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What is your definition of a spamline?


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#21
FearofFlying

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Is there a term for airport daily pax? Like what matters when deciding how many blue pax a hub can generate? Whatever that term is... I dont know it... but Im going to call it strength... its like the strength of your base.

 

Correct me if I am wrong, but the color of the daily passengers doesn't matter when determining how strong your hub is. You can build up daily pax from blue or green it doesn't matter the result is the same right?

 

So you can use this output in many ways... one is like you say... go 20x demand and fill it with blue... there are other ways to use this output and spread it around to many flights... There is more than one way to use this buildup... and there are ways to disrupt it.



#22
Pacific

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It all relies on daily pax and having hubs at both ends.

According to the Emperor, the max potential blue pax is 0.02% of your systemwide daily pax. My experimental Empire spamline really came to life at 4 million daily pax.
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#23
atnt71eb

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It all relies on daily pax and having hubs at both ends.

According to the Emperor, the max potential blue pax is 0.02% of your systemwide daily pax. My experimental Empire spamline really came to life at 4 million daily pax.

 

0.2%. The placement of that decimal point is crucial. Note that the total pax per route page and per airline rankings are different: the latter is twice the former. 

 

So you can add 0.2% percent of your daily pax per rankings table, but that will increase your rankings-table pax by 0.4%. Opening ~150 routes should double your pax if you do it right (1/250 = 0.4% but you'll want to anticipate traffic growth). 

 

The increase in prices tracks (1) default price times (2) an X factor based on total alliance traffic. That X factor doubles at approximately Logarithm base 10 of your traffic level. 

 

Knowing these parameters, you'll have to make tradeoffs between (1) maximizing traffic, (2) maximizing individual route profits, (3) searching for routes with the highest default prices, (4) crowding high-default-price routes versus opening more routes at lower density but for a higher X factor over a lower default price. 

 

Applying above all of these parameters is a meta-level about time and cognitive load efficiency versus game resource efficiency (i.e. how many planes and the size of your country/number of max routes). 



#24
atnt71eb

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It all relies on daily pax and having hubs at both ends.

According to the Emperor, the max potential blue pax is 0.02% of your systemwide daily pax. My experimental Empire spamline really came to life at 4 million daily pax.

 

0.2%. The placement of that decimal point is crucial. Note that the total pax per route page and per airline rankings are different: the latter is twice the former. 

 

So you can add 0.2% percent of your daily pax per rankings table, but that will increase your rankings-table pax by 0.4%. Opening ~150 routes should double your pax if you do it right (1/250 = 0.4% but you'll want to anticipate traffic growth). 

 

The increase in prices tracks (1) default price times (2) an X factor based on total alliance traffic. That X factor doubles at approximately Logarithm base 10 of your traffic level. 

 

Knowing these parameters, you'll have to make tradeoffs between (1) maximizing traffic, (2) maximizing individual route profits, (3) searching for routes with the highest default prices, (4) crowding high-default-price routes versus opening more routes at lower density but for a higher X factor over a lower default price. 

 

Applying above all of these parameters is a meta-level about time and cognitive load efficiency versus game resource efficiency (i.e. how many planes and the size of your country/number of max routes). 

 

EDIT: By finding routes with highest default prices, I mean per-mile-flown, not absolute prices. Even more specifically, it's not per-mile-flown, but the best tradeoff between per-mile-flown and miles-flown-per-aircraft. That maximizing price point occurs at much shorter distances than is commonly flown.



#25
FearofFlying

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The increase in prices tracks (1) default price times (2) an X factor based on total alliance traffic. That X factor doubles at approximately Logarithm base 10 of your traffic level. 

 

Knowing these parameters, you'll have to make tradeoffs between (1) maximizing traffic, (2) maximizing individual route profits, (3) searching for routes with the highest default prices, (4) crowding high-default-price routes versus opening more routes at lower density but for a higher X factor over a lower default price. 

 

Applying above all of these parameters is a meta-level about time and cognitive load efficiency versus game resource efficiency (i.e. how many planes and the size of your country/number of max routes). 

 

This. 

 

And I didn't discover it on my own, I just digested it the first time I read it when I saw a post you said this in. After that I played around with it until I understood it... mostly... 

 

perhaps I didn't make my point as elegant... but its the same... there are multiple uses for the strength of a hub, just throwing planes on a 1$ route can be the lazy approach and a crutch at times. At other times it can serve a very important purpose.... most players I've seen so far are either lazy or don't understand the effect and think its all about the ifs scam.



#26
H2O

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Any airline with a higher valuation than the accuser.

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#27
Stevphfeniey

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Any airline I don't like

 

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#28
ЗЫРХ

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0.2%. The placement of that decimal point is crucial. Note that the total pax per route page and per airline rankings are different: the latter is twice the former. 

 

So you can add 0.2% percent of your daily pax per rankings table, but that will increase your rankings-table pax by 0.4%. Opening ~150 routes should double your pax if you do it right (1/250 = 0.4% but you'll want to anticipate traffic growth). 

 

The increase in prices tracks (1) default price times (2) an X factor based on total alliance traffic. That X factor doubles at approximately Logarithm base 10 of your traffic level. 

 

Knowing these parameters, you'll have to make tradeoffs between (1) maximizing traffic, (2) maximizing individual route profits, (3) searching for routes with the highest default prices, (4) crowding high-default-price routes versus opening more routes at lower density but for a higher X factor over a lower default price. 

 

Applying above all of these parameters is a meta-level about time and cognitive load efficiency versus game resource efficiency (i.e. how many planes and the size of your country/number of max routes). 

 

EDIT: By finding routes with highest default prices, I mean per-mile-flown, not absolute prices. Even more specifically, it's not per-mile-flown, but the best tradeoff between per-mile-flown and miles-flown-per-aircraft. That maximizing price point occurs at much shorter distances than is commonly flown.

My lord is a true genius in the areas of mathematics. I am humbled to have such a wise leader.


 

 

 

 

 

 

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