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#1
connarc

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OK, I'm new to this, and I'm already tired of the crap. 

 

Let me explain before I hear the "gitgudnub".

 

I've tried both sandbox worlds only to find two things. One, there are airlines which have fleets of 2000+ aircraft. They're so large it's entirely impossible to even remotely compete. Two, they use all the airports until there's no gates and due to the PR, you can't build terminals. They effectively have become so big that 2-3 airlines will entirely gobble up all of Europe and use every single gate available in the EU. This process repeats with the US, Asia, and South America for the most part. 

What I'm trying to illustrate here is that there are very obviously not new players in the Sandbox realms. There's no way I can learn to play this game when it's an impossibility to get an airline even remotely making profit because there aren't any gates, and anything with any demand over 50/week is taken up by GIANT ASS AIRLINE, INC for comically low prices.

 

So low that I operate at a loss. 

This isn't entertaining. This isn't fun, It's an exercise in who can abuse broken game mechanics more. There's no way you can get anywhere unless you A: spend hours a day playing this and B: get into a world within the first few hours it's created. If you haven't, you've gotta wait, because the way the mechanical abuse goes, by the time it's 2-3 years in, good luck, it's over. Every continent has at least 2 Airlines so big they can and will simply deny you gates and any profit on any route they see you on. 

This game is arbitrarily "real" and panders to a sub-group of this population who takes advantage of broken mechanics. Airlines with fleets numbering the thousands, generating billions a month in profit, all the while they're pricing everyone else out? That makes no sense. Razor-thin margins are as much a thing for Bearskin as they are for United, or British Airways. 

The Economics of this game are BS, the mechanical abuse is entirely out of hand, and the Devs are doing zilch to control it. 

To Recap

  • The "newbie" areas are full of experienced players who are at this point Trolling
  • You have to abuse game mechanics to get ahead (resulting in fleets of 2k plus planes, billions in profits per month, etc ) 
  • There's nothing being done about either of these facts, and people will probably argue that the game's perfectly fine

At least it's free, cause god help me if this was paid. 

PS, if you're one of those experienced players with a multi-billion dollar airline in a sandbox realm, I get it, you've got a small...wallet  :/



#2
Stevphfeniey

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We'd love to fix these things

If only the developer was active

please don't kill us we're just the aquabats

 

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#3
Avelo

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The Sandbox World for new players is currently open only to those with accounts less than 90 days--if you're a veteran player who decides to cheat the system by setting up a second account, you'll get in big trouble...

#4
Michael.

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There's no way you can get anywhere unless you A: spend hours a day playing this

 

 

Wrong.

 

B: get into a world within the first few hours it's created. 

No.

 

 

 

 

Razor-thin margins are as much a thing for Bearskin as they are for United, or British Airways. 

Yes but bare in mind that there is no competition at the beginning of the game and higher margins are easy. As the game moves on, margins get smaller. For airlines that join late, margins aren't more difficult to attain - they simply require more thought and basic knowledge of the game.

 

  • You have to abuse game mechanics to get ahead (resulting in fleets of 2k plus planes, billions in profits per month, etc )

That is most certainly wrong.

 

PS, if you're one of those experienced players with a multi-billion dollar airline in a sandbox realm, I get it, you've got a small...wallet  :/

While I don't play in the sandbox, I have had multi-billion and multi-trillion dollar airlines. They don't require abuse of game mechanics - they simply require a brain and some simple planning. I don't mean to attack you personally but much of your post is woefully misguided. Stick around for a while - it's an easy game and believe it or not, it just requires common sense. If you have any questions, message me.



#5
zipp

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Git gud

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#6
iquit

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While there are ways to get around the problems, I think it is necessary to implement unrealistic limits such as max 100 aircraft and/or 1000 flights in sandbox worlds. Learning how to deal with gate shortage is part of the game, but the situation should not be worse than regular worlds.



#7
Jamesthomeson

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Git gud

Was waiting for someone to say this.
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#8
Jamesthomeson

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Okay so look at it this way. There are airlines larger than yours with thousands of aircraft and even more routes. No human being can keep up with that many routes, and no one can have an attention span large enough to satisfy the constant route micromanaging in AE's sandbox worlds.

