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#1
Squarrel

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Why does an airline needs to have a hub everywhere in the United States in realistic world (R7) Why? just to take the fun out, well take a look at this one http://ae31.airline-...e3r7&player=194



#2
Squarrel

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What is the point of trying to crush everyone else that is a starter?!?!?!?!



#3
Denver.

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That is common in AE. You can't to anything in this matter. Build a good strategy and try to enjoy. 


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#4
tom.

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He quadruples his pax that way too :P

 

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#5
Michael.

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Why does an airline needs to have a hub everywhere in the United States in realistic world (R7) Why? just to take the fun out, well take a look at this one http://ae31.airline-...e3r7&player=194

These topics are so pointless. People open hubs because if their routes are invaded, they'll still get 50% of the revenue through connecting PAX. It's like having insurance and it's convenient in that you can open as many routes as possible and not have to check prices on your existing routes because, as I explained, you'll get connecting passengers if someone undercuts you. 

 

He quadruples his pax that way too :P

No that's not how it works. You have the right idea though. Shush ...



#6
HariKari

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Why does an airline needs to have a hub everywhere in the United States in realistic world (R7) Why? just to take the fun out, well take a look at this one http://ae31.airline-...e3r7&player=194

 

I'm honored.

 

The answer is that it's cheap and cost effective if you own your own terminals. 



#7
Guest_Azurose_*

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I'm honored.

 

The answer is that it's cheap and cost effective if you own your own terminals. 

Teach me your ways



#8
HariKari

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Teach me your ways

 

If you want to run a large, valuation-competitive airliner, you need to be based in a very large country like the USA to start with. If you are running a niche airline, you can grow a lot slower and still not have much to worry about. You can use similar strategy early in the game to grow and then move towards higher reputation to defend your routes later.  

 

But the early game is the key. I actually started R7 about 4 or 5 months in, behind 100 something others. You basically need to balance your costs as carefully as possible while growing your fleet as much as possible, keeping in mind that going for too many types early will really hurt at the end of the month in terms of maintenance. You might be able to save up for that one 767 lease payment (always lease, every time, buy the leased aircraft when you have surplus cash) but that $6 million a month initial hit on maintenance is going to hurt. You would have been far better off leasing 5 more of your starting aircraft to bring down your per airframe maintenance costs. The early game is all about gobbling up real estate. Grow that daily profit number.

 

AE is not a realistic reflection of airline strategy, if you haven't caught on. A Yak 42 would not be a competitive short range plane in the US in the real world, but if you are the only one on the route or otherwise don't care about maximizing profit, it's just one of many airframes that are "good enough" to get the job done. I think I net out 3 million on each Yak 42, which isn't impressive next to a 747 making 6x that, but it's a cheap plane, comes every 2 weeks, and gets the job done. I only avoid planes that light money on fire for fuel, or ones that are too small to really be worth the trouble. If you're starting in the late era, most planes are more than fuel efficient enough. Consider getting some good turboprops for short hops under 500 miles. 

 

Avoid competition for as long as possible. There's no point in getting into a pissing match over a route when there's dozens of others at that same airport wide open. Leave the route jumping for later, when you've got the raw number of planes to do such things. I actually had an alliance leader kick me out early on because he felt entitled to my JFK routes, despite him not having any build up there at all. He ended up rage quitting (bankruptcy) out of the world after I easily passed him. For someone operating out of a small country, you'll need to defend pretty aggressively, but avoid it for as long as possible. 

 

Constantly check the used market. If it's a plane that you are already paying the family cost on, lease it (always 10 years for the lowest rate, you can always buy it outright later). If you notice someone is going bankrupt and having their planes tossed on the market, keep checking in constantly to pick them up. I grabbed quite a few 757s this way from somebody. Having a large cash reserve on hand helps when the market gets flooded by good planes. Don't grab anything that you can't immediately get in quantity unless you are already paying for that family type. I wouldn't ever order an A310-200 over an A300-600 (same family) but I'll sure take them on the used market. 

 

My terminal/hub strategy is pretty simple. If the cost of gates at a given airport is outrageous when hubbed, I'll build a terminal there first. Eventually the goal is to own your own terminal at every major airport you operate in because it's cost effective in the long run. I have 25-50 gates at most every major US airport and my total monthly cost is $30m for 700k+ daily passengers, which is nothing. Gates kill you early on and are a major money sink but you eventually grow to the point where their cost is of no concern. 

