AE 1946 Help..
#1
Posted 04 January 2008 - 03:46 AM
I'm havign a helluva time in sim1 and it's getting to point of me wanting to pull my hair out.........
I've got 5 routes with 4 Planes all DC-3's.....All of them Except for 1 are flying with 100% Load Factors and the oddball one is flying at 77%......
Yet with all of this, I'm only Bringing in a DOP of $83,000
I'm flying out of nothing but Major Aiports, LGA, ORD, MDW, DCA, ATL, and IND. Ok so one not so Major.......
All of my Planes are maxed out on Hours..and I only have about $250,000 in Cash......
Worst part is, my Biggest Money Maker is my MDW-IND Route....which is my Shortest route as well...........
Am I the only one having these types of problems or is this common throughout the whole sim1 field??.........
#2
Posted 04 January 2008 - 09:26 AM
As for short routes making most money, if you think about the DC-3, it is really slow and only has 28 seats. A plane like this is most suitable for short flights with higher frequencies. MDW-IND seems like a good route, the airports have decent passenger numbers and are close together.
#3
Posted 04 January 2008 - 09:49 AM
#4
Posted 04 January 2008 - 12:07 PM
What you're probably seeing is that the MDW-IND leg has the least amount of competition (well, at least until you posted it here, that is ). The other large cities are all saturated with bigger aircraft, just as Kontio pointed out. This makes it even more important to find your niche markets to serve.
In the real world, as airlines get older and bigger, labor costs start to balloon. Until I can find a fair way to approximate this phenomenon, it's going to be difficult for the new guy.
#5
Posted 05 January 2008 - 12:55 AM
#6
Posted 05 January 2008 - 12:57 AM
Miller,One drawback to AE has always been late entrants. It's very difficult for new players to enter the game after all other players have a strong foothold. I've thought about this at length, and haven't really come up with a solution.
What you're probably seeing is that the MDW-IND leg has the least amount of competition (well, at least until you posted it here, that is ). The other large cities are all saturated with bigger aircraft, just as Kontio pointed out. This makes it even more important to find your niche markets to serve.
In the real world, as airlines get older and bigger, labor costs start to balloon. Until I can find a fair way to approximate this phenomenon, it's going to be difficult for the new guy.
on another note, i really like how the game is progressing, not as saturated as usual like other rounds...one question though, as bigger planes start coming will gates be replenished at airports for us to purchase?
#7
Posted 05 January 2008 - 01:06 AM
#8
Posted 05 January 2008 - 09:45 AM
Miller,
on another note, i really like how the game is progressing, not as saturated as usual like other rounds...one question though, as bigger planes start coming will gates be replenished at airports for us to purchase?
I know you directed this question to Miller but I fail to see why you are sour about the gates.
:puzzled:
You command 42% stake in ALT
You have a nett profit of over 300m
You now hold 46 ALT gates and are buying more as you see them
With the sim advancing slow (Being low range aircraft) to start and the chance of NO A333's or A380's or even A319's for many years yet, you would and are in the best position of any other players to convert the 46 gates to a terminal.
Sure you will have to hold off buying and placing orders for say 2 real days but it is impossible for any other player to hog the gates in this current format.
#9
Posted 05 January 2008 - 09:56 AM
One drawback to AE has always been late entrants. It's very difficult for new players to enter the game after all other players have a strong foothold. I've thought about this at length, and haven't really come up with a solution.
What you're probably seeing is that the MDW-IND leg has the least amount of competition (well, at least until you posted it here, that is ). The other large cities are all saturated with bigger aircraft, just as Kontio pointed out. This makes it even more important to find your niche markets to serve.
In the real world, as airlines get older and bigger, labor costs start to balloon. Until I can find a fair way to approximate this phenomenon, it's going to be difficult for the new guy.
Gates and lack of seem to be the issue at more profitable departures.
Can one suggest you look at:
(Standarded gate fees as they are now for 1 to 10 gates)
(10 to 20 gates a penalty fee applied) - Example 5M per gate
(Cap the gates to 20 for any one player - making them having to seek other locations if they are unable to build a terminal)
Look at the fee to build a terminal (Remember) this is 1946 and the current cost you have is more like year 2000 prices, thus a reduction now and higher adjusted each 10-yrs span 1946 / 1956 / 1966 and so on
If you Cap gates for single purchase but allow a terminal to be purchased without any penalty, this will give more back to the gate market and assist the new entrants into the game.
New players do get a little fuzzed when they look and find NO gates to start.
Just my thoughts
#10
Posted 06 January 2008 - 01:23 AM
I'm not concerned about ATL gates, i was talking about the other random gates that sell out when i expand to other citiesI know you directed this question to Miller but I fail to see why you are sour about the gates.
:puzzled:
You command 42% stake in ALT
You have a nett profit of over 300m
You now hold 46 ALT gates and are buying more as you see them
With the sim advancing slow (Being low range aircraft) to start and the chance of NO A333's or A380's or even A319's for many years yet, you would and are in the best position of any other players to convert the 46 gates to a terminal.
Sure you will have to hold off buying and placing orders for say 2 real days but it is impossible for any other player to hog the gates in this current format.
there are many reasons i do not terminal now....for starters not many people can afford to terminal yet, so with 0 gates available i am pretty secure there. if i terminal and drop all the gates, then that leaves room for someone else to come in
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