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Aircraft utilization

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#1
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  I am questioning the practice of utilizing your aircraft 20 hours a day. In my opinion 20 hours is an un-realistic time if compared to the real world. An American LCC (Allegiant) flies their planes for 7 hours a day, while another Amercian LCC (JetBlue) flies their planes for 13 hours a day. However if you're playing realisticly in the game you are making 50,000-80,000 dollars flying roughly 7 hours a day which isn't that much to support a new airline. For instance running an airline with two MD-83s making 75,000 dollars each makes you go bankrupt within a couple weeks of starting. The point of this is to make the game more realistic by limiting the daily use of an aircraft. I would appreciate any help with this.



#2
KJS607

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Thomson utilize their aircraft at DSA for about 15 to 18 hours per day :whistle:

Plus, 20 hours includes turn around times, not just flight times.


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#3
papaglide

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2011 Average Daily Block Hour Utilization of Total Operating Fleet= 10.19 hrs for US majors
11.35 hrs for US low cost carriers
Alaska, Hawaiian, and Allegiant average= 9.23hrs daily
Allegiant is amazing= 5.71 hrs daily for a NET income of $49.4 million USD for the year 2011

I don't believe that these numbers are possible to simulate given the way that AE is programmed at present.

hour source is :http://web.mit.edu/a...ating Fleet.htm

Allegiant Air source:
http://thegazette.co...-annual-profit/

#4
Northern

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In the UK & around the world as Kai said varies, so therefore i believe the 20 hours is about right possibly 18 but never the less 


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#5
Will101

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In the UK & around the world as Kai said varies, so therefore i believe the 20 hours is about right possibly 18 but never the less 

Whilst some aircraft may fly for 17-20 hours a day once or twice a week many aircraft are also only active for less than that so the average/ what is shown in AE is thus less. 14-17 is more likely for LCC averages or about 6am-11pm flying.



#6
Ioh

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In the UK & around the world as Kai said varies, so therefore i believe the 20 hours is about right possibly 18 but never the less 

 

:giggle:

 

 

 

Whilst some aircraft may fly for 17-20 hours a day once or twice a week many aircraft are also only active for less than that so the average/ what is shown in AE is thus less. 14-17 is more likely for LCC averages or about 6am-11pm flying.

 

more 11-14 :)


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#7
mxax-ai

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Well, as AE includes the servicing time in the utilisation, it's OK. Imagine a shorthaul plane doing 6-10 daily flights. That'd be 3-5 routes. Every flight needs about 30-60 minutes of turnaround time, which leave only 10-17 h flight time every day. That seems OK to me, although it is probably more realistic and more quality if you don't max it out.

#8
papaglide

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Although 18-20 hrs daily utilization is used within the game, realistically speaking these are not the hours used by most major US airlines nor major European airlines. My point is that such high daily utilization hours aren't realistic and I was hoping there would be a way to have these hours simulated within the game thus giving the airline more realistic operations.

one more us low cost carrier:
Spirit - 12.8 hrs (2011)
source:http://twu514.org/ro...ng-at-leisures/

LAN
2010 short haul daily utilization: 9.5 hrs

source:http://www.lan.com/e...escripcion.html

Daily utilization hours short haul aircraft(A319/A320/B737)

British Midland -6.09
Air France-6.46
British Airways - 6.82
KLM - 7.7
Lufthansa - 8.26
Germanwings - 9.23
easyjet - 9.24
Ryanair - 9.71

Source: http://ec.europa.eu/...report_2008.pdf

#9
Ioh

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In the UK & around the world as Kai said varies, so therefore i believe the 20 hours is about right possibly 18 but never the less 

 

XD

 

 

 

Whilst some aircraft may fly for 17-20 hours a day once or twice a week many aircraft are also only active for less than that so the average/ what is shown in AE is thus less. 14-17 is more likely for LCC averages or about 6am-11pm flying.

 

more 9-14 or less even for LCC's  :) 8-12  for general 737 sizead a/c. larger aircraft for FS carriers can exceed 16 often. Small aircraft tend to stay below 10. People forget these are not by the day, they are averages based over a week period and some days a/c dont leave the ground.


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#10
Sheepy

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I think the hard cap as 20 is alright as it is, but lower utilisation needs to be incentivised.


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#11
papaglide

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I think the hard cap as 20 is alright as it is, but lower utilisation needs to be incentivised.


This might be a step in the right direction.

#12
KJS607

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I think the hard cap as 20 is alright as it is, but lower utilisation needs to be incentivised.

Increased maintenance costs for higher usage? More 'incidents'?


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#13
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Perhaps allegiant-esque business models should be encouraged? (Ownership of planes over leasing, allowing for tiny utilization and still profiting.)

I mean it works already, but it could certainly work better... :P (With the side effect that everyone who owns their low-util planes; which would hopefully cover most 'quality' carriers too, also get such discounts)

I agree with this



#14
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I prefer "your overworked crews and aircraft have just taken a nice 35000 foot plunge into the ground, sorry"


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#15
papaglide

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No crashes. An Allegiant style business model does make sense for the game.

#16
Mobeer

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Crashes would be too extreme.

 

Higher maintenance costs and faster depreciation would make sense. Following on from this, leasing should include a cap on hours flown, so leasing a plane to fly 20 hours a day should be more expensive than leasing to fly at most 12 hours a day (because the plane will depreciate more).  Staffing costs should also depend upon utilisation, with a heavily utilised plane needing more staff.



#17
papaglide

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Maybe, when you first start an airline, a choice could be made: no frills, low cost carrier, full service carrier, regional, etc. Choosing which type of airline triggers parameters(formulas) that pertain to that style of airline and these are reflected in costs.

#18
mxax-ai

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Maybe, when you first start an airline, a choice could be made: no frills, low cost carrier, full service carrier, regional, etc. Choosing which type of airline triggers parameters(formulas) that pertain to that style of airline and these are reflected in costs.


I wouldn't like that, as airlines change their plans from time to time and "legacies" turn into locos (ryanair, us airways) while locos turn into "legacies" (air berlin, southwest, jetblue). The parameters should be the same for everyone anyway to enable more realistic route planneing.

#19
Sheepy

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Maybe, when you first start an airline, a choice could be made: no frills, low cost carrier, full service carrier, regional, etc. Choosing which type of airline triggers parameters(formulas) that pertain to that style of airline and these are reflected in costs.

Definitely not.

 

This is as restrictive as only having FJY classes.


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