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Solution to Constant Expansion


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#361
Marb1

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Make planes flying 18 to 20 daily hours more likely to crash due to less maintenance time and more stressed crew

+1



#362
buckeyecapsfan19

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Revise how much excess demand is available after the "shown" demand is filled. Limit the number of hubs a player can create (20 hubs worldwide I can wrap my head around. 20 hubs in EUROPE is a bit much and excessive) If a player who has established a route is challenged, leave the burden of gaining new passengers to the challenger. If I have route reputation in the green, I shouldn't have to nuke my revenue to keep my yields at 100%. A stock system is a good idea. For example, before you can purchase/lease widebody aircraft, the "investors" must approve it. To keep share prices above a certain price point, you must reach specific passenger experience goals (green IFS, green legroom, be more on-time than not). Actually enforce the congestion fees/penalties that are supposedly part of the game.



#363
ffxxmz

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Revise how much excess demand is available after the "shown" demand is filled. Limit the number of hubs a player can create (20 hubs worldwide I can wrap my head around. 20 hubs in EUROPE is a bit much and excessive) If a player who has established a route is challenged, leave the burden of gaining new passengers to the challenger. If I have route reputation in the green, I shouldn't have to nuke my revenue to keep my yields at 100%. A stock system is a good idea. For example, before you can purchase/lease widebody aircraft, the "investors" must approve it. To keep share prices above a certain price point, you must reach specific passenger experience goals (green IFS, green legroom, be more on-time than not). Actually enforce the congestion fees/penalties that are supposedly part of the game.


The airline with route reputation in green should keep the most of passengers no matter how much a spamline lowers its prices, or at least, a good reputation percentage should make it way harder for spamlines to take all your passengers. That should encourage realistic configs, low utilization times and good service rather than cramping up the plane and trying desperately to use up a plane in 5 different routes so as to leave no idle time for it. The great problem of this game is that when you have a good airline with good reputation. Then there comes someone with that "me-wants-to-have-teh-biggerest-airsomething-in-teh-world" attitude, offering scam IFS, maxing up the utilization times and offering double or even triple the demand, they reduce the price a few bucks and all your reputation means nothing while all the passengers flock to the other airline. They may even reduce business class prices to coach level and coach even lower making it impossible to fill at least 90 percent of your seats without equally having negative profits

RmzvjWC.jpg


#364
zahrul3

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The airline with route reputation in green should keep the most of passengers no matter how much a spamline lowers its prices, or at least, a good reputation percentage should make it way harder for spamlines to take all your passengers. That should encourage realistic configs, low utilization times and good service rather than cramping up the plane and trying desperately to use up a plane in 5 different routes so as to leave no idle time for it. The great problem of this game is that when you have a good airline with good reputation. Then there comes someone with that "me-wants-to-have-teh-biggerest-airsomething-in-teh-world" attitude, offering scam IFS, maxing up the utilization times and offering double or even triple the demand, they reduce the price a few bucks and all your reputation means nothing while all the passengers flock to the other airline. They may even reduce business class prices to coach level and coach even lower making it impossible to fill at least 90 percent of your seats without equally having negative profits

+1

 

I haven't played AE in a long while and now just playing it again, but since I'm currently studying urban/regional planning where demand modelling is part of my studies. We can make a model within the demand model which takes the passenger's willingness to pay for the ticket, quality, class and services into account. This willingness to pay is determined by airport pairs (eg. flights between main airports of financial hubs have wealthier passengers and flights to and from tourist destinations have budget conscious passengers) So we can't just have people making money purely off spam IFS and IFE, on a plane without toilets in a 29' pitch economy configuration. The model should be made in a way that differences in route reputation (especially IFS, legroom/seat quality and OTP) take a huge hit on passenger demand and/or their willingness to pay for stuff after they've bought awfully cheap tickets. We could also alter how seating is configured, we could instead have more detailed seat configs where we can choose configs by seat type (reclining/non-reclining), width (on widebodies) and seat pitch that count towards seat quality. This should make expansion slower as it's more difficult to go full spamline, but it's still possible and spamlines do exist in real life anyway. 

