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Source for PAX demand


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#1
jrbaytown

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As a new player, I'm curious as to where the initial numbers for passenger demand are derived from.

 

It seems like real-life hubs tend to have more passenger demand in the simulation too, but in a sim those cities wouldn't necessarily be so important and not have near as much air traffic.  For instance, in the simulation CLT seems to be a popular destination from just about anywhere, but in reality most of those flights are US Airways layovers.  (No offense to Charlotte, but I just never hear anyone say "I'd love to visit Charlotte, NC this summer.")

 

So basically, are the initial numbers the simulation pulls data from coming from "real-life" passenger demands or are they based upon the things like population, corporations, tourists, et. al.?

 

Hope I'm making sense here.  Thanks guys.

 

--Ross



#2
Yuxi

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Demand is roughly calculated from total airport traffic at both ends, and you are correct in your reasoning about hub airports. The issue is separating O&D traffic from connecting traffic. If you know data sources that separate those cleanly, do let us know. :P



#3
Stevphfeniey

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I thought we just used arbitrary numbers that were sort of correct


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#4
rubiohiguey

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To the OP, I figured it out that the demand numbers have nothing to do with real life demand for the city pair served. So if you are connecting Shanghai with Minneapolis/St. Paul, there will be a big demand in this game**, because of the big passanger numbers in both cities. But in real life, I don't even think a real airline would open such route, unless of course MSP would be a connecting hub city. In AE, you can do this as a standalone route and you can make a pile of money on it

 

**it's a game, not a simulation. At least in this version as it is. Simulation is to simulate real life, this is a game, a rat race to get as many routes as possible in the least time possible with as many planes as possible making as much money as possible while maintaining monopoly and avoiding competition for as long as possible.



#5
jrbaytown

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Thanks for the responses, I appreciate it.  ;)

 

--Ross






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