You have to remember that everyone here is human, and that everyone (hopefully) has a life outside of AE. In order to counter spamliners you have to take advantage of this fact. Simply lower your price on certain routes that they fly. They've got competition from almost every other player in the game so they're going to have 100s of failing routes they can't keep up with.
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#9
Avelo

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You have to remember that everyone here is human, and that everyone (hopefully) has a life outside of AE. In order to counter spamliners you have to take advantage of this fact. Simply lower your price on certain routes that they fly. They've got competition from almost every other player in the game so they're going to have 100s of failing routes they can't keep up with.

Which is why I only play in worlds with 20-minute days mininum. It's the best fit for a man who works full time every weekday...

#10
Jezza.

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OK, I'm new to this, and I'm already tired of the crap. 

 

Let me explain before I hear the "gitgudnub".

 

I've tried both sandbox worlds only to find two things. One, there are airlines which have fleets of 2000+ aircraft. They're so large it's entirely impossible to even remotely compete. Two, they use all the airports until there's no gates and due to the PR, you can't build terminals. They effectively have become so big that 2-3 airlines will entirely gobble up all of Europe and use every single gate available in the EU. This process repeats with the US, Asia, and South America for the most part. 

What I'm trying to illustrate here is that there are very obviously not new players in the Sandbox realms. There's no way I can learn to play this game when it's an impossibility to get an airline even remotely making profit because there aren't any gates, and anything with any demand over 50/week is taken up by GIANT ASS AIRLINE, INC for comically low prices.

 

So low that I operate at a loss. 

This isn't entertaining. This isn't fun, It's an exercise in who can abuse broken game mechanics more. There's no way you can get anywhere unless you A: spend hours a day playing this and B: get into a world within the first few hours it's created. If you haven't, you've gotta wait, because the way the mechanical abuse goes, by the time it's 2-3 years in, good luck, it's over. Every continent has at least 2 Airlines so big they can and will simply deny you gates and any profit on any route they see you on. 

This game is arbitrarily "real" and panders to a sub-group of this population who takes advantage of broken mechanics. Airlines with fleets numbering the thousands, generating billions a month in profit, all the while they're pricing everyone else out? That makes no sense. Razor-thin margins are as much a thing for Bearskin as they are for United, or British Airways. 

The Economics of this game are BS, the mechanical abuse is entirely out of hand, and the Devs are doing zilch to control it. 

To Recap

  • The "newbie" areas are full of experienced players who are at this point Trolling
  • You have to abuse game mechanics to get ahead (resulting in fleets of 2k plus planes, billions in profits per month, etc ) 
  • There's nothing being done about either of these facts, and people will probably argue that the game's perfectly fine

At least it's free, cause god help me if this was paid. 

PS, if you're one of those experienced players with a multi-billion dollar airline in a sandbox realm, I get it, you've got a small...wallet  :/

I feel for you.


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#11
bAnderson

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OK, I'm new to this, and I'm already tired of the crap. 

 

Let me explain before I hear the "gitgudnub".

 

I've tried both sandbox worlds only to find two things. One, there are airlines which have fleets of 2000+ aircraft. They're so large it's entirely impossible to even remotely compete. Two, they use all the airports until there's no gates and due to the PR, you can't build terminals. They effectively have become so big that 2-3 airlines will entirely gobble up all of Europe and use every single gate available in the EU. This process repeats with the US, Asia, and South America for the most part. 

What I'm trying to illustrate here is that there are very obviously not new players in the Sandbox realms. There's no way I can learn to play this game when it's an impossibility to get an airline even remotely making profit because there aren't any gates, and anything with any demand over 50/week is taken up by GIANT ASS AIRLINE, INC for comically low prices.

 

So low that I operate at a loss. 

This isn't entertaining. This isn't fun, It's an exercise in who can abuse broken game mechanics more. There's no way you can get anywhere unless you A: spend hours a day playing this and B: get into a world within the first few hours it's created. If you haven't, you've gotta wait, because the way the mechanical abuse goes, by the time it's 2-3 years in, good luck, it's over. Every continent has at least 2 Airlines so big they can and will simply deny you gates and any profit on any route they see you on. 