 

The maximum discount on bulk buys/leases seems to be at 25 planes, so there is no reason to order more than 25 at once unless you are grabbing something that is going out of production but is still competitive and useful (hello DC-10). Cash on hand is king. As a convenience thing, I'll buy out the rest of production up until the introduction of a new model of the same family that is superior. So, for example, buying up 737-300s until the 400 is introduced. Someone ordered 200+ 747SPs in my world. Don't do that. 

 

Pay attention to how much your money dips on the 16th and on the 1st, budget from there. The strategies for a niche, small country operator are probably different but the principles are the same. You seem to be off to a good start. If you have any questions feel free to PM me. 



#9
Abhorsen

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If you want to run a large, valuation-competitive airliner, you need to be based in a very large country like the USA to start with. 

 

Wouldn't necessarily agree with this. I'm operating an airline in Ethiopia and I'm not having any trouble getting connecting passengers to continue growing.



#10
Michael.

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The maximum discount on bulk buys/leases seems to be at 25 planes, so there is no reason to order more than 25 at once 

I believe it's actually 51 aircraft. I recall somebody doing the maths on it but the difference is marginal and for an already-huge airline, hardly worth noting 

 

If you want to run a large, valuation-competitive airliner, you need to be based in a very large country like the USA to start with. If you are running a niche airline, you can grow a lot slower and still not have much to worry about. You can use similar strategy early in the game to grow and then move towards higher reputation to defend your routes later. 

While I agree to some extent, I believe the very largest countries are best avoided since competition with other huge airlines is inevitable. I like countries like France where there are a few large airports but there is very little competition and it's only from small airlines who can be forced out. I usually leave their main hub alone and hope they'll stay there! Also, reputation makes absolutely no difference, unfortunately so improving standards is an extra cost with no rewards.

 

Wouldn't necessarily agree with this. I'm operating an airline in Ethiopia and I'm not having any trouble getting connecting passengers to continue growing.

I agree with you. You are the largest airline in R6 and if you can win R6 with an Ethiopian airline, I will change my name to Abhorsen. for a month in recognition of your outstanding achievement. 

 

Lastly, I'd like to add that size isn't everything. My 4,100 aircraft in R0 are still generating a bigger DOP than the second place airline who has 11,290 aircraft, almost fully utilized. Intelligence is key and HariKari has that.



#11
Tesla

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Why does an airline needs to have a hub everywhere in the United States in realistic world (R7) Why? just to take the fun out, well take a look at this one http://ae31.airline-...e3r7&player=194

When someone running Jetstar starts in the USA, even though Jetstar's base is in Australia. These kinds of players make me cry. They'll learn as soon as they progress into the forum.



#12
Squarrel

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I never made this topic for someone to give out how they did it I only made it to show how a spamliner looks like!!!!



#13
Michael.

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I never made this topic for someone to give out how they did it I only made it to show how a spamliner looks like!!!!

No, you asked why someone needs a hub everywhere. People answered and gave the methods behind their airlines. You've got so many resources in this very topic for being hugely successful and for explaining the many strange tactics of other players. It's quite a good topic



#14
Squarrel

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I considered it cheating in the game a real airline doesn't own that many hubs in one country!



#15
Michael.

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I considered it cheating in the game a real airline doesn't own that many hubs in one country!

It's basic laws of economics. If people can do something in the game that is beneficial, they will do it. Until it becomes too costly to open hubs, people will open hubs. It's too costly in real life which is why airlines don't open endless hubs but in the game it's not too costly. And it's legal.



#16
zipp

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I think he is just salty because that airline forced him out

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#17
HariKari

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When someone running Jetstar starts in the USA, even though Jetstar's base is in Australia. These kinds of players make me cry. They'll learn as soon as they progress into the forum.

 

I'm well aware, I just had the livery and logo handy at world start. Didn't give it much thought. Sorry to offend? 

 

I think he is just salty because that airline forced him out

 

I changed my prices on one route to match after he undercut me. Got a PM from him about it. Doesn't seem worth complaining about when you've got the entire US to build up but I suppose some people don't like the competitive aspect of the game. 



#18
Conor

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Locking but not removing this topic. There are some good posts here.






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