It's too crowded!
#1
Posted 22 June 2005 - 01:52 AM
What are the plans for the future to reduce such a huge ammount of airlines flying. For example, I can't find gates at many European and North American airports, and if I got to a "less popular continent" such as Africa, there are not all that many cities to fly between.
So what is the plan for the future?
#2
Posted 22 June 2005 - 02:14 AM
Throwing around is the operative phrase.
In the interim, it is planned that all airports with over 100,000 pax a year will be included in the game, making more room for you to grow.
[Edited on 6/22/2005 by everotheleft]
#3
Guest_Nathaniel_*
Posted 22 June 2005 - 02:19 AM
and yes.. just try to survive
#4
Posted 22 June 2005 - 02:54 AM
#5
Guest_Nathaniel_*
Posted 22 June 2005 - 03:25 AM
like think.. max should be 300-400 if.
#6
Posted 22 June 2005 - 03:25 AM
#7
Posted 22 June 2005 - 03:26 AM
#8
Posted 22 June 2005 - 03:35 AM
Or, some very nice person could find hosting and mirror this site (as in all the code, not the airlines themselves), and that way lower the load on this world.
[Edited on 6/22/2005 by Ariane]
#9
Guest_Nathaniel_*
Posted 22 June 2005 - 03:54 AM
Originally posted by Ariane
Hey, if anyone can provide me with training, or a tutorial, or a set of instructions, I will help solve this very vital issue.
Or, some very nice person could find hosting and mirror this site (as in all the code, not the airlines themselves), and that way lower the load on this world.
[Edited on 6/22/2005 by Ariane]
well they are not going to be giving out the code for this site... so i dont think that is an option. The code takes a long time to code, and giving it for free would basically..
so basically: they are going to have to decide what they want to do, not going to give out code for others to run....
#10
Posted 22 June 2005 - 03:56 AM
If there are going to be separate worlds, I think airlines should be placed according to their airline ID number, like 1-500 in one world and 500+ in another.
#11
Posted 22 June 2005 - 03:59 AM
Limiting the number of players is an option, however it may not be the best thing to do, because we will in turn get a large crowd of people wanting to play.
So right now we're just throwing ideas around, but we think that adding more cities is the best option at this point, and we are considering splitting up into multiple worlds.
#12
Posted 22 June 2005 - 04:00 AM
#13
Posted 22 June 2005 - 04:02 AM
#14
Posted 22 June 2005 - 04:07 AM
Gate space is limiting, just like in the real world, which is why we've allowed for Ae players to do exactly what airlines with terminal congestion do, build more terminals.
There are no plans as of now to introduce multiple worlds. One world is about all this server can take.
#15
Posted 22 June 2005 - 04:10 AM
So I guess the best option at this point is to add lots more cities to the game to allow for more routes.
However, the way I see it, we WILL have to limit the number of players sometime. Because each new player adds on more bandwidth, so we will have to put a cap on it eventually...
#16
Posted 22 June 2005 - 02:33 PM
Originally posted by AirCanada
Not everyone has that kind of money, Rammstein, and if everyone does that, then that market would get overcrowded as well. So as I see it, that is not really a solution...
I realize that. But that is why it is safe. For the fortunate among us who CAN do it, I wouldn't waste time competing on a BEECH vs. BEECH level, I would sell them all and go international. It won't be overcrowded on an international level for a much longer time.
#17
Guest_Ennova_*
Posted 22 June 2005 - 11:02 PM
Originally posted by miller22
I still have not heard one solid argument as to why someone thinks this game is overcrowded. Not everyone can fly LHR-FCO. One of the problems with the current load factor equation is that it does not account for actual O&D statistics. Rather it is based purely on city sizes, which means there is almost an infinite number of routes available for a tidy profit.
Gate space is limiting, just like in the real world, which is why we've allowed for Ae players to do exactly what airlines with terminal congestion do, build more terminals.
There are no plans as of now to introduce multiple worlds. One world is about all this server can take.
I agree with Miller on this one. Yes, the big airports are overcrowded (what else would you expect), but there are lots of smaller airports where you can make a nice profit (albeit more slowly) that have little or no competition. Eventually it will level out and the stiff competition at the big airports will mean that those that go trans-contenental or can make money on the smaller routes will be able to compete in the overall standings.
Robert, Ennova Air
#18
Posted 22 June 2005 - 11:46 PM
Just because you aren't making as much money as when there were only 100 competitors doesn't mean it's time to create new worlds. It's just time to face reality.
Like I said before, established airlines like UA and AA would probably love for the government to pass a new law that prevented new airlines from being created (read Southwest, Jetblue), or one that would put these airlines into a "different world". But that's not the case. So airlines like UA and AA will just have to refine their methods, increase efficiency, and compete as best as they can.
Like in the real market, this game is based on a free market economy, where demand and competition determine the number of players in the market. Over time, the losing airlines will go out of business and the problem will take care of itself.
------------------------------------
That being said, adding new cities would relieve this problem greatly. Plus, it would add to the realism of this game.
In addition, make it harder for companies to declare bankrupcty. Airlines in the real world can't just click a button and be reset with $5 mil and two planes. If we make bankrupcty harder (limit the number of bankrupcties allowed, remove bankrupcty all together, etc.) the problem of overcrowding would solve itself too.
#19
Posted 23 June 2005 - 12:00 AM
Originally posted by Crazy764
This game is about realism, not easiness.
You all have your mouths full when talking about realism...
Then why is it allowed to let people fly on 3 different continents without having hubs and without connecting those continents?
Then why is it allowed to have 60 frecuencies between 2 cities?
Then why an american based airline can fly between Paris - London or Tokio - Osaka?
Then why I cannot get higher prices than 125$ on a Madrid - Dakar without competition and have 200$ on a Madrid - Barcelona (45 minutes flight) with 40 frecuencies between the 15 airlines that are flying this route?
If this game is about realism, then we ALL should do it the real way.
I know this a beta game, but it is becoming insane...
My 2 cents... and sorry about this, but I had to say it..
#20
Posted 23 June 2005 - 12:04 AM
Originally posted by Crazy764
In addition, make it harder for companies to declare bankrupcty. Airlines in the real world can't just click a button and be reset with $5 mil and two planes. If we make bankrupcty harder (limit the number of bankrupcties allowed, remove bankrupcty all together, etc.) the problem of overcrowding would solve itself too.
Or making them restart at -$25 M with just one plane... just as they had to pay the credit for bankrupting to the banks...
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