This game is arbitrarily "real" and panders to a sub-group of this population who takes advantage of broken mechanics. Airlines with fleets numbering the thousands, generating billions a month in profit, all the while they're pricing everyone else out? That makes no sense. Razor-thin margins are as much a thing for Bearskin as they are for United, or British Airways. 

The Economics of this game are BS, the mechanical abuse is entirely out of hand, and the Devs are doing zilch to control it. 

To Recap

  • The "newbie" areas are full of experienced players who are at this point Trolling
  • You have to abuse game mechanics to get ahead (resulting in fleets of 2k plus planes, billions in profits per month, etc ) 
  • There's nothing being done about either of these facts, and people will probably argue that the game's perfectly fine

At least it's free, cause god help me if this was paid. 

PS, if you're one of those experienced players with a multi-billion dollar airline in a sandbox realm, I get it, you've got a small...wallet  :/

Unfortunately, although I agree with your stance on this, some of your facts are pretty off.

 

First off, no airline is allowed more than 10 regular gates at any airport, so three airlines could take a maximum of 30 gates. Bad for Bordeaux, fine for CDG. 

 

Second off, the sandbox world S4B is for all players, but S4E is for new players only. There is no "experienced" players there. People who know how to manipulate the game for max profits? Yes. This is an easy game to make money in. No one seems to want to face the challenge of running a realistic airline.

 

Third off, Sandbox worlds are used mainly for testing out airline ideas and playing arcade mode. Look at R0/R1. That is a long game, I believe that it is 6 months or more of gameplay. If you're there, you make a ridiculous amount of money if you spam but a realistic carrier or a small carrier has a chance. Last round of R0 I started a regional airline in the US in 1985 and made it all the way to 2020 without going bankrupt. 

 

Your message is correct, there needs to be a change either from players or from the game side but your supporting arguments are a little weaker than it should be.


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#12
zortan

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OK, I'm new to this, and I'm already tired of the crap. 

 

Let me explain before I hear the "gitgudnub".

 

I've tried both sandbox worlds only to find two things. One, there are airlines which have fleets of 2000+ aircraft. They're so large it's entirely impossible to even remotely compete. Two, they use all the airports until there's no gates and due to the PR, you can't build terminals. They effectively have become so big that 2-3 airlines will entirely gobble up all of Europe and use every single gate available in the EU. This process repeats with the US, Asia, and South America for the most part. 

What I'm trying to illustrate here is that there are very obviously not new players in the Sandbox realms. There's no way I can learn to play this game when it's an impossibility to get an airline even remotely making profit because there aren't any gates, and anything with any demand over 50/week is taken up by GIANT ASS AIRLINE, INC for comically low prices.

 

So low that I operate at a loss. 

This isn't entertaining. This isn't fun, It's an exercise in who can abuse broken game mechanics more. There's no way you can get anywhere unless you A: spend hours a day playing this and B: get into a world within the first few hours it's created. If you haven't, you've gotta wait, because the way the mechanical abuse goes, by the time it's 2-3 years in, good luck, it's over. Every continent has at least 2 Airlines so big they can and will simply deny you gates and any profit on any route they see you on. 

This game is arbitrarily "real" and panders to a sub-group of this population who takes advantage of broken mechanics. Airlines with fleets numbering the thousands, generating billions a month in profit, all the while they're pricing everyone else out? That makes no sense. Razor-thin margins are as much a thing for Bearskin as they are for United, or British Airways. 

The Economics of this game are BS, the mechanical abuse is entirely out of hand, and the Devs are doing zilch to control it. 

To Recap

  • The "newbie" areas are full of experienced players who are at this point Trolling
  • You have to abuse game mechanics to get ahead (resulting in fleets of 2k plus planes, billions in profits per month, etc ) 
  • There's nothing being done about either of these facts, and people will probably argue that the game's perfectly fine

At least it's free, cause god help me if this was paid. 

PS, if you're one of those experienced players with a multi-billion dollar airline in a sandbox realm, I get it, you've got a small...wallet  :/

If you want to make money, wait until a world resets, and then join it. Everyone else will be just as poor as you, and you can get your foot in the door of high-profile routes and start to make money before they start stealing your routes.



#13
Pasti

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Git gud nub

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