 

In addition to that, we can make incentives for people to care about replacing their fleet. One, by making plane age decrease route reputation, but one that can be remedied by installing new seats. Second, through enforcement, (eg. hush kits). Thirdly, we can have fuel prices that rise according to historic data, so people can't just keep flying a DC-9 in the 00s.



#365
buckeyecapsfan19

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+1

 

I haven't played AE in a long while and now just playing it again, but since I'm currently studying urban/regional planning where demand modelling is part of my studies. We can make a model within the demand model which takes the passenger's willingness to pay for the ticket, quality, class and services into account. This willingness to pay is determined by airport pairs (eg. flights between main airports of financial hubs have wealthier passengers and flights to and from tourist destinations have budget conscious passengers) So we can't just have people making money purely off spam IFS and IFE, on a plane without toilets in a 29' pitch economy configuration. The model should be made in a way that differences in route reputation (especially IFS, legroom/seat quality and OTP) take a huge hit on passenger demand and/or their willingness to pay for stuff after they've bought awfully cheap tickets. We could also alter how seating is configured, we could instead have more detailed seat configs where we can choose configs by seat type (reclining/non-reclining), width (on widebodies) and seat pitch that count towards seat quality. This should make expansion slower as it's more difficult to go full spamline, but it's still possible and spamlines do exist in real life anyway. 

 

In addition to that, we can make incentives for people to care about replacing their fleet. One, by making plane age decrease route reputation, but one that can be remedied by installing new seats. Second, through enforcement, (eg. hush kits). Thirdly, we can have fuel prices that rise according to historic data, so people can't just keep flying a DC-9 in the 00s.

Just peg in-game fuel prices to the real-life fuel prices....



#366
SirGresley

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I like the system of aircraft scheduling as is, so what I'd want is:

 

1. Product managing fun. Stuff like playing with seat types, adding basic and/or premium economy, etc.

2. More fluidity in the demand window. Read: pax changing the class they choose based on how low/high costs are

3. Airport infrastructure expansion. I like terminals already, but I'd like to see us be able to lobby (or even pay for) runway improvements.

4. Labor relations. I want to see a strike every now and then.



#367
Book Siberia

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Just about every single feature change mentioned in this thread has been asked for before, and they have all previously been rejected by the dev for various reasons.

 

This game does not cater to realism in any way save for political restrictions.

 

Because the dev wants to keep this game free (and pays for the web server out of his own pocket) this game is almost guaranteed to remain as is.

 

It bears mentioning that AE was not built for the realists, but for the so-called spamliners, and has served its' target market brilliantly.   While those who choose to play realistically can do so, you have no reasonable right to expect others to play that way!

 

There is nothing preventing someone from coding up an AE-like game but with coded restrictions and barriers to better conform and cater to realism, however you define that to be.  Or, failing that, to simply find another airline game which better corresponds to your expectations.



#368
highland

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yaa,

             what book said...



#369
bos142

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What about adding consequences to having older A/C such as drop in performances or possible crashes that affect airlines reputations and profits? Seems like one possible  way to penalize airlines for having older A/C. Add to that some kid of simple maintenance system. I also think that real airline seriously take into account their reputations and I think the game needs to do this as well. For example if your competing on a route with another airline and your reputation rating is lower than the other guy then it should affect how many passengers  choose to which airline to fly. This doesn't seem to be really evident in game, same with ISE/IFS. In the real world if your not as profitable because of the thing mentioned above amongst other then you would have less cash flow to purchase thousands of A?C or build hubs or have tons of routes to major cities. I do also like the idea of seasonal flocculation's.



#370
Scythe

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What about an exponentially-scaling "luxury tax" that increases as airlines grow? So there is an underlying "maintenance" cost of running an airline that gets bigger as the airline gets bigger that keeps you making a more linear profit curve rather than making money exponentially as the airline gets bigger.

