What in the hell is the world coming to
Some people choose to realistic airlines and others choose spamlines. Regardless, I have run a few successful spamlines when I was new on AE, and these are great tips if you choose to run one
What in the hell is the world coming to
Some people choose to realistic airlines and others choose spamlines. Regardless, I have run a few successful spamlines when I was new on AE, and these are great tips if you choose to run one
Some people choose to realistic airlines and others choose spamlines. Regardless, I have run a few successful spamlines when I was new on AE, and these are great tips if you choose to run one
+1
This is a good spamline guide.
This is actually a pretty good guide for anyone who wants to win/operate a spamline.
This isn't the first time someone coming up with a misleading guide. If the OP ever finish #1 in O2, it's just that his hasn't met a real competitor like most in O1 had.
What's a spamline. Somebody who snorted spam up their nose....
What's a spamline. Somebody who snorted spam up their nose....
What's a spamline. Somebody who snorted spam up their nose....
It's for smart people only.
What's a spamline. Somebody who snorted spam up their nose....
Uh! That was not called for? It's an airline that exploits every bug in AE.
*sarcasm*
So its agreed that smart people run spamlines. While snorting spamlines. And that's how you get to number1.
So its agreed that smart people run spamlines. While snorting spamlines. And that's how you get to number1.
You just solved the biggest mystery in human history. Congratulations. Here, have this mysterious cookies.
I still beg the question, if AE has no other defined objective (with "winning" being defined as accomplishing a task that a game sets you out to do) than not failing, then isn't everybody who doesn't fail a winner? But since not going bankrupt is contingent on continuing to play the game, this leaves AE as one of two things: A sandbox game, or a simulation (which isn't a game). Neither of these options, by design, have objectives for players to accomplish. So I ask again, is it possible to "win" a sandbox game or a simulation?
By design, no. Players can set their own objectives to accomplish. I for one set out to make the game as hard for me as possible for challenge by following realistic routings and protocol. But in the broad sense, this can't really be defined as "winning", only success (defining success is a completely different discussion).
THANK YOU, man, this is AWESOME
Thanks Lockheedtarstart,
First off, any one who likes L10-11's is starting off right with me, Aso, glad you liked the post.
Is it possible to win a game which has no defined objective?
No it is not possible to win a game without a clear objective. Luckly this game has two very defined objectives. The only way to get a "trophy" in Airline-Empires is by valuatition, which is impressive, and by reputation, which is not as impressive.
Quantity before quality? Nah, dont think so.No it is not possible to win a game without a clear objective. Luckly this game has two very defined objectives. The only way to get a "trophy" in Airline-Empires is by valuatition, which is impressive, and by reputation, which is not as impressive.
What is exactly "spamline"? Please define. Any successful airline with over 500 planes?
I had smaller "realistic" airlines as well, not that I didn't enjoy that, but now I'm going for high valuation along with a few other goals that I set for the company, and valuation is going up because I can (not a lot of competition) and I didn't even plan it, I started 5 years into the game, and my airline is sure less "spamming" by any definition then the above guys' recommendation to create only ultra-scam-IFS and reduce all workers' pay to $7 (which I think even doesn't work well AFAIK).
Talking about "realism" with my airline, my workers are well payed all with happy faces and dancing and at 0.0-0.44 attrition rate, my long-range IFS is not making money,, and my planes' hours are almost never at the max, I like keeping it well under 15 h when I'm not in a mood to compete, but even when I want high profit, full usage for me is not practical in a few ways and I leave remaining hours, and yes, I actually and absolutely care about "realism" of not sending remaining hours on wide-bodies EVER on regional routes and rather buy "unnecessary" turboprops, it's simple and practical, but only big planes and max usage is what really serious spamming-strategists here propagate all the time and say that sending a 747 on short routes is just great to get the daily usage to 20 h, which is ridiculous to me.
In all of my posts on the forum I've agreed that in the future very big airlines should be an exception and AE should be more realistic... At the moment it is not and I don't know who can exactly set limits between competition and spamming. Don't hate the playa etc.
When I played "realistic" then I had no problem with those who played for high valuation because my goals were different, so I don't know why would anyone feel bad about all that.
Checked it out and you are correct on wages, after 2-4 years you should bump it back up.
I still beg the question, if AE has no other defined objective (with "winning" being defined as accomplishing a task that a game sets you out to do) than not failing, then isn't everybody who doesn't fail a winner? But since not going bankrupt is contingent on continuing to play the game, this leaves AE as one of two things: A sandbox game, or a simulation (which isn't a game). Neither of these options, by design, have objectives for players to accomplish. So I ask again, is it possible to "win" a sandbox game or a simulation?
By design, no. Players can set their own objectives to accomplish. I for one set out to make the game as hard for me as possible for challenge by following realistic routings and protocol. But in the broad sense, this can't really be defined as "winning", only success (defining success is a completely different discussion).
While it might be true you can win in other ways, the OP did say that this was a guide on how to get the highest valuation. They do give you a trophy for it.
Quantity before Quality is decided by those in charge. Not just in this game. But the world in general. Quantity gets you profit. Quality gets you closed. Mostly due to inflation and devaluing of the currency.
does this still works?
Thanks,this is useful.But this seems like a cheat guide
does this still works?
It never worked.
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