is it possible to have a world where its entirely real time? because i thin that would be pretty neat. if the developers could figure a way to do that, it would push the realism factor to the MAX. of course, there are people out there that prefer the normal condensed worlds, but im sure that some people; myself included, would be more than interested in such a world. maybe they could think about it. if they do add a real time world, you can bet that i will play on it. that would be a world with virtually no limitations. i mean, think about it; there could be realistic timetabling, realistic weather, fluctuating fuel costs, varying demand depending on the market and time of day, etc. the possibilities are ENDLESS!
#1
Posted 02 April 2013 - 02:51 AM
#2
Posted 02 April 2013 - 02:57 AM
No, it will be ridiculous for everyone to be fed up with real life days, and they'll be bored of it anyways.
Chad Chaddington Chadsworth X, CEO of ChadAir, a OneWorld Alliance Member
"Make Airline Empires Great Again!"
#3
Posted 02 April 2013 - 04:29 AM
Little Pipers take two weeks for initial delivery and one week between each subsequent delivery. So even if I amass a small fleet of about ten, it'd take me months. Now imagine trying to get a fleet together, that would take years! Also, Cyber Airlines has a similar system to this, and we all know how that's going for them...
#4
Posted 02 April 2013 - 06:15 AM
Maybe a 1day/1hour or 1day/2hours would be good....
#5
Posted 02 April 2013 - 06:20 AM
it would push the realism factor to the MAX
Not all forms of realism are desirable. With the failure rates and profit margins of real-world airlines, the "game" would not be very fun at all.
there could be realistic timetabling, realistic weather, fluctuating fuel costs, varying demand depending on the market and time of day, etc. the possibilities are ENDLESS!
Those are feature requests, not world requests. Most of what you mentioned (including 28/30/31-day months) are deep structural changes and will have to wait for AE 4.
#6
Posted 02 April 2013 - 06:21 AM
it would push the realism factor to the MAX
Not all forms of realism is a good thing. With the failure rates and profit margins of real-world airlines, the "game" would not be very fun at all.
there could be realistic timetabling, realistic weather, fluctuating fuel costs, varying demand depending on the market and time of day, etc. the possibilities are ENDLESS!
Most of what you mentioned (including 28/30/31-day months) are deep structural changes and will have to wait for AE 4.
#7
Posted 03 April 2013 - 02:41 AM
Not all forms of realism is a good thing. With the failure rates and profit margins of real-world airlines, the "game" would not be very fun at all.
With the sped up time, I've never found (semi) realistic profit margins to be particularly annoying...
Administrator of UnitedSkies alliance
and also a member of some other ones, but they're 2vip4u
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