Anyways, although I've learned a few more ways to get a little more out of an airline from this thread.......no one has come remotely close to explaining the extreme results were seeing with this airline.
And I've tried experimenting with this sort of strategy in the last few hours and so far nothing is close to explaining what's happening, other than the obvious.........he's using a cheat
Hopefully Yuxi does something about it.
Hi, JimBob. Allow me to explain how this works and why I am doing this.
I like playing in the US because of the large numbers of airports that one can create terminals and hubs at. China is also a good place to play using the techniques I will describe here.
When I first start an airline and set up, i start at some of the larger airports (though I try to avoid the largest ones)
I do exactly what everyone else does - I try to fill the green passenger demand or aat least the majority of it. Once I generte 150 million in cash, I build 33 gate terminals at airports where the lease costs are 12 thousand or less. I hubify every single such airport as early as possible in the game.
The reason for this is that creating a hub starts a connecting passenger generating process that builds over time. So the earlier you build, the more connecting passengers you will have access to. Also noteworthy is the fact that terminals and hubs are assets that are owned. When you buy terminals and hubs, you are merely exchanging cash for much more valuable assets. Terminals and hubs boost your valuation more than the cash purchase equivalent thereof. so there is no reason not to build terminals and hubs at every airport you fly to/from in your home country when and as soon as you can.
whatever alliance I am a part of benefits tremendously from me being a member. That's because every hub I have can be used by any other member of the alliance to participate in the connecting passenger generating process without any of the other members having to do a thing other than fly to or from any of those hubs. Member airlines who share the same home country as me benefit the most, as they can fly most of the very same routes I fly. And how many connecting passengers they can pick up has absolutely nothing to do with how many connecting passengers I pick up. Because hubs are a generating process that builds over time, the newer the hub is, the less the number of connecting passengers one can pick up at first. But over time you would be able to add additional flights on existing routes, and then a game month or so later, you can revisit and add even more flights and thus over time create a truly massive number of connecting passengers.
when I can afford to, I eventually create 200-gate terminals or larger in anticipation of later utilization as time goes by and I acquire sufficient numbers of planes to deploy and fill those connecti g passenger routes.
The reason I am flying to all those tiny airports is so that no one falsely accuses me of flooding their routes. Also I am demonstrating by example to show the newer players what is possible and how to do it and to demonstrate how it works. That's the main reason I am playing is S4B in the first place. I have no real interest in getting to 1st place per se, at least in S4B (Heck, we dont even get no stinkin trophy! lol)
But if you encounter me in any of the R- or O-worlds (I play as LeerJet Air almost exclusively) know that I will be quite a formidable competitor wherever I play. There are at least 2 players I know of who are actually better than I am, but they aren't sharing their methods.
I do want to state that I am not cheating nor am I making use of illegal exploits. The most that anyone can legitimately accuse me of is playing unrealistically.
Just to be clear, let me restate that:
I am not cheating nor am I making use of illegal exploits. The most that anyone can legitimately accuse me of is playing unrealistically. Any one of you can do exactly what I do - all you were lacking was the requisite knowledge and understanding. And of course I will gladly help anyone who asks.