I took a chunk of time away from this game hoping that something would have been done to control spamliners, yet the problem is as bad as ever.
Having to compete with spamliners in realistic worlds is frustrating. Players wanting to play in a realistic world shouldn’t have to deal with someone who flies to 87 destinations and has 94 hubs. I don’t even know how it’s possible to have more hubs than destinations.
I’m currently playing World R-alpha based out of Milwaukee. I tried setting up a route between Milwaukee and Fort Wayne, Indiana. A spamliner is running 17 weekly flights between the two airports for a capacity of 406 passengers when the demand is only 52 per day. EVERY airport this guy flies to is a hub. That is not realistic at all. It's not even worth TRYING to compete with someone saturating the market.
So, here's my two proposals.
Aircraft Purchase restrictions:
During the Cold War, without looking it up, I am fairly certain airlines based in the Western bloc would never have been allowed to buy Soviet-built aircraft and vice-versa
Hub Limits
In Realistic worlds there be the following restrictions on hubs:
An airport can only be classified as a hub if your airline flies to at least 20 domestic destinations at least once a day from that airport, or at least 10 international destinations at least once a day. After the first, hubs are limited to one hub for every 25 destinations.
Hubs in smaller markets <1m annual organic passengers cost significantly more to operate and run.