 

Basically, at year 5, you can afford 10 A320s per year. In the current landscape, at year 10, you could afford 25,000 A320s per year. With a scaling airline-overhead cost, maybe you could only actually afford 20 A320s in year 10.


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#371
Tesla

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What about an exponentially-scaling "luxury tax" that increases as airlines grow? So there is an underlying "maintenance" cost of running an airline that gets bigger as the airline gets bigger that keeps you making a more linear profit curve rather than making money exponentially as the airline gets bigger.

 

Basically, at year 5, you can afford 10 A320s per year. In the current landscape, at year 10, you could afford 25,000 A320s per year. With a scaling airline-overhead cost, maybe you could only actually afford 20 A320s in year 10.

Brilliant suggestion, but AE is not in development anymore until this community gets it's own developer team together to build AE4 itself



#372
SUJETO

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Brilliant suggestion, but AE is not in development anymore until this community gets it's own developer team together to build AE4 itself

please help me with a link, for this topic.. New versions are WORST than before ones... 


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#373
Talamare

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Customer Preference

Introduce Customers that prefer Lower Prices and Customers that prefer Higher Reputation, make them each at most about 5-20% of any given Airport.

 

Reputation having a larger impact on Prices

If company A has 80% reputation

company B has 40% reputation

 

company B would need to lower their prices significantly to be able to compete, and even then they wouldn't get every passenger. They would be on equal footing.

 

IFS/IFE Reputation Affects Sales

No Minimal Sales. If an IFS/IFE is bad enough, then it will not sell.

 

Airplane Storage Requirements

Every Airplane you own must be stored, thus creating a new facility players must purchase to be able to expand. As well as punishing excessive spamming. 

Storage will be based on Plane Size, since we don't want to make the game become just Huge Planes.



#374
Marb1

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Hard drugs are the answer

NO.



#375
Marb1

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Hard drugs are the answer

NO.

 

Customer Preference

Introduce Customers that prefer Lower Prices and Customers that prefer Higher Reputation, make them each at most about 5-20% of any given Airport.

 

Reputation having a larger impact on Prices

If company A has 80% reputation

company B has 40% reputation

 

company B would need to lower their prices significantly to be able to compete, and even then they wouldn't get every passenger. They would be on equal footing.

 

IFS/IFE Reputation Affects Sales

No Minimal Sales. If an IFS/IFE is bad enough, then it will not sell.

 

Airplane Storage Requirements

Every Airplane you own must be stored, thus creating a new facility players must purchase to be able to expand. As well as punishing excessive spamming. 

Storage will be based on Plane Size, since we don't want to make the game become just Huge Planes.

YES



#376
Alleron airways

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induce this after i reach top `10 please



#377
Marb1

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induce this after i reach top `10 please

LOL! Good news for you (but not for many!), it may never be implemented because AE isn't getting regular updates AT ALL! Yuxi and the other devs don't seem to care!



#378
windairlines2018

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I love this game Yuxi; no matter what changes are made, I will be here enjoying it all the same.

 

There are a lot of great suggestions made already by people much more knowledgeable than I in regards to airline stuff. All I wanted to say was that if there are ways to slow or stop unrealistic airlines that would or could not actually exist in real life, I am all for it. Spamlines being monitored and/or dealt with in a way that doesn't turn the game into Database Empires or Spreadsheet Empires would be cool too.

 

No matter what, I would hope that if a small, regional airline that works hard to serve the small cities that other airlines don't care about or can't fly their widebody 300+ seat airplanes to are rewarded for their loyalty and willingness to serve those small airports. 

 

Keep up the great work and thanks for a great game!


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That the powerful play goes on, and you may contribute a verse.
 
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#379
FlippRtheReaL

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Did anything from here even make it onto the game?



#380
buckeyecapsfan19

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Did anything from here even make it onto the game?

I definitely noticed, at least in the one hub world, that the lease prices have been adjusted upwards. A 757 that you could lease for about $888,000 a month (not sure of exact price) is now $1.1 million a month.






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