I have noticed that one particular player has saturated a route with over 5,000 seats between two regional USA airports. The demand is only 4. I think this sort of practice distorts the game and really lowers the "experience" of playing.
How often does this happen?
Am I wasting my time trying to run an efficient airline when a competitor resorts to tactics that in the real world would lead to their bankruptcy?
Yes you are correct in that there is certain members who play certain AE worlds, which have found an exploit in flying short routes with dramatic overcapacity, which seem to cause a glitch in the background and make millions of profit and ruin the game experience. It is something that the AE dev should look into but i am not sure when or if it will be done.
I believe these are what forum members often refer to as "spamlines." They're at least common enough that people have noticed the trend and given it a name, so take that for what you will.
I'll also offer an answer to your question:
Yes. To be more specific, it's a waste of your time to try to run an AE airline in a way that would be efficient in the real world, no matter what your competitors are doing, because AE is quite different from the real world. I'm also very new here, but I've already learned the following three things:
- The most fuel efficient A340-300 (CFM56-5C2) is more fuel efficient than the most fuel efficient A330-300 (Trent 768). And that A340-300 is also more efficient than the 787-9 and 787-10, and only slightly less than the 787-8. I don't know what's going on here, but this really can't be true in the real world.
- We can basically choose how many passengers there are in our route. Consider a route from my current game: PEK-PVG. Should have 4136 daily economy passengers, but there are actually 7879. Or consider PEK airport, which (the game itself says) should have 93 million passengers a year. But there are actually 233 million in the game. Where did these passengers come from?
- Maintenance costs. We don't know what they before we make a purchase, and they don't seem to make any sense to me. But more than having no pattern, they seem to fluctuate randomly. In previous games especially, I've noticed that the same airplane fleet (e.g., all the A320s) will cost (for example) $300 in maintenance one month, $5000 the next month, then $700 the month after.
There are many other reasons this game isn't very realistic too. Point is, in spite of the terrible UI/UX and numerous bugs, it's free, so we can't complain too much. There are several alternatives, some of them are paid, and some of them are much more realistic. For me, as long as I'm playing AE, I try to just play it for how it works even if it's unrealistic, and not take myself too seriously.
In regards to your points:
1. Seems that some aircraft values currently in AE, are either incorrect or have not been adjusted accordingly. Because as you mention, the 787 or A350s should be more efficient than the A340-300.
2. In regards to the airport passenger numbers, that is attributed to perhaps the way the game calculates passenger demand for each route. For example, in regards to PEK, i might open up PEK-LIS, which in real life has no airlines flying said route, but this game does.
3. In regards to maintenance costs, age of the aircraft does have a factor of the increases of these costs over time. Is it simple as that in AE? no, but the best way to look at it for the moment (maybe down the line, these costs will be more detailed for us players).
And lets be honest, AE while over its lifetime has tried to reflect the real world, it is not a real world scenario and thus allow for a more elaborate airline, from where you can have a spamline to a realistic attempt are recreating real world airlines in AE.