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Gate Fees

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#1
FearofFlying

FearofFlying

    AE Luver

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If there is one thing that is broke... that could be fixed... which would change the expansion spamline equation... it is gate fees.

 

I have not seen the code... but I do have a decent understanding of coding... chances are this would be something that would be a <30 minute task.

 

Currently gate fees are calculated incorrectly. Once you purchase a terminal, you pay for only 1 gate regardless of how many you build. While perhaps this is realistic in someones mind... this alone is the major reason why spamlines work as well as they do.

 

If this is fixed so that gate fees are calculated on how many you have, the profit margins of putting 30,000 seats on a route that has a demand of 2,000 will evaporate. It won't make the purpose disappear, but it will re balance things.






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