it fair enough for new players coming into this game midway through and there aren't growth opportunities left?

Is the number of active players in this game increasing or are people leaving?

#17
Maestro69

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Its not only the fact that profits are lower, but having more than 1 frequency per route is pretty much useless due to the changes. If u played sim1 before, you would know that u could grow a route and overtime, have it go from a Q400 to a Boeing 757-300 or A330-300, depending on the strength of your hub and your profit would grow.

Its one thing that sim2 currently lacks atm.

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#18
Crescent Air

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I thought the point of Sim2 was to be as a test vehicle to find out what works properly so it can be implemented into Sim1. Isn't that the reason smaller airports and changed LF's were added in S2?
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#19
Maestro69

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I thought the point of Sim2 was to be as a test vehicle to find out what works properly so it can be implemented into Sim1. Isn't that the reason smaller airports and changed LF's were added in S2?


Well, any chances in sim2 will be staying in sim2. Due to the fact that Sim1 is still currently only accessed by Miller and probably doesnt want anyone doing any chances to it, as it is his "baby" so to speak.

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#20
Glennos

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Billion dollar airlines are not huge. After all only 1 A380 is worth 300 million plus. I remember when we had airlines that were worth multi trillion dollars. And why would we need a reset after 4 weeks. We didn't require that last reset. The length of rounds should really be between 2 and 3 months length. Anyway back to the point of this thread which was the lower profit. The profit is too low and there are a lot of airports that are just useless in the game now. The profit was lowered during the last round now it is even lower. It is evident that there are fewer airlines playing this game and leaving because really it is not as much fun now. It is not fun just running a small regional airline. It is also harder for newer members when joining up in the middle of the game to build up as there are fewer opportunities.

I mean is it realistic to have it where there are regions South America, Africa and Oceania where airlines can't produce a reasonable profit?

Is it fair enough for new players coming into this game midway through and there aren't growth opportunities left?

Is the number of active players in this game increasing or are people leaving?


Hmmm, where have I heard this argument before ;)

Totally agree with you but it's been chewed over many times and is still work in progress at the moment. Until the smaller cities make money the game is not really playable.

And there needs to be a new ranking system so more people can set different goals. Having a ranking system per region and/or type of airline will make things much more competitive.

As it stands now and has been in the past (I can tell you from personal experience) is the people who get a good start , do nothing all day but play AE will get to the top of the rankings and stay there until the game resets, been there , done that!
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