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Why Is It Important For Utiliziation To Be Low?


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#21
zortan

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People like to win. It's a game. There will be spamlines and there will be "realistic-lines". Do you want to win? Choose the first option. Do you want to pretend that you are the CEO of an airline? Go for the second.

I guess you're right. But still.



#22
Stevphfeniey

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Again this is like saying "hey I'm gonna win Cities Skylines" or something like that. There are trophies and achievements for it but there's no real win scenario.

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#23
zortan

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Again this is like saying "hey I'm gonna win Cities Skylines" or something like that. There are trophies and achievements for it but there's no real win scenario.

True.



#24
Stevphfeniey

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But in that same vein of thinking it's like saying guys who make ultra-realistic things in Cities Skylines win that game. It's prettier for damn sure, but in the end it's no more valid than the guy who figures out the optimal block size to have the greatest population density.

And to answer the question I keep utilization low to make the game more challenging for myself. AE is like public school in the US, it basically hands you the keys to succeed.

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#25
zortan

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But in that same vein of thinking it's like saying guys who make ultra-realistic things in Cities Skylines win that game. It's prettier for damn sure, but in the end it's no more valid than the guy who figures out the optimal block size to have the greatest population density.

And to answer the question I keep utilization low to make the game more challenging for myself. AE is like public school in the US, it basically hands you the keys to succeed.

yes fair enough 



#26
blinkyjimmy

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Your flights will be on-time and it is more realistic. NO airline IRL flies 20 hrs/day for ANY plane.

Yes, but the 20hrs/day includes turnover time. I'm sure once you factor that it looks a lot more realistic. 






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